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FMODEncoder

A test encoding application for BlitzMax - www.BlitzMax.com

Installation

You will need the fmod module from Bruce A. Henderson located at https://github.com/BlitzMaxModules/bah.mod/tree/master/fmod.mod installed into your BlitzMax mod folder as /mod/bah.mod/fmod.mod/files

If you don't already have an srs.mod folder in BlitzMax\mod\ then create one. Copy the fmodencoder.mod directory into the srs.mod folder.

The folder structure will now look like BlitzMax\mod\srs.mod\fmodencoder.mod*files*

In the BlitzMax IDE of your choice build the module. Load the FMODEncoder.bmx application into your editor. Compile and test.

Example

There is an example application in the fmodencoder.mod/ExampleApp folder

NOTE

Mp3 encoding via LAME is possible if your have the libmp3lame.dll in the application folder. Ogg encoding is made possible courtesy of awesome work done over at http://www.vorbis.com , http://xiph.org

LAME

libmp3lame.dll is licensed under LGPL. http://www.mp3dev.org/ or http://lame.sourceforge.net/