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As it can be seen on the screenshoot, in a case the instance we want to create polygons from has an angle different than 0 degrees, the polygons will be created taking into account the sprite width, instead the bounding box, which is a different behavious from the case of 0 degrees.
This should be fixed and also there could be an additional boolean argument in the function to alternate the polygon generation: either using the bounding box or the sprite dimensions (by deault true which means generate from bounding box).
The text was updated successfully, but these errors were encountered:
As it can be seen on the screenshoot, in a case the instance we want to create polygons from has an angle different than 0 degrees, the polygons will be created taking into account the sprite width, instead the bounding box, which is a different behavious from the case of 0 degrees.
This should be fixed and also there could be an additional boolean argument in the function to alternate the polygon generation: either using the bounding box or the sprite dimensions (by deault true which means generate from bounding box).
The text was updated successfully, but these errors were encountered: