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Releases: colyseus/colyseus.js

0.8.4

15 Mar 21:48
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  • Room do not try to reconnect automatically anymore. This prevents trying to reconnect to a room which the server has forcibly disconnected from.

0.8.3

09 Mar 13:22
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  • doesn't require Promise implementation to use the library (fixes < IE11)

0.8.2

09 Jan 18:05
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0.8.0

14 Nov 00:47
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Compatible with [email protected]

From now on, the versions of server and clients will have the same number. Versions of the server 0.8.x should be compatible with clients 0.8.x and so on. (it was a mess previously)

0.7.6

02 Nov 04:58
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Fix WebSocket binaryType on reconnections. (colyseus/colyseus#62)

0.7.5

26 Oct 19:56
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0.7.5-alpha.0

21 Oct 12:06
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0.7.5-alpha.0 Pre-release
Pre-release

Using new delta-listener, which analyzes "add" operations deeper.

0.7.4

14 Oct 00:49
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The client can now request to join multiple rooms at the same time. (#14)

0.7.3

30 Sep 20:27
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Fix TypeScript/webpack integration for the browser environment (0.7.2 broke it)

0.7.2

30 Sep 19:59
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  • Add support to react-native (#11)
  • Use @gamestdio/clock instead of clock.js
  • Use @gamestdio/websocket instead of websocket.js