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It's possible to render the webgl context with a lower resolution. This could improve performance on devices with limited capabilities a lot.
Ideally we would first check if a device supports the pipeline and then adjust the performance by choosing a solution and a fidelity level according to the capabilities of the device.
The text was updated successfully, but these errors were encountered:
It's possible to render the webgl context with a lower resolution. This could improve performance on devices with limited capabilities a lot.
Ideally we would first check if a device supports the pipeline and then adjust the performance by choosing a solution and a fidelity level according to the capabilities of the device.
The text was updated successfully, but these errors were encountered: