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Contributing

Outline

Build Process High level overview

I won't go into the minor details of the theme building process, however I will talk about the high level details of what is accomplished.

All themes have a base template that they inherit from. Themes have the ability to choose their inherited parent. Each child has the ability to override any attributes defined by the parent. This mitigates any one-off issues for themes that are not captured by the global shared style.

Getting Started

If this is your first time working on a Hyper plugin, then it's a good idea to complete the hyper plugin development setup. This should give you a good introduction as what to expect, when developing for this plugin. The localPlugins is going to be doki-theme-hyper.

https://docs.microsoft.com/en-us/visualstudio/xaml-tools/inspect-xaml-properties-while-debugging?view=vs-2019 https://docs.microsoft.com/en-us/visualstudio/extensibility/extensibility-hello-world?view=vs-2019 https://devblogs.microsoft.com/premier-developer/asynchronous-and-multithreaded-programming-within-vs-using-the-joinabletaskfactory/ https://docs.microsoft.com/en-us/visualstudio/extensibility/internals/creating-options-pages?view=vs-2019 https://bideveloperextensions.github.io/features/VSIXextensionmodel/ https://stackoverflow.com/questions/54958880/resetting-experimental-instance-of-visual-studio

Editing Themes

Editing Themes Required Software

  • Yarn package manager
  • Node 14

Setup

Set up Yarn Globals

I heavily use Node/Typescript to build all of my themes, and I have a fair amount of global tools installed.

Just run

yarn global add typescript ts-node nodemon

Note: if you already have these globally installed please make sure you are up to date!

yarn global upgrade typescript ts-node

Get the Master Themes

Since this theme suite expands across multiple platforms, in order to maintain consistency of the look and feel across platforms, there is a central theme definition repository

This repository needs to be cloned as a directory called masterThemes. If you are running Linux/MacOS, you can run getMasterThemes.sh located at the root of this repository. This script does exactly what is required, if you are on Windows, have you considered Linux? Just kidding (mostly), you'll need to run this command

git clone https://github.com/doki-theme/doki-master-theme.git masterThemes

Your directory structure should have at least these directories, (there will probably be more, but these are the important ones to know).

your-workspace/
├─ doki-theme-hyper/
│  ├─ masterThemes/
│  ├─ buildSrc/

Inside the masterThemes directory, you'll want to make sure all the dependencies are available to the build scripts. To accomplish this, just run this command in the masterThemes directory.

yarn

Set up build source

Navigate to the root of the buildSource directory and run the following command.

yarn

This will install all the required dependencies to run the theme build process.

You should be good to edit and add themes after that!

Editing Themes Setup

Running Plugin

Fire up the code watch process that builds the plugin's code and watches for typescript file changes and re-builds the plugin. In the root of this repository run this command:

yarn watch

Once that is up and running, you can fire up hyper as described here.

After that, you are free to make changes to the Typescript code and you can re-run the hyper instance to pick up the changes automagically. However, you will not see changes if you make changes to the theme build process, see next section for more details

Theme Editing Process

I have too many themes to maintain manually, so theme creation/maintenance is automated and shared common parts to reduce overhead.

The standardized approach used by all the plugins supporting the Doki Theme suite, is that there is a buildSrc directory.

Inside the buildSrc directory, there will be 2 directories:

  • src - holds the code that builds the themes.
  • assets - defines the platform specific assets needed to build the themes. This directory normally contains two child directories.
    • themes - holds the application definitions
    • templates - if not empty, normally contains various text files that can be evaluated to replace variables with values. Some cases, they also contain templates for evaluating things such as look and feel, colors, and other things.

The buildSrc directory houses a buildThemes script that generates the application specific files necessary for apply the Doki Theme Suite.

Hyper Theme specifics

There is one important piece that composes a theme:

  • DokiThemeDefinition.ts which is a generated typescript file that houses all of the information necessary to:
    • Color the application & syntax highlighting
    • Download remote content assets.

You can generate these artifacts by running this command in the buildSrc directory:

yarn buildThemes

When you are running your instance of Hyper, to see your changes to the theme, you are working on, run the buildThemes command. However, if you are just making changes to the typescript code, that should just automatically be picked up and reloaded. If not, just restart the development instance of hyper again.

Creating New Themes

IMPORTANT! Do not create brand new Doki-Themes using Hyper.js. New themes should be created from the original JetBrains plugin which uses all the colors defined. There is also Doki Theme creation assistance provided by the IDE as well.

Please follow the theme creation contributions in the JetBrains Plugin repository for more details on how to build new themes.

Creating Themes Required Software

Setup

Theme Creation Process

This part is mostly automated, for the most part. There is only one script you'll need to run.

Application specific templates

Once you have a new master theme definitions merged into the default branch, it's now time to generate the application specific templates, which allow us to control individual theme specific settings.

You'll want to edit the function used by buildApplicationTemplate and appName defined here in your masterThemes directory.

In the case of this plugin the buildApplicationsTemplate should use the hyperTemplate and appName should be hyper.

We need run the generateTemplates script. Which will walk the master theme definitions and create the new templates in the <repo-root>/buildSrc/assets/themes directory (and update existing ones). In the <your-workspace>/doki-theme-hyper/masterThemes run this command:

yarn generateTemplates

If you added a new anime, you'll need to add a new group mapping to the Doki Build source. Please see the handy development setup for more details on what to do . You'll need to link doki-build-source in this plugin's build source.

For clarity, you'll have to run this command in this directory <your-workspace>/doki-theme-hyper/buildSrc:

yarn link doki-build-source

The code defined in the buildSrc/src directory is part of the common Doki Theme construction suite. All other plugins work the same way, just some details change for each plugin, looking at you doki-theme-web. This group of code exposes a buildThemes node script.

This script does all the annoying tedious stuff such as:

  • Evaluating the DokiThemeDefinitions from the templates. See Hyper.js Specifics for more details.

Here is an example pull request that captures all the artifacts from the development process of imported themes .