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Hey, I downloaded and tried this lighting system yesterday, it's really fantastic work! Thank you so much for open-sourcing it!
I did have a quick question though as I've only started using GMS2 a few days ago so I'm not mega-familiar with it yet... (although I have written an entire game engine myself (see https://github.com/irrelon/ige) so I'm not a noob either).
Does the lighting system support multiple viewports? I tested with a multi-viewport game but I am seeing a weird effect where the second viewport's shadows follow the position of the first viewport's camera.
I had a look in the lighting system source code and it looks like it should work because it's getting the active camera at time of render but I'm obviously missing something!
On the left viewport (the first vp and camera) the shadows look fine. On the second on the right, they are offset by the position of the left viewport's camera.
Here's a pic of what I mean:
The text was updated successfully, but these errors were encountered:
Hey, I downloaded and tried this lighting system yesterday, it's really fantastic work! Thank you so much for open-sourcing it!
I did have a quick question though as I've only started using GMS2 a few days ago so I'm not mega-familiar with it yet... (although I have written an entire game engine myself (see https://github.com/irrelon/ige) so I'm not a noob either).
Does the lighting system support multiple viewports? I tested with a multi-viewport game but I am seeing a weird effect where the second viewport's shadows follow the position of the first viewport's camera.
I had a look in the lighting system source code and it looks like it should work because it's getting the active camera at time of render but I'm obviously missing something!
On the left viewport (the first vp and camera) the shadows look fine. On the second on the right, they are offset by the position of the left viewport's camera.
Here's a pic of what I mean:
The text was updated successfully, but these errors were encountered: