forked from rivo/tview
-
Notifications
You must be signed in to change notification settings - Fork 18
/
table.go
1301 lines (1176 loc) · 38.5 KB
/
table.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
package tview
import (
"sort"
"github.com/derailed/tcell/v2"
colorful "github.com/lucasb-eyer/go-colorful"
)
// TableCell represents one cell inside a Table. You can instantiate this type
// directly but all colors (background and text) will be set to their default
// which is black.
type TableCell struct {
// The reference object.
Reference interface{}
// The text to be displayed in the table cell.
Text string
// The alignment of the cell text. One of AlignLeft (default), AlignCenter,
// or AlignRight.
Align int
// The maximum width of the cell in screen space. This is used to give a
// column a maximum width. Any cell text whose screen width exceeds this width
// is cut off. Set to 0 if there is no maximum width.
MaxWidth int
// If the total table width is less than the available width, this value is
// used to add extra width to a column. See SetExpansion() for details.
Expansion int
// The color of the cell text.
Color tcell.Color
// The background color of the cell.
BackgroundColor tcell.Color
// If set to true, the BackgroundColor is not used and the cell will have
// the background color of the table.
Transparent bool
// The style attributes of the cell.
Attributes tcell.AttrMask
// If set to true, this cell cannot be selected.
NotSelectable bool
// An optional handler for mouse clicks. This also fires if the cell is not
// selectable. If true is returned, no additional "selected" event is fired
// on selectable cells.
Clicked func() bool
// The position and width of the cell the last time table was drawn.
x, y, width int
}
// NewTableCell returns a new table cell with sensible defaults. That is, left
// aligned text with the primary text color (see Styles) and a transparent
// background (using the background of the Table).
func NewTableCell(text string) *TableCell {
return &TableCell{
Text: text,
Align: AlignLeft,
Color: Styles.PrimaryTextColor,
BackgroundColor: Styles.PrimitiveBackgroundColor,
Transparent: true,
}
}
// SetText sets the cell's text.
func (c *TableCell) SetText(text string) *TableCell {
c.Text = text
return c
}
// SetAlign sets the cell's text alignment, one of AlignLeft, AlignCenter, or
// AlignRight.
func (c *TableCell) SetAlign(align int) *TableCell {
c.Align = align
return c
}
// SetMaxWidth sets maximum width of the cell in screen space. This is used to
// give a column a maximum width. Any cell text whose screen width exceeds this
// width is cut off. Set to 0 if there is no maximum width.
func (c *TableCell) SetMaxWidth(maxWidth int) *TableCell {
c.MaxWidth = maxWidth
return c
}
// SetExpansion sets the value by which the column of this cell expands if the
// available width for the table is more than the table width (prior to applying
// this expansion value). This is a proportional value. The amount of unused
// horizontal space is divided into widths to be added to each column. How much
// extra width a column receives depends on the expansion value: A value of 0
// (the default) will not cause the column to increase in width. Other values
// are proportional, e.g. a value of 2 will cause a column to grow by twice
// the amount of a column with a value of 1.
//
// Since this value affects an entire column, the maximum over all visible cells
// in that column is used.
//
// This function panics if a negative value is provided.
func (c *TableCell) SetExpansion(expansion int) *TableCell {
if expansion < 0 {
panic("Table cell expansion values may not be negative")
}
c.Expansion = expansion
return c
}
// SetTextColor sets the cell's text color.
func (c *TableCell) SetTextColor(color tcell.Color) *TableCell {
c.Color = color
return c
}
// SetBackgroundColor sets the cell's background color. This will also cause the
// cell's Transparent flag to be set to "false".
func (c *TableCell) SetBackgroundColor(color tcell.Color) *TableCell {
c.BackgroundColor = color
c.Transparent = false
return c
}
// SetTransparency sets the background transparency of this cell. A value of
// "true" will cause the cell to use the table's background color. A value of
// "false" will cause it to use its own background color.
func (c *TableCell) SetTransparency(transparent bool) *TableCell {
c.Transparent = transparent
return c
}
// SetAttributes sets the cell's text attributes. You can combine different
// attributes using bitmask operations:
//
// cell.SetAttributes(tcell.AttrUnderline | tcell.AttrBold)
func (c *TableCell) SetAttributes(attr tcell.AttrMask) *TableCell {
c.Attributes = attr
return c
}
// SetStyle sets the cell's style (foreground color, background color, and
// attributes) all at once.
func (c *TableCell) SetStyle(style tcell.Style) *TableCell {
c.Color, c.BackgroundColor, c.Attributes = style.Decompose()
return c
}
// SetSelectable sets whether or not this cell can be selected by the user.
func (c *TableCell) SetSelectable(selectable bool) *TableCell {
c.NotSelectable = !selectable
return c
}
// SetReference allows you to store a reference of any type in this cell. This
// will allow you to establish a mapping between the cell and your
// actual data.
func (c *TableCell) SetReference(reference interface{}) *TableCell {
c.Reference = reference
return c
}
// GetReference returns this cell's reference object.
func (c *TableCell) GetReference() interface{} {
return c.Reference
}
// GetLastPosition returns the position of the table cell the last time it was
// drawn on screen. If the cell is not on screen, the return values are
// undefined.
//
// Because the Table class will attempt to keep selected cells on screen, this
// function is most useful in response to a "selected" event (see
// SetSelectedFunc()) or a "selectionChanged" event (see
// SetSelectionChangedFunc()).
func (c *TableCell) GetLastPosition() (x, y, width int) {
return c.x, c.y, c.width
}
// SetClickedFunc sets a handler which fires when this cell is clicked. This is
// independent of whether the cell is selectable or not. But for selectable
// cells, if the function returns "true", the "selected" event is not fired.
func (c *TableCell) SetClickedFunc(clicked func() bool) *TableCell {
c.Clicked = clicked
return c
}
// Table visualizes two-dimensional data consisting of rows and columns. Each
// Table cell is defined via SetCell() by the TableCell type. They can be added
// dynamically to the table and changed any time.
//
// The most compact display of a table is without borders. Each row will then
// occupy one row on screen and columns are separated by the rune defined via
// SetSeparator() (a space character by default).
//
// When borders are turned on (via SetBorders()), each table cell is surrounded
// by lines. Therefore one table row will require two rows on screen.
//
// Columns will use as much horizontal space as they need. You can constrain
// their size with the MaxWidth parameter of the TableCell type.
//
// # Fixed Columns
//
// You can define fixed rows and rolumns via SetFixed(). They will always stay
// in their place, even when the table is scrolled. Fixed rows are always the
// top rows. Fixed columns are always the leftmost columns.
//
// # Selections
//
// You can call SetSelectable() to set columns and/or rows to "selectable". If
// the flag is set only for columns, entire columns can be selected by the user.
// If it is set only for rows, entire rows can be selected. If both flags are
// set, individual cells can be selected. The "selected" handler set via
// SetSelectedFunc() is invoked when the user presses Enter on a selection.
//
// # Navigation
//
// If the table extends beyond the available space, it can be navigated with
// key bindings similar to Vim:
//
// - h, left arrow: Move left by one column.
// - l, right arrow: Move right by one column.
// - j, down arrow: Move down by one row.
// - k, up arrow: Move up by one row.
// - g, home: Move to the top.
// - G, end: Move to the bottom.
// - Ctrl-F, page down: Move down by one page.
// - Ctrl-B, page up: Move up by one page.
//
// When there is no selection, this affects the entire table (except for fixed
// rows and columns). When there is a selection, the user moves the selection.
// The class will attempt to keep the selection from moving out of the screen.
//
// Use SetInputCapture() to override or modify keyboard input.
//
// See https://github.com/rivo/tview/wiki/Table for an example.
type Table struct {
*Box
// Whether or not this table has borders around each cell.
borders bool
// The color of the borders or the separator.
bordersColor tcell.Color
// If there are no borders, the column separator.
separator rune
// The cells of the table. Rows first, then columns.
cells [][]*TableCell
// The rightmost column in the data set.
lastColumn int
// If true, when calculating the widths of the columns, all rows are evaluated
// instead of only the visible ones.
evaluateAllRows bool
// The number of fixed rows / columns.
fixedRows, fixedColumns int
// Whether or not rows or columns can be selected. If both are set to true,
// cells can be selected.
rowsSelectable, columnsSelectable bool
// The currently selected row and column.
selectedRow, selectedColumn int
// The number of rows/columns by which the table is scrolled down/to the
// right.
rowOffset, columnOffset int
// If set to true, the table's last row will always be visible.
trackEnd bool
// The number of visible rows the last time the table was drawn.
visibleRows int
// The indices of the visible columns as of the last time the table was drawn.
visibleColumnIndices []int
// The net widths of the visible columns as of the last time the table was
// drawn.
visibleColumnWidths []int
// The style of the selected rows. If this value is the empty struct,
// selected rows are simply inverted.
selectedStyle tcell.Style
// An optional function which gets called when the user presses Enter on a
// selected cell. If entire rows selected, the column value is undefined.
// Likewise for entire columns.
selected func(row, column int)
// An optional function which gets called when the user changes the selection.
// If entire rows selected, the column value is undefined.
// Likewise for entire columns.
selectionChanged func(row, column int)
// An optional function which gets called when the user presses Escape, Tab,
// or Backtab. Also when the user presses Enter if nothing is selectable.
done func(key tcell.Key)
}
// NewTable returns a new table.
func NewTable() *Table {
return &Table{
Box: NewBox(),
bordersColor: Styles.GraphicsColor,
separator: ' ',
lastColumn: -1,
}
}
// Clear removes all table data.
func (t *Table) Clear() *Table {
t.cells = nil
t.lastColumn = -1
return t
}
// SetBorders sets whether or not each cell in the table is surrounded by a
// border.
func (t *Table) SetBorders(show bool) *Table {
t.borders = show
return t
}
// SetBordersColor sets the color of the cell borders.
func (t *Table) SetBordersColor(color tcell.Color) *Table {
t.bordersColor = color
return t
}
// SetSelectedStyle sets a specific style for selected cells. If no such style
// is set, per default, selected cells are inverted (i.e. their foreground and
// background colors are swapped).
//
// To reset a previous setting to its default, make the following call:
//
// table.SetSelectedStyle(tcell.Style{})
func (t *Table) SetSelectedStyle(style tcell.Style) *Table {
t.selectedStyle = style
return t
}
// SetSeparator sets the character used to fill the space between two
// neighboring cells. This is a space character ' ' per default but you may
// want to set it to Borders.Vertical (or any other rune) if the column
// separation should be more visible. If cell borders are activated, this is
// ignored.
//
// Separators have the same color as borders.
func (t *Table) SetSeparator(separator rune) *Table {
t.separator = separator
return t
}
// SetFixed sets the number of fixed rows and columns which are always visible
// even when the rest of the cells are scrolled out of view. Rows are always the
// top-most ones. Columns are always the left-most ones.
func (t *Table) SetFixed(rows, columns int) *Table {
t.fixedRows, t.fixedColumns = rows, columns
return t
}
// SetSelectable sets the flags which determine what can be selected in a table.
// There are three selection modi:
//
// - rows = false, columns = false: Nothing can be selected.
// - rows = true, columns = false: Rows can be selected.
// - rows = false, columns = true: Columns can be selected.
// - rows = true, columns = true: Individual cells can be selected.
func (t *Table) SetSelectable(rows, columns bool) *Table {
t.rowsSelectable, t.columnsSelectable = rows, columns
return t
}
// GetSelectable returns what can be selected in a table. Refer to
// SetSelectable() for details.
func (t *Table) GetSelectable() (rows, columns bool) {
return t.rowsSelectable, t.columnsSelectable
}
// GetSelection returns the position of the current selection.
// If entire rows are selected, the column index is undefined.
// Likewise for entire columns.
func (t *Table) GetSelection() (row, column int) {
return t.selectedRow, t.selectedColumn
}
// Select sets the selected cell. Depending on the selection settings
// specified via SetSelectable(), this may be an entire row or column, or even
// ignored completely. The "selection changed" event is fired if such a callback
// is available (even if the selection ends up being the same as before and even
// if cells are not selectable).
func (t *Table) Select(row, column int) *Table {
t.selectedRow, t.selectedColumn = row, column
if t.selectionChanged != nil {
t.selectionChanged(row, column)
}
return t
}
// SetOffset sets how many rows and columns should be skipped when drawing the
// table. This is useful for large tables that do not fit on the screen.
// Navigating a selection can change these values.
//
// Fixed rows and columns are never skipped.
func (t *Table) SetOffset(row, column int) *Table {
t.rowOffset, t.columnOffset = row, column
t.trackEnd = false
return t
}
// GetOffset returns the current row and column offset. This indicates how many
// rows and columns the table is scrolled down and to the right.
func (t *Table) GetOffset() (row, column int) {
return t.rowOffset, t.columnOffset
}
// SetEvaluateAllRows sets a flag which determines the rows to be evaluated when
// calculating the widths of the table's columns. When false, only visible rows
// are evaluated. When true, all rows in the table are evaluated.
//
// Set this flag to true to avoid shifting column widths when the table is
// scrolled. (May be slower for large tables.)
func (t *Table) SetEvaluateAllRows(all bool) *Table {
t.evaluateAllRows = all
return t
}
// SetSelectedFunc sets a handler which is called whenever the user presses the
// Enter key on a selected cell/row/column. The handler receives the position of
// the selection and its cell contents. If entire rows are selected, the column
// index is undefined. Likewise for entire columns.
func (t *Table) SetSelectedFunc(handler func(row, column int)) *Table {
t.selected = handler
return t
}
// SetSelectionChangedFunc sets a handler which is called whenever the current
// selection changes. The handler receives the position of the new selection.
// If entire rows are selected, the column index is undefined. Likewise for
// entire columns.
func (t *Table) SetSelectionChangedFunc(handler func(row, column int)) *Table {
t.selectionChanged = handler
return t
}
// SetDoneFunc sets a handler which is called whenever the user presses the
// Escape, Tab, or Backtab key. If nothing is selected, it is also called when
// user presses the Enter key (because pressing Enter on a selection triggers
// the "selected" handler set via SetSelectedFunc()).
func (t *Table) SetDoneFunc(handler func(key tcell.Key)) *Table {
t.done = handler
return t
}
// SetCell sets the content of a cell the specified position. It is ok to
// directly instantiate a TableCell object. If the cell has content, at least
// the Text and Color fields should be set.
//
// Note that setting cells in previously unknown rows and columns will
// automatically extend the internal table representation with empty TableCell
// objects, e.g. starting with a row of 100,000 will immediately create 100,000
// empty rows.
//
// To avoid unnecessary garbage collection, fill columns from left to right.
func (t *Table) SetCell(row, column int, cell *TableCell) *Table {
if row >= len(t.cells) {
t.cells = append(t.cells, make([][]*TableCell, row-len(t.cells)+1)...)
}
rowLen := len(t.cells[row])
if column >= rowLen {
t.cells[row] = append(t.cells[row], make([]*TableCell, column-rowLen+1)...)
for c := rowLen; c < column; c++ {
t.cells[row][c] = &TableCell{}
}
}
t.cells[row][column] = cell
if column > t.lastColumn {
t.lastColumn = column
}
return t
}
// SetCellSimple calls SetCell() with the given text, left-aligned, in white.
func (t *Table) SetCellSimple(row, column int, text string) *Table {
t.SetCell(row, column, NewTableCell(text))
return t
}
// GetCell returns the contents of the cell at the specified position. A valid
// TableCell object is always returned but it will be uninitialized if the cell
// was not previously set. Such an uninitialized object will not automatically
// be inserted. Therefore, repeated calls to this function may return different
// pointers for uninitialized cells.
func (t *Table) GetCell(row, column int) *TableCell {
if row < 0 || column < 0 || row >= len(t.cells) || column >= len(t.cells[row]) {
return &TableCell{}
}
return t.cells[row][column]
}
// RemoveRow removes the row at the given position from the table. If there is
// no such row, this has no effect.
func (t *Table) RemoveRow(row int) *Table {
if row < 0 || row >= len(t.cells) {
return t
}
t.cells = append(t.cells[:row], t.cells[row+1:]...)
return t
}
// RemoveColumn removes the column at the given position from the table. If
// there is no such column, this has no effect.
func (t *Table) RemoveColumn(column int) *Table {
for row := range t.cells {
if column < 0 || column >= len(t.cells[row]) {
continue
}
t.cells[row] = append(t.cells[row][:column], t.cells[row][column+1:]...)
}
return t
}
// InsertRow inserts a row before the row with the given index. Cells on the
// given row and below will be shifted to the bottom by one row. If "row" is
// equal or larger than the current number of rows, this function has no effect.
func (t *Table) InsertRow(row int) *Table {
if row >= len(t.cells) {
return t
}
t.cells = append(t.cells, nil) // Extend by one.
copy(t.cells[row+1:], t.cells[row:]) // Shift down.
t.cells[row] = nil // New row is uninitialized.
return t
}
// InsertColumn inserts a column before the column with the given index. Cells
// in the given column and to its right will be shifted to the right by one
// column. Rows that have fewer initialized cells than "column" will remain
// unchanged.
func (t *Table) InsertColumn(column int) *Table {
for row := range t.cells {
if column >= len(t.cells[row]) {
continue
}
t.cells[row] = append(t.cells[row], nil) // Extend by one.
copy(t.cells[row][column+1:], t.cells[row][column:]) // Shift to the right.
t.cells[row][column] = &TableCell{} // New element is an uninitialized table cell.
}
return t
}
// GetRowCount returns the number of rows in the table.
func (t *Table) GetRowCount() int {
return len(t.cells)
}
// GetColumnCount returns the (maximum) number of columns in the table.
func (t *Table) GetColumnCount() int {
if len(t.cells) == 0 {
return 0
}
return t.lastColumn + 1
}
// cellAt returns the row and column located at the given screen coordinates.
// Each returned value may be negative if there is no row and/or cell. This
// function will also process coordinates outside the table's inner rectangle so
// callers will need to check for bounds themselves.
func (t *Table) cellAt(x, y int) (row, column int) {
rectX, rectY, _, _ := t.GetInnerRect()
// Determine row as seen on screen.
if t.borders {
row = (y - rectY - 1) / 2
} else {
row = y - rectY
}
// Respect fixed rows and row offset.
if row >= 0 {
if row >= t.fixedRows {
row += t.rowOffset
}
if row >= len(t.cells) {
row = -1
}
}
// Saerch for the clicked column.
column = -1
if x >= rectX {
columnX := rectX
if t.borders {
columnX++
}
for index, width := range t.visibleColumnWidths {
columnX += width + 1
if x < columnX {
column = t.visibleColumnIndices[index]
break
}
}
}
return
}
// ScrollToBeginning scrolls the table to the beginning to that the top left
// corner of the table is shown. Note that this position may be corrected if
// there is a selection.
func (t *Table) ScrollToBeginning() *Table {
t.trackEnd = false
t.columnOffset = 0
t.rowOffset = 0
return t
}
// ScrollToEnd scrolls the table to the beginning to that the bottom left corner
// of the table is shown. Adding more rows to the table will cause it to
// automatically scroll with the new data. Note that this position may be
// corrected if there is a selection.
func (t *Table) ScrollToEnd() *Table {
t.trackEnd = true
t.columnOffset = 0
t.rowOffset = len(t.cells)
return t
}
// Draw draws this primitive onto the screen.
func (t *Table) Draw(screen tcell.Screen) {
t.Box.DrawForSubclass(screen, t)
// What's our available screen space?
_, totalHeight := screen.Size()
x, y, width, height := t.GetInnerRect()
if t.borders {
t.visibleRows = height / 2
} else {
t.visibleRows = height
}
// Return the cell at the specified position (nil if it doesn't exist).
getCell := func(row, column int) *TableCell {
if row < 0 || column < 0 || row >= len(t.cells) || column >= len(t.cells[row]) {
return nil
}
return t.cells[row][column]
}
// If this cell is not selectable, find the next one.
if t.rowsSelectable || t.columnsSelectable {
if t.selectedColumn < 0 {
t.selectedColumn = 0
}
if t.selectedRow < 0 {
t.selectedRow = 0
}
for t.selectedRow < len(t.cells) {
cell := getCell(t.selectedRow, t.selectedColumn)
if cell != nil && !cell.NotSelectable {
break
}
t.selectedColumn++
if t.selectedColumn > t.lastColumn {
t.selectedColumn = 0
t.selectedRow++
}
}
}
// Clamp row offsets.
if t.rowsSelectable {
if t.selectedRow >= t.fixedRows && t.selectedRow < t.fixedRows+t.rowOffset {
t.rowOffset = t.selectedRow - t.fixedRows
t.trackEnd = false
}
if t.borders {
if 2*(t.selectedRow+1-t.rowOffset) >= height {
t.rowOffset = t.selectedRow + 1 - height/2
t.trackEnd = false
}
} else {
if t.selectedRow+1-t.rowOffset >= height {
t.rowOffset = t.selectedRow + 1 - height
t.trackEnd = false
}
}
}
if t.borders {
if 2*(len(t.cells)-t.rowOffset) < height {
t.trackEnd = true
}
} else {
if len(t.cells)-t.rowOffset < height {
t.trackEnd = true
}
}
if t.trackEnd {
if t.borders {
t.rowOffset = len(t.cells) - height/2
} else {
t.rowOffset = len(t.cells) - height
}
}
if t.rowOffset < 0 {
t.rowOffset = 0
}
// Clamp column offset. (Only left side here. The right side is more
// difficult and we'll do it below.)
if t.columnsSelectable && t.selectedColumn >= t.fixedColumns && t.selectedColumn < t.fixedColumns+t.columnOffset {
t.columnOffset = t.selectedColumn - t.fixedColumns
}
if t.columnOffset < 0 {
t.columnOffset = 0
}
if t.selectedColumn < 0 {
t.selectedColumn = 0
}
// Determine the indices and widths of the columns and rows which fit on the
// screen.
var (
columns, rows, allRows, widths []int
tableHeight, tableWidth int
)
rowStep := 1
if t.borders {
rowStep = 2 // With borders, every table row takes two screen rows.
tableWidth = 1 // We start at the second character because of the left table border.
}
if t.evaluateAllRows {
allRows = make([]int, len(t.cells))
for row := range t.cells {
allRows[row] = row
}
}
indexRow := func(row int) bool { // Determine if this row is visible, store its index.
if tableHeight >= height {
return false
}
rows = append(rows, row)
tableHeight += rowStep
return true
}
for row := 0; row < t.fixedRows && row < len(t.cells); row++ { // Do the fixed rows first.
if !indexRow(row) {
break
}
}
for row := t.fixedRows + t.rowOffset; row < len(t.cells); row++ { // Then the remaining rows.
if !indexRow(row) {
break
}
}
var (
skipped, lastTableWidth, expansionTotal int
expansions []int
)
ColumnLoop:
for column := 0; ; column++ {
// If we've moved beyond the right border, we stop or skip a column.
for tableWidth-1 >= width { // -1 because we include one extra column if the separator falls on the right end of the box.
// We've moved beyond the available space.
if column < t.fixedColumns {
break ColumnLoop // We're in the fixed area. We're done.
}
if !t.columnsSelectable && skipped >= t.columnOffset {
break ColumnLoop // There is no selection and we've already reached the offset.
}
if t.columnsSelectable && t.selectedColumn-skipped == t.fixedColumns {
break ColumnLoop // The selected column reached the leftmost point before disappearing.
}
if t.columnsSelectable && skipped >= t.columnOffset &&
(t.selectedColumn < column && lastTableWidth < width-1 && tableWidth < width-1 || t.selectedColumn < column-1) {
break ColumnLoop // We've skipped as many as requested and the selection is visible.
}
if len(columns) <= t.fixedColumns {
break // Nothing to skip.
}
// We need to skip a column.
skipped++
lastTableWidth -= widths[t.fixedColumns] + 1
tableWidth -= widths[t.fixedColumns] + 1
columns = append(columns[:t.fixedColumns], columns[t.fixedColumns+1:]...)
widths = append(widths[:t.fixedColumns], widths[t.fixedColumns+1:]...)
expansions = append(expansions[:t.fixedColumns], expansions[t.fixedColumns+1:]...)
}
// What's this column's width (without expansion)?
maxWidth := -1
expansion := 0
evaluationRows := rows
if t.evaluateAllRows {
evaluationRows = allRows
}
for _, row := range evaluationRows {
if cell := getCell(row, column); cell != nil {
_, _, _, _, _, _, cellWidth := decomposeString(cell.Text, true, false)
if cell.MaxWidth > 0 && cell.MaxWidth < cellWidth {
cellWidth = cell.MaxWidth
}
if cellWidth > maxWidth {
maxWidth = cellWidth
}
if cell.Expansion > expansion {
expansion = cell.Expansion
}
}
}
if maxWidth < 0 {
break // No more cells found in this column.
}
// Store new column info at the end.
columns = append(columns, column)
widths = append(widths, maxWidth)
lastTableWidth = tableWidth
tableWidth += maxWidth + 1
expansions = append(expansions, expansion)
expansionTotal += expansion
}
t.columnOffset = skipped
// If we have space left, distribute it.
if tableWidth < width {
toDistribute := width - tableWidth
for index, expansion := range expansions {
if expansionTotal <= 0 {
break
}
expWidth := toDistribute * expansion / expansionTotal
widths[index] += expWidth
toDistribute -= expWidth
expansionTotal -= expansion
}
}
// Helper function which draws border runes.
borderStyle := tcell.StyleDefault.Background(t.backgroundColor).Foreground(t.bordersColor)
drawBorder := func(colX, rowY int, ch rune) {
screen.SetContent(x+colX, y+rowY, ch, nil, borderStyle)
}
// Draw the cells (and borders).
var columnX int
if !t.borders {
columnX--
}
for columnIndex, column := range columns {
columnWidth := widths[columnIndex]
for rowY, row := range rows {
if t.borders {
// Draw borders.
rowY *= 2
for pos := 0; pos < columnWidth && columnX+1+pos < width; pos++ {
drawBorder(columnX+pos+1, rowY, Borders.Horizontal)
}
ch := Borders.Cross
if columnIndex == 0 {
if rowY == 0 {
ch = Borders.TopLeft
} else {
ch = Borders.LeftT
}
} else if rowY == 0 {
ch = Borders.TopT
}
drawBorder(columnX, rowY, ch)
rowY++
if rowY >= height || y+rowY >= totalHeight {
break // No space for the text anymore.
}
drawBorder(columnX, rowY, Borders.Vertical)
} else if columnIndex > 0 {
// Draw separator.
drawBorder(columnX, rowY, t.separator)
}
// Get the cell.
cell := getCell(row, column)
if cell == nil {
continue
}
// Draw text.
finalWidth := columnWidth
if columnX+1+columnWidth >= width {
finalWidth = width - columnX - 1
}
cell.x, cell.y, cell.width = x+columnX+1, y+rowY, finalWidth
_, printed, _, _ := printWithStyle(screen, cell.Text, x+columnX+1, y+rowY, 0, finalWidth, cell.Align, tcell.StyleDefault.Foreground(cell.Color).Attributes(cell.Attributes), true)
if TaggedStringWidth(cell.Text)-printed > 0 && printed > 0 {
_, _, style, _ := screen.GetContent(x+columnX+finalWidth, y+rowY)
printWithStyle(screen, string(SemigraphicsHorizontalEllipsis), x+columnX+finalWidth, 0, y+rowY, 1, AlignLeft, style, false)
}
}
// Draw bottom border.
if rowY := 2 * len(rows); t.borders && rowY < height {
for pos := 0; pos < columnWidth && columnX+1+pos < width; pos++ {
drawBorder(columnX+pos+1, rowY, Borders.Horizontal)
}
ch := Borders.BottomT
if columnIndex == 0 {
ch = Borders.BottomLeft
}
drawBorder(columnX, rowY, ch)
}
columnX += columnWidth + 1
}
// Draw right border.
if t.borders && len(t.cells) > 0 && columnX < width {
for rowY := range rows {
rowY *= 2
if rowY+1 < height {
drawBorder(columnX, rowY+1, Borders.Vertical)
}
ch := Borders.RightT
if rowY == 0 {
ch = Borders.TopRight
}
drawBorder(columnX, rowY, ch)
}
if rowY := 2 * len(rows); rowY < height {
drawBorder(columnX, rowY, Borders.BottomRight)
}
}
// Helper function which colors the background of a box.
// backgroundTransparent == true => Don't modify background color (when invert == false).
// textTransparent == true => Don't modify text color (when invert == false).
// attr == 0 => Don't change attributes.
// invert == true => Ignore attr, set text to backgroundColor or t.backgroundColor;
// set background to textColor.
colorBackground := func(fromX, fromY, w, h int, backgroundColor, textColor tcell.Color, backgroundTransparent, textTransparent bool, attr tcell.AttrMask, invert bool) {
for by := 0; by < h && fromY+by < y+height; by++ {
for bx := 0; bx < w && fromX+bx < x+width; bx++ {
m, c, style, _ := screen.GetContent(fromX+bx, fromY+by)
fg, bg, a := style.Decompose()
if invert {
style = style.Background(textColor).Foreground(backgroundColor)
} else {
if !backgroundTransparent {
bg = backgroundColor
}
if !textTransparent {
fg = textColor
}
if attr != 0 {
a = attr
}
style = style.Background(bg).Foreground(fg).Attributes(a)
}
screen.SetContent(fromX+bx, fromY+by, m, c, style)
}
}
}
// Color the cell backgrounds. To avoid undesirable artefacts, we combine
// the drawing of a cell by background color, selected cells last.
type cellInfo struct {
x, y, w, h int
cell *TableCell
selected bool
}
cellsByBackgroundColor := make(map[tcell.Color][]*cellInfo)
var backgroundColors []tcell.Color
for rowY, row := range rows {
columnX := 0
rowSelected := t.rowsSelectable && !t.columnsSelectable && row == t.selectedRow
for columnIndex, column := range columns {
columnWidth := widths[columnIndex]
cell := getCell(row, column)
if cell == nil {
continue
}
bx, by, bw, bh := x+columnX, y+rowY, columnWidth+1, 1
if t.borders {
by = y + rowY*2
bw++
bh = 3
}
columnSelected := t.columnsSelectable && !t.rowsSelectable && column == t.selectedColumn
cellSelected := !cell.NotSelectable && (columnSelected || rowSelected || t.rowsSelectable && t.columnsSelectable && column == t.selectedColumn && row == t.selectedRow)
entries, ok := cellsByBackgroundColor[cell.BackgroundColor]
cellsByBackgroundColor[cell.BackgroundColor] = append(entries, &cellInfo{