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customizer.scad
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customizer.scad
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// entry point for customizer script. This probably isn't useful to most people,
// as it's just a wrapper that helps generate customizer.scad for thingiverse.
/* [Basic-Settings] */
// what preset profile do you wish to use? disable if you are going to set paramters below
key_profile = "dcs"; // [dcs, oem, dsa, sa, g20, disable]
// what key profile row is this keycap on? 0 for disable
row = 1; // [5,1,2,3,4,0]
// What does the top of your key say?
legend = "";
$using_customizer = true;
/* [Basic-Settings] */
// Length in units of key. A regular key is 1 unit; spacebar is usually 6.25
$key_length = 1.0; // Range not working in thingiverse customizer atm [1:0.25:16]
// What type of stem you want. Most people want Cherry.
$stem_type = "cherry"; // [cherry, alps, rounded_cherry, box_cherry, filled, disable]
// The stem is the hardest part to print, so this variable controls how much 'slop' there is in the stem
// if your keycaps stick in the switch raise this value
$stem_slop = 0.35; // Not working in thingiverse customizer atm [0:0.01:1]
// broke this out. if your keycaps are falling off lower this value. only works for cherry stems rn
$stem_inner_slop = 0.2;
// Font size used for text
$font_size = 6;
// Set this to true if you're making a spacebar!
$inverted_dish = false;
// change aggressiveness of double sculpting
// this is the radius of the cylinder the keytops are placed on
$double_sculpt_radius = 200;
// Support type. default is "flared" for easy FDM printing; bars are more realistic, and flat could be for artisans
$support_type = "flared"; // [flared, bars, flat, disable]
// Supports for the stem, as it often comes off during printing. Reccommended for most machines
$stem_support_type = "tines"; // [tines, brim, disabled]
// make legends outset instead of inset.
// broken off from artisan support since who wants outset legends?
$outset_legends = false;
/* [Key] */
// Height in units of key. should remain 1 for most uses
$key_height = 1.0;
// Keytop thickness, aka how many millimeters between the inside and outside of the top surface of the key
$keytop_thickness = 1;
// Wall thickness, aka the thickness of the sides of the keycap. note this is the total thickness, aka 3 = 1.5mm walls
$wall_thickness = 3;
// Radius of corners of keycap
$corner_radius = 1;
// Width of the very bottom of the key
$bottom_key_width = 18.16;
// Height (from the front) of the very bottom of the key
$bottom_key_height = 18.16;
// How much less width there is on the top. eg top_key_width = bottom_key_width - width_difference
$width_difference = 6;
// How much less height there is on the top
$height_difference = 4;
// How deep the key is, before adding a dish
$total_depth = 11.5;
// The tilt of the dish in degrees. divided by key height
$top_tilt = -6;
// the y tilt of the dish in degrees. divided by key width.
// for double axis sculpted keycaps and probably not much else
$top_tilt_y = 0;
// How skewed towards the back the top is (0 for center)
$top_skew = 1.7;
// how skewed towards the right the top is. unused, but implemented.
// for double axis sculpted keycaps and probably not much else
$top_skew_x = 0;
/* [Stem] */
// How far the throw distance of the switch is. determines how far the 'cross' in the cherry switch digs into the stem, and how long the keystem needs to be before supports can start. luckily, alps and cherries have a pretty similar throw. can modify to have stouter keycaps for low profile switches, etc
$stem_throw = 4;
// Diameter of the outside of the rounded cherry stem
$rounded_cherry_stem_d = 5.5;
// How much higher the stem is than the bottom of the keycap.
// Inset stem requires support but is more accurate in some profiles
$stem_inset = 0;
// How many degrees to rotate the stems. useful for sideways keycaps, maybe
$stem_rotation = 0;
// enable to have stem support extend past the keycap bottom, to (hopefully) the next
// keycap. only works on tines right now
$extra_long_stem_support = false;
/* [Shape] */
// Key shape type, determines the shape of the key. default is 'rounded square'
$key_shape_type = "rounded_square";
// ISO enter needs to be linear extruded NOT from the center when not using skin. this tells the program how far up 'not from the center' is
$linear_extrude_height_adjustment = 0;
// How many slices will be made, to approximate curves on corners. Leave at 1 if you are not curving corners
// If you're doing fancy bowed keycap sides, this controls how many slices you take
$height_slices = 1;
/* [Dish] */
// What type of dish the key has. note that unlike stems and supports a dish ALWAYS gets rendered.
$dish_type = "cylindrical"; // [cylindrical, spherical, sideways cylindrical, old spherical, disable]
// How deep the dish 'digs' into the top of the keycap. this is max depth, so you can't find the height from total_depth - dish_depth. besides the top is skewed anyways
$dish_depth = 1;
// How skewed in the x direction the dish is
$dish_skew_x = 0;
// How skewed in the y direction (height) the dish is
$dish_skew_y = 0;
// If you need the dish to extend further, you can 'overdraw' the rectangle it will hit
$dish_overdraw_width = 0;
// Same as width but for height
$dish_overdraw_height = 0;
/* [Misc] */
// There's a bevel on the cherry stems to aid insertion / guard against first layer squishing making a hard-to-fit stem.
$cherry_bevel = true;
// How tall in mm the stem support is, if there is any. stem support sits around the keystem and helps to secure it while printing.
$stem_support_height = .8;
// Font used for text
$font="DejaVu Sans Mono:style=Book";
// Whether or not to render fake keyswitches to check clearances
$clearance_check = false;
// Should be faster, also required for concave shapes
// Use linear_extrude instead of hull slices to make the shape of the key
$linear_extrude_shape = false;
// warns in trajectory.scad but it looks benign
// brand new, more correct, hopefully faster, lots more work
$skin_extrude_shape = false;
// This doesn't work very well, but you can try
$rounded_key = false;
//minkowski radius. radius of sphere used in minkowski sum for minkowski_key function. 1.75 for G20
$minkowski_radius = .33;
/* [Features] */
//insert locating bump
$key_bump = false;
//height of the location bump from the top surface of the key
$key_bump_depth = 0.5;
//distance to move the bump from the front edge of the key
$key_bump_edge = 0.4;
/* [Hidden] */
// set this to true if you are making double sculpted keycaps
$double_sculpted = false;
//list of legends to place on a key format: [text, halign, valign, size]
//halign = "left" or "center" or "right"
//valign = "top" or "center" or "bottom"
// Currently does not work with thingiverse customizer, and actually breaks it
$legends = [];
//list of front legends to place on a key format: [text, halign, valign, size]
//halign = "left" or "center" or "right"
//valign = "top" or "center" or "bottom"
// Currently does not work with thingiverse customizer, and actually breaks it
$front_legends = [];
// print legends on the front of the key instead of the top
$front_print_legends = false;
// how recessed inset legends / artisans are from the top of the key
$inset_legend_depth = 0.2;
// Dimensions of alps stem
$alps_stem = [4.45, 2.25];
// Enable stabilizer stems, to hold onto your cherry or costar stabilizers
$stabilizer_type = "costar_stabilizer"; // [costar_stabilizer, cherry_stabilizer, disable]
// Ternaries are ONLY for customizer. they will NOT work if you're using this in
// OpenSCAD. you should use stabilized(), openSCAD customizer,
// or set $stabilizers directly
// Array of positions of stabilizers
$stabilizers = $key_length >= 6 ? [[-50, 0], [50, 0]] : $key_length >= 2 ? [[-12,0],[12,0]] : [];
// Where the stems are in relation to the center of the keycap, in units. default is one in the center
// Shouldn't work in thingiverse customizer, though it has been...
$stem_positions = [[0,0]];
// colors
$primary_color = [.2667,.5882,1];
$secondary_color = [.4412, .7, .3784];
$tertiary_color = [1, .6941, .2];
$quaternary_color = [.4078, .3569, .749];
$warning_color = [1,0,0, 0.15];
// how many facets circles will have when used in these features
$minkowski_facets = 30;
$shape_facets =30;
// 3d surface settings
// unused for now
$3d_surface_size = 100;
// resolution in each axis. 10 = 10 divisions per x/y = 100 points total
$3d_surface_step = 10;
// key width functions
module u(u=1) {
$key_length = u;
children();
}
module 1u() {
u(1) children();
}
module 1_25u() {
u(1.25) children();
}
module 1_5u() {
u(1.5) children();
}
module 2u() {
u(2) children();
}
module 2_25u() {
u(2.25) children();
}
module 2_75u() {
u(2.75) children();
}
module 6_25u() {
u(6.25) children();
}
// key height functions
module uh(u=1) {
$key_height = u;
children();
}
module 1uh() {
uh(1) children();
}
module 2uh() {
uh(2) children();
}
module 1_25uh() {
uh(1.25) children();
}
module 1_5uh() {
uh(1.5) children();
}
module 2_25uh() {
uh(2.25) children();
}
module 2_75uh() {
uh(2.75) children();
}
module 6_25uh() {
uh(6.25) children();
}
// key profile definitions
// unlike the other files with their own dedicated folders, this one doesn't
// need a selector. I wrote one anyways for customizer support though
module dcs_row(row=3, column=0) {
$bottom_key_width = 18.16;
$bottom_key_height = 18.16;
$width_difference = 6;
$height_difference = 4;
$dish_type = "cylindrical";
$dish_depth = 0.5;
$dish_skew_x = 0;
$dish_skew_y = 0;
$top_skew = 1.75;
$top_tilt_y = side_tilt(column);
extra_height = $double_sculpted ? extra_side_tilt_height(column) : 0;
// this dish depth should match the depth of the uberdishing in fully sculpted mode
// but it doesn't, and it's very slight for any reasonable double sculpting
/* $dish_depth = $double_sculpt_radius - sin(acos(top_total_key_width()/2 /$double_sculpt_radius)) * $double_sculpt_radius; */
/* echo("DISH DEPTH", $dish_depth, "column", column); */
// 5/0 is a hack so you can do these in a for loop
if (row == 5 || row == 0) {
$total_depth = 11.5 + extra_height;
$top_tilt = -6;
children();
} else if (row == 1) {
$total_depth = 8.5 + extra_height;
$top_tilt = -1;
children();
} else if (row == 2) {
$total_depth = 7.5 + extra_height;
$top_tilt = 3;
children();
} else if (row == 3) {
$total_depth = 6 + extra_height;
$top_tilt = 7;
children();
} else if (row == 4) {
$total_depth = 6 + extra_height;
$top_tilt = 16;
children();
} else {
children();
}
}
module oem_row(row=3, column = 0) {
$bottom_key_width = 18.05;
$bottom_key_height = 18.05;
$width_difference = 5.8;
$height_difference = 4;
$dish_type = "cylindrical";
$dish_depth = 1;
$dish_skew_x = 0;
$dish_skew_y = 0;
$top_skew = 1.75;
$stem_inset = 1.2;
$top_tilt_y = side_tilt(column);
extra_height = $double_sculpted ? extra_side_tilt_height(column) : 0;
if (row == 5 || row == 0) {
$total_depth = 11.2 + extra_height;
$top_tilt = -3;
children();
} else if (row == 1) {
$total_depth = 9.45 + extra_height;
$top_tilt = 1;
children();
} else if (row == 2) {
$total_depth = 9 + extra_height;
$top_tilt = 6;
children();
} else if (row == 3) {
$total_depth = 9.25 + extra_height;
$top_tilt = 9;
children();
} else if (row == 4) {
$total_depth = 9.25 + extra_height;
$top_tilt = 10;
children();
} else {
children();
}
}
module dsa_row(row=3, column = 0) {
$key_shape_type = "sculpted_square";
$bottom_key_width = 18.24; // 18.4;
$bottom_key_height = 18.24; // 18.4;
$width_difference = 6; // 5.7;
$height_difference = 6; // 5.7;
$top_tilt = row == 5 ? -21 : (row-3) * 7;
$top_skew = 0;
$dish_type = "spherical";
$dish_depth = 1.2;
$dish_skew_x = 0;
$dish_skew_y = 0;
$height_slices = 10;
$enable_side_sculpting = true;
$corner_radius = 0.25;
$top_tilt_y = side_tilt(column);
extra_height = $double_sculpted ? extra_side_tilt_height(column) : 0;
depth_raisers = [0, 3.5, 1, 0, 1, 3];
if (row < 1 || row > 4) {
$total_depth = 8.1 + depth_raisers[row] + extra_height;
children();
} else if (row == 1) {
$total_depth = 8.1 + depth_raisers[row] + extra_height;
children();
} else if (row == 2) {
$total_depth = 8.1 + depth_raisers[row] + extra_height;
children();
} else if (row == 3) {
$total_depth = 8.1 + depth_raisers[row] + extra_height;
children();
} else if (row == 4) {
$total_depth = 8.1 + depth_raisers[row] + extra_height;
children();
} else {
children();
}
}
module sa_row(n=3, column=0) {
$key_shape_type = "sculpted_square";
$bottom_key_width = 18.4;
$bottom_key_height = 18.4;
$width_difference = 5.7;
$height_difference = 5.7;
$dish_type = "spherical";
$dish_depth = 0.85;
$dish_skew_x = 0;
$dish_skew_y = 0;
$top_skew = 0;
$height_slices = 10;
// might wanna change this if you don't minkowski
// do you even minkowski bro
$corner_radius = 0.25;
// this is _incredibly_ intensive
/* $rounded_key = true; */
$top_tilt_y = side_tilt(column);
extra_height = $double_sculpted ? extra_side_tilt_height(column) : 0;
// 5th row is usually unsculpted or the same as the row below it
// making a super-sculpted top row (or bottom row!) would be real easy
// bottom row would just be 13 tilt and 14.89 total depth
// top row would be something new entirely - 18 tilt maybe?
if (n <= 1){
$total_depth = 14.89 + extra_height;
$top_tilt = -13;
children();
} else if (n == 2) {
$total_depth = 12.925 + extra_height;
$top_tilt = -7;
children();
} else if (n == 3) {
$total_depth = 12.5 + extra_height;
$top_tilt = 0;
children();
} else if (n == 4){
$total_depth = 12.925 + extra_height;
$top_tilt = 7;
children();
} else {
$total_depth = 12.5 + extra_height;
$top_tilt = 0;
children();
}
}
module g20_row(row=3, column = 0) {
$bottom_key_width = 18.16;
$bottom_key_height = 18.16;
$width_difference = 2;
$height_difference = 2;
$top_tilt = 2.5;
$top_skew = 0.75;
$dish_type = "disable";
// something weird is going on with this and legends - can't put it below 1.2 or they won't show
$dish_depth = 1.2;
$dish_skew_x = 0;
$dish_skew_y = 0;
$minkowski_radius = 1.75;
$key_bump_depth = 0.6;
$key_bump_edge = 2;
//also,
$rounded_key = true;
$top_tilt_y = side_tilt(column);
extra_height = $double_sculpted ? extra_side_tilt_height(column) : 0;
$total_depth = 6 + abs((row-3) * 0.5) + extra_height;
if (row == 5 || row == 0) {
$top_tilt = -18.55;
children();
} else if (row == 1) {
$top_tilt = (row-3) * 7 + 2.5;
children();
} else if (row == 2) {
$top_tilt = (row-3) * 7 + 2.5;
children();
} else if (row == 3) {
$top_tilt = (row-3) * 7 + 2.5;
children();
} else if (row == 4) {
$top_tilt = (row-3) * 7 + 2.5;
children();
} else {
children();
}
}
// my own measurements
module hipro_row(row=3, column=0) {
$key_shape_type = "sculpted_square";
$bottom_key_width = 18.35;
$bottom_key_height = 18.17;
$width_difference = ($bottom_key_width - 12.3);
$height_difference = ($bottom_key_height - 12.65);
$dish_type = "spherical";
$dish_depth = 0.75;
$dish_skew_x = 0;
$dish_skew_y = 0;
$top_skew = 0;
$height_slices = 10;
// might wanna change this if you don't minkowski
// do you even minkowski bro
$corner_radius = 0.25;
$top_tilt_y = side_tilt(column);
extra_height = $double_sculpted ? extra_side_tilt_height(column) : 0;
if (row <= 1){
$total_depth = 13.7 + extra_height;
// TODO I didn't change these yet
$top_tilt = -13;
children();
} else if (row == 2) {
$total_depth = 11.1 + extra_height;
$top_tilt = -7;
children();
} else if (row == 3) {
$total_depth = 11.1 + extra_height;
$top_tilt = 7;
children();
} else if (row == 4 || row == 5){
$total_depth = 12.25 + extra_height;
$top_tilt = 13;
children();
} else {
children();
}
}
module grid_row(row=3, column = 0) {
$bottom_key_width = 18.16;
$bottom_key_height = 18.16;
$width_difference = 0.2;
$height_difference = 0.2;
$top_tilt = 0;
$top_skew = 0;
$dish_type = "old spherical";
// something weird is going on with this and legends - can't put it below 1.2 or they won't show
$dish_depth = 1;
$dish_skew_x = 0;
$dish_skew_y = 0;
$linear_extrude_shape = true;
$dish_overdraw_width = -8;
$dish_overdraw_height = -8;
$minkowski_radius = 0.5;
//also,
/* $rounded_key = true; */
$top_tilt_y = side_tilt(column);
extra_height = $double_sculpted ? extra_side_tilt_height(column) : 0;
$total_depth = 6 + abs((row-3) * 0.5) + extra_height;
if (row == 5 || row == 0) {
/* $top_tilt = -18.55; */
children();
} else if (row == 1) {
/* $top_tilt = (row-3) * 7 + 2.5; */
children();
} else if (row == 2) {
/* $top_tilt = (row-3) * 7 + 2.5; */
children();
} else if (row == 3) {
/* $top_tilt = (row-3) * 7 + 2.5; */
children();
} else if (row == 4) {
/* $top_tilt = (row-3) * 7 + 2.5; */
children();
} else {
children();
}
}
// man, wouldn't it be so cool if functions were first order
module key_profile(key_profile_type, row, column=0) {
if (key_profile_type == "dcs") {
dcs_row(row, column) children();
} else if (key_profile_type == "oem") {
oem_row(row, column) children();
} else if (key_profile_type == "dsa") {
dsa_row(row, column) children();
} else if (key_profile_type == "sa") {
sa_row(row, column) children();
} else if (key_profile_type == "g20") {
g20_row(row, column) children();
} else if (key_profile_type == "hipro") {
hipro_row(row, column) children();
} else if (key_profile_type == "grid") {
grid_row(row, column) children();
} else if (key_profile_type == "disable") {
children();
} else {
echo("Warning: unsupported key_profile_type");
}
}
module spacebar() {
$inverted_dish = true;
$dish_type = "sideways cylindrical";
6_25u() stabilized(mm=50) children();
}
module lshift() {
2_25u() stabilized() children();
}
module rshift() {
2_75u() stabilized() children();
}
module backspace() {
2u() stabilized() children();
}
module enter() {
2_25u() stabilized() children();
}
module numpad_enter() {
2uh() stabilized(vertical=true) children();
}
module numpad_plus() {
numpad_enter() children();
}
module numpad_0() {
backspace() children();
}
module stepped_caps_lock() {
u(1.75) {
$stem_positions = [[-5, 0]];
children();
}
}
module iso_enter() {
$key_length = 1.5;
$key_height = 2;
$top_tilt = 0;
$stem_support_type = "disable";
$key_shape_type = "iso_enter";
/* $linear_extrude_shape = true; */
$linear_extrude_height_adjustment = 19.05 * 0.5;
// this equals (unit_length(1.5) - unit_length(1.25)) / 2
$dish_overdraw_width = 2.38125;
stabilized(vertical=true) {
children();
}
}
// kind of a catch-all at this point for any directive that doesn't fit in the other files
//TODO duplicate def to not make this a special var. maybe not worth it
unit = 19.05;
module translate_u(x=0, y=0, z=0){
translate([x * unit, y*unit, z*unit]) children();
}
module no_stem_support() {
$stem_support_type = "disable";
children();
}
module brimmed_stem_support(height = 0.4) {
$stem_support_type = "brim";
$stem_support_height = height;
children();
}
module tined_stem_support(height = 0.4) {
$stem_support_type = "tines";
$stem_support_height = height;
children();
}
module unsupported_stem() {
$stem_support_type = "disable";
children();
}
module rounded() {
$rounded_key = true;
children();
}
module inverted() {
$inverted_dish = true;
children();
}
module rotated() {
$stem_rotation = 90;
children();
}
module stabilized(mm=12, vertical = false, type=undef) {
if (vertical) {
$stabilizer_type = (type ? type : ($stabilizer_type ? $stabilizer_type : "costar_stabilizer"));
$stabilizers = [
[0, mm],
[0, -mm]
];
children();
} else {
$stabilizer_type = (type ? type : ($stabilizer_type ? $stabilizer_type : "costar_stabilizer"));
$stabilizers = [
[mm, 0],
[-mm, 0]
];
children();
}
}
module dishless() {
$dish_type = "disable";
children();
}
module inset(val=1) {
$stem_inset = val;
children();
}
module filled() {
$stem_type = "filled";
children();
}
module blank() {
$stem_type = "disable";
children();
}
module cherry(slop) {
$stem_slop = slop ? slop : $stem_slop;
$stem_type = "cherry";
children();
}
module alps(slop) {
$stem_slop = slop ? slop : $stem_slop;
$stem_type = "alps";
children();
}
module rounded_cherry(slop) {
$stem_slop = slop ? slop : $stem_slop;
$stem_type = "rounded_cherry";
children();
}
module box_cherry(slop) {
$stem_slop = slop ? slop : $stem_slop;
$stem_type = "box_cherry";
children();
}
module flared_support() {
$support_type = "flared";
children();
}
module bar_support() {
$support_type = "bars";
children();
}
module flat_support() {
$support_type = "flat";
children();
}
module legend(text, position=[0,0], size=undef) {
font_size = size == undef ? $font_size : size;
$legends = [for(L=[$legends, [[text, position, font_size]]], a=L) a];
children();
}
module front_legend(text, position=[0,0], size=undef) {
font_size = size == undef ? $font_size : size;
$front_legends = [for(L=[$front_legends, [[text, position, font_size]]], a=L) a];
children();
}
module bump(depth=undef) {
$key_bump = true;
$key_bump_depth = depth == undef ? $key_bump_depth : depth;
children();
}
// kinda dirty, but it works
// might not work great with fully sculpted profiles yet
// NOTE: this needs to come after row declarations or it won't work
module upside_down() {
if ($stem_inner_slop != 0) {
echo("it is recommended you set inner stem slop to 0 when you use upside_down()");
}
$stem_support_type = "disable";
// $top_tilt*2 because top_placement rotates by top_tilt for us
// first rotate 180 to get the keycaps to face the same direction
rotate([0,0,180]) top_placement() rotate([180+$top_tilt*2,0,0]) {
children();
}
}
module sideways() {
$key_shape_type = "flat_sided_square";
$dish_overdraw_width = abs(extra_keytop_length_for_flat_sides());
extra_y_rotation = atan2($width_difference/2,$total_depth);
translate([0,0,cos(extra_y_rotation) * total_key_width()/2])
rotate([0,90 + extra_y_rotation ,0]) children();
}
// emulating the % modifier.
// since we use custom colors, just using the % modifier doesn't work
module debug() {
$primary_color = [0.5,0.5,0.5,0.2];
$secondary_color = [0.5,0.5,0.5,0.2];
$tertiary_color = [0.5,0.5,0.5,0.2];
$quaternary_color = [0.5,0.5,0.5,0.2];
%children();
}
module arrows(profile, rows = [4,4,4,3]) {
positions = [[0, 0], [1, 0], [2, 0], [1, 1]];
legends = ["←", "↓", "→", "↑"];
for (i = [0:3]) {
translate_u(positions[i].x, positions[i].y) key_profile(profile, rows[i]) legend(legends[i]) cherry() key(true);
}
}
module f_cluster(profile, row=5) {
legends = ["F1", "F2", "F3", "F4"];
for (i =[0:len(legends)-1]) {
translate_u(i) key_profile(profile, row) cherry() legend(legends[i]) key(true);
}
}
module wasd(profile, rows = [2,2,2,1]) {
positions = [[0, 0], [1, 0], [2, 0], [1, 1]];
legends = ["A", "S", "D", "W"];
for (i = [0:3]) {
translate_u(positions[i].x, positions[i].y) key_profile(profile, rows[i]) legend(legends[i]) cherry() key(true);
}
}
module row_profile(profile, unsculpted = false) {
rows = [5, 1, 2, 3, 4];
for(row = [0:len(rows)-1]) {
translate_u(0, -row) key_profile(profile, unsculpted ? 3 : rows[row]) children();
}
}
// files
SMALLEST_POSSIBLE = 1/128;
// I use functions when I need to compute special variables off of other special variables
// functions need to be explicitly included, unlike special variables, which
// just need to have been set before they are used. hence this file
// cherry stem dimensions
function outer_cherry_stem(slop) = [7.2 - slop * 2, 5.5 - slop * 2];
// cherry stabilizer stem dimensions
function outer_cherry_stabilizer_stem(slop) = [4.85 - slop * 2, 6.05 - slop * 2];
// box (kailh) switches have a bit less to work with
function outer_box_cherry_stem(slop) = [6 - slop, 6 - slop];
// .005 purely for aesthetics, to get rid of that ugly crosshatch
function cherry_cross(slop, extra_vertical = 0) = [
// horizontal tine
[4.03 + slop, 1.25 + slop / 3],
// vertical tine
[1.15 + slop / 3, 4.23 + extra_vertical + slop / 3 + SMALLEST_POSSIBLE],
];
// actual mm key width and height
function total_key_width(delta = 0) = $bottom_key_width + $unit * ($key_length - 1) - delta;
function total_key_height(delta = 0) = $bottom_key_height + $unit * ($key_height - 1) - delta;
// actual mm key width and height at the top
function top_total_key_width() = $bottom_key_width + ($unit * ($key_length - 1)) - $width_difference;
function top_total_key_height() = $bottom_key_height + ($unit * ($key_height - 1)) - $height_difference;
function side_tilt(column) = asin($unit * column / $double_sculpt_radius);
// tan of 0 is 0, division by 0 is nan, so we have to guard
function extra_side_tilt_height(column) = side_tilt(column) ? ($double_sculpt_radius - (unit * abs(column)) / tan(abs(side_tilt(column)))) : 0;
// (I think) extra length of the side of the keycap due to the keytop being tilted.
// necessary for calculating flat sided keycaps
function vertical_inclination_due_to_top_tilt() = sin($top_tilt) * (top_total_key_height() - $corner_radius * 2) * 0.5;
// how much you have to expand the front or back of the keytop to make the side
// of the keycap a flat plane. 1 = front, -1 = back
// I derived this through a bunch of trig reductions I don't really understand.
function extra_keytop_length_for_flat_sides() = ($width_difference * vertical_inclination_due_to_top_tilt()) / ($total_depth);
// 3d surface functions (still in beta)
// monotonically increasing function that distributes the points of the surface mesh
// only for polar_3d_surface right now
// if it's linear it's a grid. sin(dim) * size concentrates detail around the edges
function surface_distribution_function(dim, size) = sin(dim) * size;
// the function that actually determines what the surface is.
// feel free to override, the last one wins
// debug
function surface_function(x,y) = 1;
// cylindrical
function surface_function(x,y) = (sin(acos(x/$3d_surface_size)));
// spherical
function surface_function(x,y) = (sin(acos(x/$3d_surface_size))) * sin(acos(y/$3d_surface_size));
// (statically) random!
/* function surface_function(x,y) = sin(rands(0,90,1,x+y)[0]); */
$fs=.1;
unit = 19.05;
// corollary is rounded_square
// NOT 3D
function unit_length(length) = unit * (length - 1) + 18.16;
module ISO_enter_shape(size, delta, progress){
width = size[0];
height = size[1];
// in order to make the ISO keycap shape generic, we are going to express the
// 'elbow point' in terms of ratios. an ISO enter is just a 1.5u key stuck on
// top of a 1.25u key, but since our key_shape function doesnt understand that
// and wants to pass just width and height, we make these ratios to know where
// to put the elbow joint
width_ratio = unit_length(1.25) / unit_length(1.5);
height_ratio = unit_length(1) / unit_length(2);
pointArray = [
[ 0, 0], // top right
[ 0, -height], // bottom right
[-width * width_ratio, -height], // bottom left
[-width * width_ratio,-height * height_ratio], // inner middle point
[ -width,-height * height_ratio], // outer middle point
[ -width, 0] // top left
];
minkowski(){
circle(r=corner_size);
// gives us rounded inner corner
offset(r=-corner_size*2) {
translate([(width * width_ratio)/2, height/2]) polygon(points=pointArray);
}
}
}
function iso_enter_vertices(width, height, width_ratio, height_ratio, wd, hd) = [
[ 0-wd, 0-hd], // top right
[ 0-wd, -height+hd], // bottom right
[-width * width_ratio+wd, -height+hd], // bottom left
[-width * width_ratio+wd,-height * height_ratio+hd], // inner middle point
[ -width+wd,-height * height_ratio+hd], // outer middle point
[ -width+wd, 0-hd] // top left
] + [
[(width * width_ratio)/2, height/2 ],
[(width * width_ratio)/2, height/2 ],
[(width * width_ratio)/2, height/2 ],
[(width * width_ratio)/2, height/2 ],
[(width * width_ratio)/2, height/2 ],
[(width * width_ratio)/2, height/2 ]
];
// no rounding on the corners at all
function skin_iso_enter_shape(size, delta, progress, thickness_difference) =