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aframe-inspector-plugin-recast not maintained #416
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I didn't do a lot of scene in blender myself. I sometimes used just a plane and cut some holes with the knife tool. I know some people used Hubs Spoke editor to generate a navmesh and export it. If I remember, Spoke also use a recast version to generate the navmesh. Also see Hubs-Foundation/hubs-blender-exporter#194 An alternative to navmesh component from this repo is Ada's simple-navmesh-constraint component. The nice thing about it is you can add navmesh-hole class to an entity and it will dynamically forbid walking on this entity. I don't think you can do that with the navmesh component in this repo. |
There is also some tips how to create a navmesh in blender in this article |
There is still an addon for blender apparently, see comment Hubs-Foundation/hubs-blender-exporter#194 (comment) |
Keep an eye to recast-navigation-js https://twitter.com/isaac_mason_/status/1647979252569243648 "Big thanks to Babylon.js - their recast extension was the basis of the wasm build." |
Creating a navmesh with blender and recast will be included in the hubs addon! Hubs-Foundation/hubs-blender-exporter#213 |
@arvind-iyer created an aframe component that uses recast-navigation-js to bake the navmesh and export it to glb https://github.com/arvind-iyer/aframe-recast |
ICYMI, aframe-inspector-plugin-recast is not maintained anymore, see issue #48.
This plugin was the recommended solution to generate navmesh. The server is still running, but maybe not for long.
The pathfinding README links to a blogpost that contains outdated information (when Blender used to have a video game mode).
I'm concerned that when the aframe-inspector-plugin-recast server goes down, there won't be a way to generate a navmesh.
There are different possible ways to get out of this situation:
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