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Grabbing scaled object #155

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Geli25 opened this issue Jul 30, 2018 · 2 comments
Open

Grabbing scaled object #155

Geli25 opened this issue Jul 30, 2018 · 2 comments

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@Geli25
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Geli25 commented Jul 30, 2018

Hi!

Big fan of your work (I really enjoyed the "can't make a fist" gif, it speaks to my heart).

I am trying to incorporate super hands into one of my projects and I realized that the "grab" doesn't respond correctly if the entity uses the "scale" component. That is if a box is scaled down (say 0.1,0.1,0.1), when you grab and drag the box its movement will not follow the hand and will be much minimal in its direction of movement. This issue can be recreated in the index-mouse.html on the examples page by changing the scale on one of the a-boxes.

I'm wondering if there's a fix for this or if this has been addressed before? Appreciate the help.

Update: Actually, that seems to happen when the object is small in general or if the object is too far away. I realize that it's a perception issue now, but How do you adjust its relative distance to the perceived distance?

@wmurphyrd
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Hi there. Thanks for getting the Peep Show reference!

I'm having trouble reproducing this. I just tried in the mouse example changing one box to scale 0.05 and another to z -20 and both still seemed to follow my mouse cursor. Could you provide a reproducible example or video?

@Geli25
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Geli25 commented Aug 28, 2018

Hi there,

Sorry for the late response. It still followed the cursor but was simply moving much more slowly the further away the user is from the object, sometimes when the object is small and you try to hold the object up its not visible on the screen. I have consulted with others and it seems to be a common problem when the cursor controls both the POV as well as object interaction.

@c-frame c-frame deleted a comment from dk3388 Oct 4, 2021
@c-frame c-frame deleted a comment from dk3388 Oct 4, 2021
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