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Possible error in glVertexAttribDivisor #48

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ohmaya opened this issue Dec 28, 2017 · 0 comments
Open

Possible error in glVertexAttribDivisor #48

ohmaya opened this issue Dec 28, 2017 · 0 comments

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@ohmaya
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ohmaya commented Dec 28, 2017

Chapter 7. Primitive Assembly and Rasterization > 2. Drawing Primitives

"The first method is to instruct OpenGL ES to read vertex attributes once or multiple times per instance using the following command"

It seems to me this should be: once per instance or per multiple-instances.

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