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A few people have expressed that movement is confusing on the client because it doesn't render interpolations between snapshots of the state.
I think that the simplest implementation of doing this would be to animate a linear interpolation ('lerp') over several frames of all entities whose positions have changed.
This will breakdown if we introduce types of movement that shouldn't be linear (like a teleport), but I think it'd be a good place to start.
The text was updated successfully, but these errors were encountered:
A few people have expressed that movement is confusing on the client because it doesn't render interpolations between snapshots of the state.
I think that the simplest implementation of doing this would be to animate a linear interpolation ('lerp') over several frames of all entities whose positions have changed.
This will breakdown if we introduce types of movement that shouldn't be linear (like a teleport), but I think it'd be a good place to start.
The text was updated successfully, but these errors were encountered: