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I've noticed that with webvr examples, I can move the cursor up and down, but I can't zoom.
Consequently, I can zoom with AR examples, but I can't move the cursor up and down - only side to side.
I may be missing some fundamental understanding of AR vs VR, am I?
The text was updated successfully, but these errors were encountered:
Not really anything to do with AR/VR, just software implementation. We added zoom to argon.js (and Argon4) because in AR, you tend to be anchored to the world, and so seeing things up close (without having to walk) seems useful.
The up/down was just a choice -- we just didn't implement it. The various "realities" in argon.js have full control over how they adjust the camera, if someone wanted to implement more complete/different movement controls for any/all of the various realities, we'd be happy to consider adding them in!
I've noticed that with webvr examples, I can move the cursor up and down, but I can't zoom.
Consequently, I can zoom with AR examples, but I can't move the cursor up and down - only side to side.
I may be missing some fundamental understanding of AR vs VR, am I?
The text was updated successfully, but these errors were encountered: