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pubspec.yaml
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pubspec.yaml
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name: dsc_app
description: A new Flutter project.
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1
environment:
sdk: ">=2.2.0 <3.0.0"
dependencies:
flutter:
sdk: flutter
provider: ^4.0.4
flutter_svg: ^0.19.0
firebase_auth: ^0.15.5+3
google_sign_in: ^4.4.0
firebase_core: ^0.4.4+3
font_awesome_flutter: ^8.8.1
cloud_firestore: ^0.13.5
firebase_messaging: ^6.0.13
flutter_webview_plugin: ^0.3.11
async: ^2.4.1
cached_network_image: ^2.2.0+1
http: ^0.12.0+4
carousel_slider: ^1.4.1
url_launcher: ^5.4.2
image_picker: ^0.6.5
data_connection_checker: ^0.3.4
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^0.1.2
google_fonts: ^0.3.9
flare_flutter: ^2.0.1
animated_text_kit: ^2.0.0
flutter_icons:
android: "launcher_icon"
ios: true
image_path: "lib/assets/App_logo-01.png"
dev_dependencies:
flutter_launcher_icons: "^0.8.0"
flutter_test:
sdk: flutter
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
assets:
- lib/assets/
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages