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/// Occurs when the <see cref="ColyseusClient" /> successfully connects to the <see cref="ColyseusRoom{T}" />.
/// </summary>
publiceventColyseusOpenEventHandlerOnJoin;
This causes confusion to some users starting out as OnJoin is not necessary to detect joins since version 0.14. This event is leftover from previous iterations and must be refactored.
The text was updated successfully, but these errors were encountered:
The room's
OnJoin
event is internal and should not be exposed publicly:colyseus-unity-sdk/Assets/Colyseus/Runtime/Colyseus/Room/ColyseusRoom.cs
Lines 193 to 196 in 47ff44a
This causes confusion to some users starting out as
OnJoin
is not necessary to detect joins since version 0.14. This event is leftover from previous iterations and must be refactored.The text was updated successfully, but these errors were encountered: