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task3.cpp
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task3.cpp
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#include "opencv2/highgui/highgui.hpp"
#include "opencv2/core/core.hpp"
#include "opencv2/imgproc/imgproc.hpp"
#include <iostream>
#include <math.h>
using namespace std;
using namespace cv;
int radius=5;
//Mat img = imread("/home/devjit/Desktop/TaskRound ARK/flappy.png",1);
int check_block(Mat img) //checking if there is a block present in the screen
{
int i,j,count=0;
for(i=0;i<img.rows;i++)
{
for(j=0;j<img.cols;j++)
{
if(img.at<Vec3b>(i,j)[1]==255)
{
count=1;
}
}
}
return count;
}
void back_block(Mat img) //BUIDING A BLOCK IN THE SCREEN WHENEVER THE BLOCK PRESENT GOES PAST
{
int row=img.rows;
int col=img.cols;
int i,j;
int random=rand();
for(i=0;i<row;i++)
{
for(j=0;j<col;j++)
{
if( j>(col-20) && j<(col-5) ) //making block of width 15 pixels on the right end
{
if(i<(random%(row/2)-30) && i>(random%(row/2)+30)) //the gap between the upeer and lower block varies
img.at<Vec3b>(i,j)=(0,255,0);
}
}
}
}
Mat move_screen(Mat img) //moving the block from right to left
{
int i,j;
Mat img1(img.rows,img.cols,CV_8UC3,Scalar(0,0,0));
for(i=0;i<img.rows;i++)
{
for(j=0;j<img.cols;j++)
{
if(j==0)
{
img.at<Vec3b>(i,j)=img1.at<Vec3b>(i,img.cols-1);
}
else
{
img.at<Vec3b>(i,j)=img1.at<Vec3b>(i,j-1);
}
}
}
return img1;
}
int check_collison(Mat img,int ci,int cj) //checking if there id collision between the circle and the block
{ //checking for collision (0 IF NO COLLISION AND 1 FOR COLLISION)
int i,j;
for(i=0;i<img.rows;i++)
{
for(j=0;j<img.cols;j++)
{
if(img.at<Vec3b>(i,j)[1]==255 && pow(ci-i,2)+pow(cj-j,2)<=pow(radius,2))
{
cout<<"collision";
return 1;
}
else
return 0;
}
}
}
//########################################################################################################
Mat detectAndDraw( Mat& img, CascadeClassifier& cascade,CascadeClassifier& nestedCascade,double scale)
{ //using the sample code to detect and make circle at the eye position
vector<Rect> faces, faces2;
Mat gray, smallImg;
cvtColor( img, gray, COLOR_BGR2GRAY ); // Convert to Gray Scale
double fx = 1 / scale;
// Resize the Grayscale Image
resize( gray, smallImg, Size(), fx, fx, INTER_LINEAR );
equalizeHist( smallImg, smallImg );
// Detect faces of different sizes using cascade classifier
cascade.detectMultiScale( smallImg, faces, 1.1,
2, 0|CASCADE_SCALE_IMAGE, Size(30, 30) );
// Draw circles around the faces
for ( size_t i = 0; i < faces.size(); i++ )
{
Rect r = faces[i];
Mat smallImgROI;
vector<Rect> nestedObjects;
Point center;
Scalar color = Scalar(255, 0, 0); // Color for Drawing tool
int radius,collision=0;
double aspect_ratio = (double)r.width/r.height;
if( 0.75 < aspect_ratio && aspect_ratio < 1.3 )
{
center.x = cvRound((r.x + r.width*0.5)*scale);
center.y = cvRound((r.y + r.height*0.5)*scale);
radius = cvRound((r.width + r.height)*0.25*scale);
circle( img, center, radius, color, 3, 8, 0 );
}
else
rectangle( img, cvPoint(cvRound(r.x*scale), cvRound(r.y*scale)),
cvPoint(cvRound((r.x + r.width-1)*scale),
cvRound((r.y + r.height-1)*scale)), color, 3, 8, 0);
if( nestedCascade.empty() )
continue;
smallImgROI = smallImg( r );
// Detection of eyes int the input image
nestedCascade.detectMultiScale( smallImgROI, nestedObjects, 1.1, 2,
0|CASCADE_SCALE_IMAGE, Size(30, 30) );
// Draw circles around eyes
for ( size_t j = 0; j < nestedObjects.size() && collision!=1 ; j++ )
{
Rect nr = nestedObjects[j];
center.x = cvRound((r.x + nr.x + nr.width*0.5)*scale);
center.y = cvRound((r.y + nr.y + nr.height*0.5)*scale);
radius = cvRound((nr.width + nr.height)*0.25*scale);
circle( img, center, radius, color, 3, 8, 0 );
collision=check_collision(img,center.x,center.y); //checking for collision (0 IF NO COLLISION AND 1 FOR COLLISION)
if(collision==1)
{
waitKey(0); //game stops if collision happens
}
imshow("FLAPPY BIRD",img);
waitKey(100);
}
}
return img;
}
//#########################################################################################################
int main(int argc, char const *argv[])
{
int check,collision,score=0,count=0;
namedWindow("FLAPPY BIRD",WINDOW_NORMAL);
//######################################################################################################
VideoCapture capture;
Mat frame, image;
// PreDefined trained XML classifiers with facial features
CascadeClassifier cascade, nestedCascade;
double scale=1;
// Load classifiers from "opencv/data/haarcascades" directory
nestedCascade.load( "../../haarcascade_eye_tree_eyeglasses.xml" ) ;
// Change path before execution
cascade.load( "../../haarcascade_frontalcatface.xml" ) ;
// Start Video..1) 0 for WebCam 2) "Path to Video" for a Local Video
capture.open(0);
if( capture.isOpened() )
{
// Capture frames from video and detect faces
cout << "Face Detection Started...." << endl;
while(1)
{
capture >> frame;
if( frame.empty() )
break;
Mat frame1 = frame.clone();
image=detectAndDraw( frame1, cascade, nestedCascade, scale );
char c = (char)waitKey(10);
check=check_block(image);
if(count!=1)
{
back_block(image);
score+=1; //everytime a new block generated then increasing the score
cout<<"SCORE"<<score;
}
image=move_screen(image);
// Press q to exit from window
if( c == 27 || c == 'q' || c == 'Q' )
break;
}
}
else
cout<<"Could not Open Camera";
return(0);
}