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Adafruit_GFX.cpp
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Adafruit_GFX.cpp
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/*
This is the core graphics library for all our displays, providing a common
set of graphics primitives (points, lines, circles, etc.). It needs to be
paired with a hardware-specific library for each display device we carry
(to handle the lower-level functions).
Adafruit invests time and resources providing this open source code, please
support Adafruit & open-source hardware by purchasing products from Adafruit!
Copyright (c) 2013 Adafruit Industries. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
- Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
*/
#include "Adafruit_GFX.h"
#include "glcdfont.c"
#ifdef __AVR__
#include <avr/pgmspace.h>
#elif defined(ESP8266) || defined(ESP32)
#include <pgmspace.h>
#endif
// Many (but maybe not all) non-AVR board installs define macros
// for compatibility with existing PROGMEM-reading AVR code.
// Do our own checks and defines here for good measure...
#ifndef pgm_read_byte
#define pgm_read_byte(addr) (*(const unsigned char *)(addr))
#endif
#ifndef pgm_read_word
#define pgm_read_word(addr) (*(const unsigned short *)(addr))
#endif
#ifndef pgm_read_dword
#define pgm_read_dword(addr) (*(const unsigned long *)(addr))
#endif
// Pointers are a peculiar case...typically 16-bit on AVR boards,
// 32 bits elsewhere. Try to accommodate both...
#if !defined(__INT_MAX__) || (__INT_MAX__ > 0xFFFF)
#define pgm_read_pointer(addr) ((void *)pgm_read_dword(addr))
#else
#define pgm_read_pointer(addr) ((void *)pgm_read_word(addr))
#endif
inline GFXglyph *pgm_read_glyph_ptr(const GFXfont *gfxFont, uint8_t c) {
#ifdef __AVR__
return &(((GFXglyph *)pgm_read_pointer(&gfxFont->glyph))[c]);
#else
// expression in __AVR__ section may generate "dereferencing type-punned
// pointer will break strict-aliasing rules" warning In fact, on other
// platforms (such as STM32) there is no need to do this pointer magic as
// program memory may be read in a usual way So expression may be simplified
return gfxFont->glyph + c;
#endif //__AVR__
}
inline uint8_t *pgm_read_bitmap_ptr(const GFXfont *gfxFont) {
#ifdef __AVR__
return (uint8_t *)pgm_read_pointer(&gfxFont->bitmap);
#else
// expression in __AVR__ section generates "dereferencing type-punned pointer
// will break strict-aliasing rules" warning In fact, on other platforms (such
// as STM32) there is no need to do this pointer magic as program memory may
// be read in a usual way So expression may be simplified
return gfxFont->bitmap;
#endif //__AVR__
}
#ifndef min
#define min(a, b) (((a) < (b)) ? (a) : (b))
#endif
#ifndef _swap_int16_t
#define _swap_int16_t(a, b) \
{ \
int16_t t = a; \
a = b; \
b = t; \
}
#endif
/**************************************************************************/
/*!
@brief Instatiate a GFX context for graphics! Can only be done by a
superclass
@param w Display width, in pixels
@param h Display height, in pixels
*/
/**************************************************************************/
Adafruit_GFX::Adafruit_GFX(int16_t w, int16_t h) : WIDTH(w), HEIGHT(h) {
_width = WIDTH;
_height = HEIGHT;
rotation = 0;
cursor_y = cursor_x = 0;
textsize_x = textsize_y = 1;
textcolor = textbgcolor = 0xFFFF;
wrap = true;
_cp437 = false;
gfxFont = NULL;
}
/**************************************************************************/
/*!
@brief Write a line. Bresenham's algorithm - thx wikpedia
@param x0 Start point x coordinate
@param y0 Start point y coordinate
@param x1 End point x coordinate
@param y1 End point y coordinate
@param color 16-bit 5-6-5 Color to draw with
*/
/**************************************************************************/
void Adafruit_GFX::writeLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
uint16_t color) {
#if defined(ESP8266)
yield();
#endif
int16_t steep = abs(y1 - y0) > abs(x1 - x0);
if (steep) {
_swap_int16_t(x0, y0);
_swap_int16_t(x1, y1);
}
if (x0 > x1) {
_swap_int16_t(x0, x1);
_swap_int16_t(y0, y1);
}
int16_t dx, dy;
dx = x1 - x0;
dy = abs(y1 - y0);
int16_t err = dx / 2;
int16_t ystep;
if (y0 < y1) {
ystep = 1;
} else {
ystep = -1;
}
for (; x0 <= x1; x0++) {
if (steep) {
writePixel(y0, x0, color);
} else {
writePixel(x0, y0, color);
}
err -= dy;
if (err < 0) {
y0 += ystep;
err += dx;
}
}
}
/**************************************************************************/
/*!
@brief Start a display-writing routine, overwrite in subclasses.
*/
/**************************************************************************/
void Adafruit_GFX::startWrite() {}
/**************************************************************************/
/*!
@brief Write a pixel, overwrite in subclasses if startWrite is defined!
@param x x coordinate
@param y y coordinate
@param color 16-bit 5-6-5 Color to fill with
*/
/**************************************************************************/
void Adafruit_GFX::writePixel(int16_t x, int16_t y, uint16_t color) {
drawPixel(x, y, color);
}
/**************************************************************************/
/*!
@brief Write a perfectly vertical line, overwrite in subclasses if
startWrite is defined!
@param x Top-most x coordinate
@param y Top-most y coordinate
@param h Height in pixels
@param color 16-bit 5-6-5 Color to fill with
*/
/**************************************************************************/
void Adafruit_GFX::writeFastVLine(int16_t x, int16_t y, int16_t h,
uint16_t color) {
// Overwrite in subclasses if startWrite is defined!
// Can be just writeLine(x, y, x, y+h-1, color);
// or writeFillRect(x, y, 1, h, color);
drawFastVLine(x, y, h, color);
}
/**************************************************************************/
/*!
@brief Write a perfectly horizontal line, overwrite in subclasses if
startWrite is defined!
@param x Left-most x coordinate
@param y Left-most y coordinate
@param w Width in pixels
@param color 16-bit 5-6-5 Color to fill with
*/
/**************************************************************************/
void Adafruit_GFX::writeFastHLine(int16_t x, int16_t y, int16_t w,
uint16_t color) {
// Overwrite in subclasses if startWrite is defined!
// Example: writeLine(x, y, x+w-1, y, color);
// or writeFillRect(x, y, w, 1, color);
drawFastHLine(x, y, w, color);
}
/**************************************************************************/
/*!
@brief Write a rectangle completely with one color, overwrite in
subclasses if startWrite is defined!
@param x Top left corner x coordinate
@param y Top left corner y coordinate
@param w Width in pixels
@param h Height in pixels
@param color 16-bit 5-6-5 Color to fill with
*/
/**************************************************************************/
void Adafruit_GFX::writeFillRect(int16_t x, int16_t y, int16_t w, int16_t h,
uint16_t color) {
// Overwrite in subclasses if desired!
fillRect(x, y, w, h, color);
}
/**************************************************************************/
/*!
@brief End a display-writing routine, overwrite in subclasses if
startWrite is defined!
*/
/**************************************************************************/
void Adafruit_GFX::endWrite() {}
/**************************************************************************/
/*!
@brief Draw a perfectly vertical line (this is often optimized in a
subclass!)
@param x Top-most x coordinate
@param y Top-most y coordinate
@param h Height in pixels
@param color 16-bit 5-6-5 Color to fill with
*/
/**************************************************************************/
void Adafruit_GFX::drawFastVLine(int16_t x, int16_t y, int16_t h,
uint16_t color) {
startWrite();
writeLine(x, y, x, y + h - 1, color);
endWrite();
}
/**************************************************************************/
/*!
@brief Draw a perfectly horizontal line (this is often optimized in a
subclass!)
@param x Left-most x coordinate
@param y Left-most y coordinate
@param w Width in pixels
@param color 16-bit 5-6-5 Color to fill with
*/
/**************************************************************************/
void Adafruit_GFX::drawFastHLine(int16_t x, int16_t y, int16_t w,
uint16_t color) {
startWrite();
writeLine(x, y, x + w - 1, y, color);
endWrite();
}
/**************************************************************************/
/*!
@brief Fill a rectangle completely with one color. Update in subclasses if
desired!
@param x Top left corner x coordinate
@param y Top left corner y coordinate
@param w Width in pixels
@param h Height in pixels
@param color 16-bit 5-6-5 Color to fill with
*/
/**************************************************************************/
void Adafruit_GFX::fillRect(int16_t x, int16_t y, int16_t w, int16_t h,
uint16_t color) {
startWrite();
for (int16_t i = x; i < x + w; i++) {
writeFastVLine(i, y, h, color);
}
endWrite();
}
/**************************************************************************/
/*!
@brief Fill the screen completely with one color. Update in subclasses if
desired!
@param color 16-bit 5-6-5 Color to fill with
*/
/**************************************************************************/
void Adafruit_GFX::fillScreen(uint16_t color) {
fillRect(0, 0, _width, _height, color);
}
/**************************************************************************/
/*!
@brief Draw a line
@param x0 Start point x coordinate
@param y0 Start point y coordinate
@param x1 End point x coordinate
@param y1 End point y coordinate
@param color 16-bit 5-6-5 Color to draw with
*/
/**************************************************************************/
void Adafruit_GFX::drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
uint16_t color) {
// Update in subclasses if desired!
if (x0 == x1) {
if (y0 > y1)
_swap_int16_t(y0, y1);
drawFastVLine(x0, y0, y1 - y0 + 1, color);
} else if (y0 == y1) {
if (x0 > x1)
_swap_int16_t(x0, x1);
drawFastHLine(x0, y0, x1 - x0 + 1, color);
} else {
startWrite();
writeLine(x0, y0, x1, y1, color);
endWrite();
}
}
/**************************************************************************/
/*!
@brief Draw a circle outline
@param x0 Center-point x coordinate
@param y0 Center-point y coordinate
@param r Radius of circle
@param color 16-bit 5-6-5 Color to draw with
*/
/**************************************************************************/
void Adafruit_GFX::drawCircle(int16_t x0, int16_t y0, int16_t r,
uint16_t color) {
#if defined(ESP8266)
yield();
#endif
int16_t f = 1 - r;
int16_t ddF_x = 1;
int16_t ddF_y = -2 * r;
int16_t x = 0;
int16_t y = r;
startWrite();
writePixel(x0, y0 + r, color);
writePixel(x0, y0 - r, color);
writePixel(x0 + r, y0, color);
writePixel(x0 - r, y0, color);
while (x < y) {
if (f >= 0) {
y--;
ddF_y += 2;
f += ddF_y;
}
x++;
ddF_x += 2;
f += ddF_x;
writePixel(x0 + x, y0 + y, color);
writePixel(x0 - x, y0 + y, color);
writePixel(x0 + x, y0 - y, color);
writePixel(x0 - x, y0 - y, color);
writePixel(x0 + y, y0 + x, color);
writePixel(x0 - y, y0 + x, color);
writePixel(x0 + y, y0 - x, color);
writePixel(x0 - y, y0 - x, color);
}
endWrite();
}
/**************************************************************************/
/*!
@brief Quarter-circle drawer, used to do circles and roundrects
@param x0 Center-point x coordinate
@param y0 Center-point y coordinate
@param r Radius of circle
@param cornername Mask bit #1 or bit #2 to indicate which quarters of
the circle we're doing
@param color 16-bit 5-6-5 Color to draw with
*/
/**************************************************************************/
void Adafruit_GFX::drawCircleHelper(int16_t x0, int16_t y0, int16_t r,
uint8_t cornername, uint16_t color) {
int16_t f = 1 - r;
int16_t ddF_x = 1;
int16_t ddF_y = -2 * r;
int16_t x = 0;
int16_t y = r;
while (x < y) {
if (f >= 0) {
y--;
ddF_y += 2;
f += ddF_y;
}
x++;
ddF_x += 2;
f += ddF_x;
if (cornername & 0x4) {
writePixel(x0 + x, y0 + y, color);
writePixel(x0 + y, y0 + x, color);
}
if (cornername & 0x2) {
writePixel(x0 + x, y0 - y, color);
writePixel(x0 + y, y0 - x, color);
}
if (cornername & 0x8) {
writePixel(x0 - y, y0 + x, color);
writePixel(x0 - x, y0 + y, color);
}
if (cornername & 0x1) {
writePixel(x0 - y, y0 - x, color);
writePixel(x0 - x, y0 - y, color);
}
}
}
/**************************************************************************/
/*!
@brief Draw a circle with filled color
@param x0 Center-point x coordinate
@param y0 Center-point y coordinate
@param r Radius of circle
@param color 16-bit 5-6-5 Color to fill with
*/
/**************************************************************************/
void Adafruit_GFX::fillCircle(int16_t x0, int16_t y0, int16_t r,
uint16_t color) {
startWrite();
writeFastVLine(x0, y0 - r, 2 * r + 1, color);
fillCircleHelper(x0, y0, r, 3, 0, color);
endWrite();
}
/**************************************************************************/
/*!
@brief Quarter-circle drawer with fill, used for circles and roundrects
@param x0 Center-point x coordinate
@param y0 Center-point y coordinate
@param r Radius of circle
@param corners Mask bits indicating which quarters we're doing
@param delta Offset from center-point, used for round-rects
@param color 16-bit 5-6-5 Color to fill with
*/
/**************************************************************************/
void Adafruit_GFX::fillCircleHelper(int16_t x0, int16_t y0, int16_t r,
uint8_t corners, int16_t delta,
uint16_t color) {
int16_t f = 1 - r;
int16_t ddF_x = 1;
int16_t ddF_y = -2 * r;
int16_t x = 0;
int16_t y = r;
int16_t px = x;
int16_t py = y;
delta++; // Avoid some +1's in the loop
while (x < y) {
if (f >= 0) {
y--;
ddF_y += 2;
f += ddF_y;
}
x++;
ddF_x += 2;
f += ddF_x;
// These checks avoid double-drawing certain lines, important
// for the SSD1306 library which has an INVERT drawing mode.
if (x < (y + 1)) {
if (corners & 1)
writeFastVLine(x0 + x, y0 - y, 2 * y + delta, color);
if (corners & 2)
writeFastVLine(x0 - x, y0 - y, 2 * y + delta, color);
}
if (y != py) {
if (corners & 1)
writeFastVLine(x0 + py, y0 - px, 2 * px + delta, color);
if (corners & 2)
writeFastVLine(x0 - py, y0 - px, 2 * px + delta, color);
py = y;
}
px = x;
}
}
/**************************************************************************/
/*!
@brief Draw a rectangle with no fill color
@param x Top left corner x coordinate
@param y Top left corner y coordinate
@param w Width in pixels
@param h Height in pixels
@param color 16-bit 5-6-5 Color to draw with
*/
/**************************************************************************/
void Adafruit_GFX::drawRect(int16_t x, int16_t y, int16_t w, int16_t h,
uint16_t color) {
startWrite();
writeFastHLine(x, y, w, color);
writeFastHLine(x, y + h - 1, w, color);
writeFastVLine(x, y, h, color);
writeFastVLine(x + w - 1, y, h, color);
endWrite();
}
/**************************************************************************/
/*!
@brief Draw a rounded rectangle with no fill color
@param x Top left corner x coordinate
@param y Top left corner y coordinate
@param w Width in pixels
@param h Height in pixels
@param r Radius of corner rounding
@param color 16-bit 5-6-5 Color to draw with
*/
/**************************************************************************/
void Adafruit_GFX::drawRoundRect(int16_t x, int16_t y, int16_t w, int16_t h,
int16_t r, uint16_t color) {
int16_t max_radius = ((w < h) ? w : h) / 2; // 1/2 minor axis
if (r > max_radius)
r = max_radius;
// smarter version
startWrite();
writeFastHLine(x + r, y, w - 2 * r, color); // Top
writeFastHLine(x + r, y + h - 1, w - 2 * r, color); // Bottom
writeFastVLine(x, y + r, h - 2 * r, color); // Left
writeFastVLine(x + w - 1, y + r, h - 2 * r, color); // Right
// draw four corners
drawCircleHelper(x + r, y + r, r, 1, color);
drawCircleHelper(x + w - r - 1, y + r, r, 2, color);
drawCircleHelper(x + w - r - 1, y + h - r - 1, r, 4, color);
drawCircleHelper(x + r, y + h - r - 1, r, 8, color);
endWrite();
}
/**************************************************************************/
/*!
@brief Draw a rounded rectangle with fill color
@param x Top left corner x coordinate
@param y Top left corner y coordinate
@param w Width in pixels
@param h Height in pixels
@param r Radius of corner rounding
@param color 16-bit 5-6-5 Color to draw/fill with
*/
/**************************************************************************/
void Adafruit_GFX::fillRoundRect(int16_t x, int16_t y, int16_t w, int16_t h,
int16_t r, uint16_t color) {
int16_t max_radius = ((w < h) ? w : h) / 2; // 1/2 minor axis
if (r > max_radius)
r = max_radius;
// smarter version
startWrite();
writeFillRect(x + r, y, w - 2 * r, h, color);
// draw four corners
fillCircleHelper(x + w - r - 1, y + r, r, 1, h - 2 * r - 1, color);
fillCircleHelper(x + r, y + r, r, 2, h - 2 * r - 1, color);
endWrite();
}
/**************************************************************************/
/*!
@brief Draw a triangle with no fill color
@param x0 Vertex #0 x coordinate
@param y0 Vertex #0 y coordinate
@param x1 Vertex #1 x coordinate
@param y1 Vertex #1 y coordinate
@param x2 Vertex #2 x coordinate
@param y2 Vertex #2 y coordinate
@param color 16-bit 5-6-5 Color to draw with
*/
/**************************************************************************/
void Adafruit_GFX::drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
int16_t x2, int16_t y2, uint16_t color) {
drawLine(x0, y0, x1, y1, color);
drawLine(x1, y1, x2, y2, color);
drawLine(x2, y2, x0, y0, color);
}
/**************************************************************************/
/*!
@brief Draw a triangle with color-fill
@param x0 Vertex #0 x coordinate
@param y0 Vertex #0 y coordinate
@param x1 Vertex #1 x coordinate
@param y1 Vertex #1 y coordinate
@param x2 Vertex #2 x coordinate
@param y2 Vertex #2 y coordinate
@param color 16-bit 5-6-5 Color to fill/draw with
*/
/**************************************************************************/
void Adafruit_GFX::fillTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
int16_t x2, int16_t y2, uint16_t color) {
int16_t a, b, y, last;
// Sort coordinates by Y order (y2 >= y1 >= y0)
if (y0 > y1) {
_swap_int16_t(y0, y1);
_swap_int16_t(x0, x1);
}
if (y1 > y2) {
_swap_int16_t(y2, y1);
_swap_int16_t(x2, x1);
}
if (y0 > y1) {
_swap_int16_t(y0, y1);
_swap_int16_t(x0, x1);
}
startWrite();
if (y0 == y2) { // Handle awkward all-on-same-line case as its own thing
a = b = x0;
if (x1 < a)
a = x1;
else if (x1 > b)
b = x1;
if (x2 < a)
a = x2;
else if (x2 > b)
b = x2;
writeFastHLine(a, y0, b - a + 1, color);
endWrite();
return;
}
int16_t dx01 = x1 - x0, dy01 = y1 - y0, dx02 = x2 - x0, dy02 = y2 - y0,
dx12 = x2 - x1, dy12 = y2 - y1;
int32_t sa = 0, sb = 0;
// For upper part of triangle, find scanline crossings for segments
// 0-1 and 0-2. If y1=y2 (flat-bottomed triangle), the scanline y1
// is included here (and second loop will be skipped, avoiding a /0
// error there), otherwise scanline y1 is skipped here and handled
// in the second loop...which also avoids a /0 error here if y0=y1
// (flat-topped triangle).
if (y1 == y2)
last = y1; // Include y1 scanline
else
last = y1 - 1; // Skip it
for (y = y0; y <= last; y++) {
a = x0 + sa / dy01;
b = x0 + sb / dy02;
sa += dx01;
sb += dx02;
/* longhand:
a = x0 + (x1 - x0) * (y - y0) / (y1 - y0);
b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
*/
if (a > b)
_swap_int16_t(a, b);
writeFastHLine(a, y, b - a + 1, color);
}
// For lower part of triangle, find scanline crossings for segments
// 0-2 and 1-2. This loop is skipped if y1=y2.
sa = (int32_t)dx12 * (y - y1);
sb = (int32_t)dx02 * (y - y0);
for (; y <= y2; y++) {
a = x1 + sa / dy12;
b = x0 + sb / dy02;
sa += dx12;
sb += dx02;
/* longhand:
a = x1 + (x2 - x1) * (y - y1) / (y2 - y1);
b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
*/
if (a > b)
_swap_int16_t(a, b);
writeFastHLine(a, y, b - a + 1, color);
}
endWrite();
}
// BITMAP / XBITMAP / GRAYSCALE / RGB BITMAP FUNCTIONS ---------------------
/**************************************************************************/
/*!
@brief Draw a PROGMEM-resident 1-bit image at the specified (x,y)
position, using the specified foreground color (unset bits are transparent).
@param x Top left corner x coordinate
@param y Top left corner y coordinate
@param bitmap byte array with monochrome bitmap
@param w Width of bitmap in pixels
@param h Height of bitmap in pixels
@param color 16-bit 5-6-5 Color to draw with
*/
/**************************************************************************/
void Adafruit_GFX::drawBitmap(int16_t x, int16_t y, const uint8_t bitmap[],
int16_t w, int16_t h, uint16_t color) {
int16_t byteWidth = (w + 7) / 8; // Bitmap scanline pad = whole byte
uint8_t b = 0;
startWrite();
for (int16_t j = 0; j < h; j++, y++) {
for (int16_t i = 0; i < w; i++) {
if (i & 7)
b <<= 1;
else
b = pgm_read_byte(&bitmap[j * byteWidth + i / 8]);
if (b & 0x80)
writePixel(x + i, y, color);
}
}
endWrite();
}
/**************************************************************************/
/*!
@brief Draw a PROGMEM-resident 1-bit image at the specified (x,y)
position, using the specified foreground (for set bits) and background (unset
bits) colors.
@param x Top left corner x coordinate
@param y Top left corner y coordinate
@param bitmap byte array with monochrome bitmap
@param w Width of bitmap in pixels
@param h Height of bitmap in pixels
@param color 16-bit 5-6-5 Color to draw pixels with
@param bg 16-bit 5-6-5 Color to draw background with
*/
/**************************************************************************/
void Adafruit_GFX::drawBitmap(int16_t x, int16_t y, const uint8_t bitmap[],
int16_t w, int16_t h, uint16_t color,
uint16_t bg) {
int16_t byteWidth = (w + 7) / 8; // Bitmap scanline pad = whole byte
uint8_t b = 0;
startWrite();
for (int16_t j = 0; j < h; j++, y++) {
for (int16_t i = 0; i < w; i++) {
if (i & 7)
b <<= 1;
else
b = pgm_read_byte(&bitmap[j * byteWidth + i / 8]);
writePixel(x + i, y, (b & 0x80) ? color : bg);
}
}
endWrite();
}
/**************************************************************************/
/*!
@brief Draw a RAM-resident 1-bit image at the specified (x,y) position,
using the specified foreground color (unset bits are transparent).
@param x Top left corner x coordinate
@param y Top left corner y coordinate
@param bitmap byte array with monochrome bitmap
@param w Width of bitmap in pixels
@param h Height of bitmap in pixels
@param color 16-bit 5-6-5 Color to draw with
*/
/**************************************************************************/
void Adafruit_GFX::drawBitmap(int16_t x, int16_t y, uint8_t *bitmap, int16_t w,
int16_t h, uint16_t color) {
int16_t byteWidth = (w + 7) / 8; // Bitmap scanline pad = whole byte
uint8_t b = 0;
startWrite();
for (int16_t j = 0; j < h; j++, y++) {
for (int16_t i = 0; i < w; i++) {
if (i & 7)
b <<= 1;
else
b = bitmap[j * byteWidth + i / 8];
if (b & 0x80)
writePixel(x + i, y, color);
}
}
endWrite();
}
/**************************************************************************/
/*!
@brief Draw a RAM-resident 1-bit image at the specified (x,y) position,
using the specified foreground (for set bits) and background (unset bits)
colors.
@param x Top left corner x coordinate
@param y Top left corner y coordinate
@param bitmap byte array with monochrome bitmap
@param w Width of bitmap in pixels
@param h Height of bitmap in pixels
@param color 16-bit 5-6-5 Color to draw pixels with
@param bg 16-bit 5-6-5 Color to draw background with
*/
/**************************************************************************/
void Adafruit_GFX::drawBitmap(int16_t x, int16_t y, uint8_t *bitmap, int16_t w,
int16_t h, uint16_t color, uint16_t bg) {
int16_t byteWidth = (w + 7) / 8; // Bitmap scanline pad = whole byte
uint8_t b = 0;
startWrite();
for (int16_t j = 0; j < h; j++, y++) {
for (int16_t i = 0; i < w; i++) {
if (i & 7)
b <<= 1;
else
b = bitmap[j * byteWidth + i / 8];
writePixel(x + i, y, (b & 0x80) ? color : bg);
}
}
endWrite();
}
/**************************************************************************/
/*!
@brief Draw PROGMEM-resident XBitMap Files (*.xbm), exported from GIMP.
Usage: Export from GIMP to *.xbm, rename *.xbm to *.c and open in editor.
C Array can be directly used with this function.
There is no RAM-resident version of this function; if generating bitmaps
in RAM, use the format defined by drawBitmap() and call that instead.
@param x Top left corner x coordinate
@param y Top left corner y coordinate
@param bitmap byte array with monochrome bitmap
@param w Width of bitmap in pixels
@param h Height of bitmap in pixels
@param color 16-bit 5-6-5 Color to draw pixels with
*/
/**************************************************************************/
void Adafruit_GFX::drawXBitmap(int16_t x, int16_t y, const uint8_t bitmap[],
int16_t w, int16_t h, uint16_t color) {
int16_t byteWidth = (w + 7) / 8; // Bitmap scanline pad = whole byte
uint8_t b = 0;
startWrite();
for (int16_t j = 0; j < h; j++, y++) {
for (int16_t i = 0; i < w; i++) {
if (i & 7)
b >>= 1;
else
b = pgm_read_byte(&bitmap[j * byteWidth + i / 8]);
// Nearly identical to drawBitmap(), only the bit order
// is reversed here (left-to-right = LSB to MSB):
if (b & 0x01)
writePixel(x + i, y, color);
}
}
endWrite();
}
/**************************************************************************/
/*!
@brief Draw a PROGMEM-resident 8-bit image (grayscale) at the specified
(x,y) pos. Specifically for 8-bit display devices such as IS31FL3731; no
color reduction/expansion is performed.
@param x Top left corner x coordinate
@param y Top left corner y coordinate
@param bitmap byte array with grayscale bitmap
@param w Width of bitmap in pixels
@param h Height of bitmap in pixels
*/
/**************************************************************************/
void Adafruit_GFX::drawGrayscaleBitmap(int16_t x, int16_t y,
const uint8_t bitmap[], int16_t w,
int16_t h) {
startWrite();
for (int16_t j = 0; j < h; j++, y++) {
for (int16_t i = 0; i < w; i++) {
writePixel(x + i, y, (uint8_t)pgm_read_byte(&bitmap[j * w + i]));
}
}
endWrite();
}
/**************************************************************************/
/*!
@brief Draw a RAM-resident 8-bit image (grayscale) at the specified (x,y)
pos. Specifically for 8-bit display devices such as IS31FL3731; no color
reduction/expansion is performed.
@param x Top left corner x coordinate
@param y Top left corner y coordinate
@param bitmap byte array with grayscale bitmap
@param w Width of bitmap in pixels
@param h Height of bitmap in pixels
*/
/**************************************************************************/
void Adafruit_GFX::drawGrayscaleBitmap(int16_t x, int16_t y, uint8_t *bitmap,
int16_t w, int16_t h) {
startWrite();
for (int16_t j = 0; j < h; j++, y++) {
for (int16_t i = 0; i < w; i++) {
writePixel(x + i, y, bitmap[j * w + i]);
}
}
endWrite();
}
/**************************************************************************/
/*!
@brief Draw a PROGMEM-resident 8-bit image (grayscale) with a 1-bit mask
(set bits = opaque, unset bits = clear) at the specified (x,y) position.
BOTH buffers (grayscale and mask) must be PROGMEM-resident.
Specifically for 8-bit display devices such as IS31FL3731; no color
reduction/expansion is performed.
@param x Top left corner x coordinate
@param y Top left corner y coordinate
@param bitmap byte array with grayscale bitmap
@param mask byte array with mask bitmap
@param w Width of bitmap in pixels
@param h Height of bitmap in pixels
*/
/**************************************************************************/
void Adafruit_GFX::drawGrayscaleBitmap(int16_t x, int16_t y,
const uint8_t bitmap[],
const uint8_t mask[], int16_t w,
int16_t h) {
int16_t bw = (w + 7) / 8; // Bitmask scanline pad = whole byte
uint8_t b = 0;
startWrite();
for (int16_t j = 0; j < h; j++, y++) {
for (int16_t i = 0; i < w; i++) {
if (i & 7)
b <<= 1;
else
b = pgm_read_byte(&mask[j * bw + i / 8]);
if (b & 0x80) {
writePixel(x + i, y, (uint8_t)pgm_read_byte(&bitmap[j * w + i]));
}
}
}
endWrite();
}
/**************************************************************************/
/*!
@brief Draw a RAM-resident 8-bit image (grayscale) with a 1-bit mask
(set bits = opaque, unset bits = clear) at the specified (x,y) position.
BOTH buffers (grayscale and mask) must be RAM-residentt, no mix-and-match
Specifically for 8-bit display devices such as IS31FL3731; no color
reduction/expansion is performed.
@param x Top left corner x coordinate
@param y Top left corner y coordinate
@param bitmap byte array with grayscale bitmap
@param mask byte array with mask bitmap
@param w Width of bitmap in pixels
@param h Height of bitmap in pixels
*/
/**************************************************************************/
void Adafruit_GFX::drawGrayscaleBitmap(int16_t x, int16_t y, uint8_t *bitmap,
uint8_t *mask, int16_t w, int16_t h) {
int16_t bw = (w + 7) / 8; // Bitmask scanline pad = whole byte
uint8_t b = 0;
startWrite();
for (int16_t j = 0; j < h; j++, y++) {
for (int16_t i = 0; i < w; i++) {
if (i & 7)
b <<= 1;
else
b = mask[j * bw + i / 8];
if (b & 0x80) {
writePixel(x + i, y, bitmap[j * w + i]);
}
}
}
endWrite();
}
/**************************************************************************/
/*!
@brief Draw a PROGMEM-resident 16-bit image (RGB 5/6/5) at the specified
(x,y) position. For 16-bit display devices; no color reduction performed.
@param x Top left corner x coordinate
@param y Top left corner y coordinate
@param bitmap byte array with 16-bit color bitmap
@param w Width of bitmap in pixels
@param h Height of bitmap in pixels
*/
/**************************************************************************/