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BCMenu.h
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BCMenu.h
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//*************************************************************************
// BCMenu.h : header file
// Version : 3.02
// Date : March 2002
// Author : Brent Corkum
// Email : [email protected]
// Latest Version : http://www.rocscience.com/~corkum/BCMenu.html
//
// Bug Fixes and portions of code supplied by:
//
// Ben Ashley,Girish Bharadwaj,Jean-Edouard Lachand-Robert,
// Robert Edward Caldecott,Kenny Goers,Leonardo Zide,
// Stefan Kuhr,Reiner Jung,Martin Vladic,Kim Yoo Chul,
// Oz Solomonovich,Tongzhe Cui,Stephane Clog,Warren Stevens,
// Damir Valiulin,David Kinder,Marc Loiry
//
// You are free to use/modify this code but leave this header intact.
// This class is public domain so you are free to use it any of
// your applications (Freeware,Shareware,Commercial). All I ask is
// that you let me know so that if you have a real winner I can
// brag to my buddies that some of my code is in your app. I also
// wouldn't mind if you sent me a copy of your application since I
// like to play with new stuff.
//*************************************************************************
#ifndef BCMenu_H
#define BCMenu_H
#include <afxtempl.h>
// BCMenuData class. Fill this class structure to define a single menu item:
class BCMenuData
{
wchar_t *m_szMenuText;
public:
BCMenuData () {menuIconNormal=-1;xoffset=-1;bitmap=NULL;pContext=NULL;
nFlags=0;nID=0;syncflag=0;m_szMenuText=NULL;global_offset=-1;threeD=FALSE;};
void SetAnsiString(LPCSTR szAnsiString);
void SetWideString(const wchar_t *szWideString);
const wchar_t *GetWideString(void) {return m_szMenuText;};
~BCMenuData ();
CString GetString(void);//returns the menu text in ANSI or UNICODE
int xoffset,global_offset;
BOOL threeD;
int menuIconNormal;
UINT nFlags,nID,syncflag;
CImageList *bitmap;
void *pContext; // used to attach user data
};
//struct CMenuItemInfo : public MENUITEMINFO {
struct CMenuItemInfo : public
//MENUITEMINFO
#ifndef UNICODE //SK: this fixes warning C4097: typedef-name 'MENUITEMINFO' used as synonym for class-name 'tagMENUITEMINFOA'
tagMENUITEMINFOA
#else
tagMENUITEMINFOW
#endif
{
CMenuItemInfo()
{
memset(this, 0, sizeof(MENUITEMINFO));
cbSize = sizeof(MENUITEMINFO);
}
};
// how the menu's are drawn, either original or XP style
typedef enum {BCMENU_DRAWMODE_ORIGINAL,BCMENU_DRAWMODE_XP} BC_MenuDrawMode;
// how seperators are handled when removing a menu (Tongzhe Cui)
typedef enum {BCMENU_NONE, BCMENU_HEAD, BCMENU_TAIL, BCMENU_BOTH} BC_Seperator;
// defines for unicode support
#ifndef UNICODE
#define AppendMenu AppendMenuA
#define InsertMenu InsertMenuA
#define InsertODMenu InsertODMenuA
#define AppendODMenu AppendODMenuA
#define AppendODPopupMenu AppendODPopupMenuA
#define ModifyODMenu ModifyODMenuA
#else
#define AppendMenu AppendMenuW
#define InsertMenu InsertMenuW
#define InsertODMenu InsertODMenuW
#define AppendODMenu AppendODMenuW
#define ModifyODMenu ModifyODMenuW
#define AppendODPopupMenu AppendODPopupMenuW
#endif
class BCMenu : public CMenu
{
DECLARE_DYNAMIC( BCMenu )
public:
BCMenu();
virtual ~BCMenu();
// Functions for loading and applying bitmaps to menus (see example application)
virtual BOOL LoadMenu(LPCTSTR lpszResourceName);
virtual BOOL LoadMenu(int nResource);
BOOL LoadToolbar(UINT nToolBar);
BOOL LoadToolbars(const UINT *arID,int n);
void AddFromToolBar(CToolBar* pToolBar, int nResourceID);
BOOL LoadFromToolBar(UINT nID,UINT nToolBar,int& xoffset);
BOOL AddBitmapToImageList(CImageList *list,UINT nResourceID);
static HBITMAP LoadSysColorBitmap(int nResourceId);
void LoadCheckmarkBitmap(int unselect,int select); // custom check mark bitmaps
// functions for appending a menu option, use the AppendMenu call (see above define)
BOOL AppendMenuA(UINT nFlags,UINT nIDNewItem=0,const char *lpszNewItem=NULL,int nIconNormal=-1);
BOOL AppendMenuA(UINT nFlags,UINT nIDNewItem,const char *lpszNewItem,CImageList *il,int xoffset);
BOOL AppendMenuA(UINT nFlags,UINT nIDNewItem,const char *lpszNewItem,CBitmap *bmp);
BOOL AppendMenuW(UINT nFlags,UINT nIDNewItem=0,wchar_t *lpszNewItem=NULL,int nIconNormal=-1);
BOOL AppendMenuW(UINT nFlags,UINT nIDNewItem,wchar_t *lpszNewItem,CImageList *il,int xoffset);
BOOL AppendMenuW(UINT nFlags,UINT nIDNewItem,wchar_t *lpszNewItem,CBitmap *bmp);
BOOL AppendODMenuA(LPCSTR lpstrText,UINT nFlags = MF_OWNERDRAW,UINT nID = 0,int nIconNormal = -1);
BOOL AppendODMenuW(wchar_t *lpstrText,UINT nFlags = MF_OWNERDRAW,UINT nID = 0,int nIconNormal = -1);
BOOL AppendODMenuA(LPCSTR lpstrText,UINT nFlags,UINT nID,CImageList *il,int xoffset);
BOOL AppendODMenuW(wchar_t *lpstrText,UINT nFlags,UINT nID,CImageList *il,int xoffset);
// for appending a popup menu (see example application)
BCMenu* AppendODPopupMenuA(LPCSTR lpstrText);
BCMenu* AppendODPopupMenuW(wchar_t *lpstrText);
// functions for inserting a menu option, use the InsertMenu call (see above define)
BOOL InsertMenuA(UINT nPosition,UINT nFlags,UINT nIDNewItem=0,const char *lpszNewItem=NULL,int nIconNormal=-1);
BOOL InsertMenuA(UINT nPosition,UINT nFlags,UINT nIDNewItem,const char *lpszNewItem,CImageList *il,int xoffset);
BOOL InsertMenuA(UINT nPosition,UINT nFlags,UINT nIDNewItem,const char *lpszNewItem,CBitmap *bmp);
BOOL InsertMenuW(UINT nPosition,UINT nFlags,UINT nIDNewItem=0,wchar_t *lpszNewItem=NULL,int nIconNormal=-1);
BOOL InsertMenuW(UINT nPosition,UINT nFlags,UINT nIDNewItem,wchar_t *lpszNewItem,CImageList *il,int xoffset);
BOOL InsertMenuW(UINT nPosition,UINT nFlags,UINT nIDNewItem,wchar_t *lpszNewItem,CBitmap *bmp);
BOOL InsertODMenuA(UINT nPosition,LPCSTR lpstrText,UINT nFlags = MF_OWNERDRAW,UINT nID = 0,int nIconNormal = -1);
BOOL InsertODMenuW(UINT nPosition,wchar_t *lpstrText,UINT nFlags = MF_OWNERDRAW,UINT nID = 0,int nIconNormal = -1);
BOOL InsertODMenuA(UINT nPosition,LPCSTR lpstrText,UINT nFlags,UINT nID,CImageList *il,int xoffset);
BOOL InsertODMenuW(UINT nPosition,wchar_t *lpstrText,UINT nFlags,UINT nID,CImageList *il,int xoffset);
// functions for modifying a menu option, use the ModifyODMenu call (see above define)
BOOL ModifyODMenuA(const char *lpstrText,UINT nID=0,int nIconNormal=-1);
BOOL ModifyODMenuA(const char *lpstrText,UINT nID,CImageList *il,int xoffset);
BOOL ModifyODMenuA(const char *lpstrText,UINT nID,CBitmap *bmp);
BOOL ModifyODMenuA(const char *lpstrText,const char *OptionText,int nIconNormal);
BOOL ModifyODMenuW(wchar_t *lpstrText,UINT nID=0,int nIconNormal=-1);
BOOL ModifyODMenuW(wchar_t *lpstrText,UINT nID,CImageList *il,int xoffset);
BOOL ModifyODMenuW(wchar_t *lpstrText,UINT nID,CBitmap *bmp);
BOOL ModifyODMenuW(wchar_t *lpstrText,wchar_t *OptionText,int nIconNormal);
// use this method for adding a solid/hatched colored square beside a menu option
// courtesy of Warren Stevens
BOOL ModifyODMenuA(const char *lpstrText,UINT nID,COLORREF fill,COLORREF border,int hatchstyle=-1,CSize *pSize=NULL);
BOOL ModifyODMenuW(wchar_t *lpstrText,UINT nID,COLORREF fill,COLORREF border,int hatchstyle=-1,CSize *pSize=NULL);
// for deleting and removing menu options
BOOL RemoveMenu(UINT uiId,UINT nFlags);
BOOL DeleteMenu(UINT uiId,UINT nFlags);
// sPos means Seperator's position, since we have no way to find the seperator's position in the menu
// we have to specify them when we call the RemoveMenu to make sure the unused seperators are removed;
// sPos = None no seperator removal;
// = Head seperator in front of this menu item;
// = Tail seperator right after this menu item;
// = Both seperators at both ends;
// remove the menu item based on their text, return -1 if not found, otherwise return the menu position;
int RemoveMenu(char* pText, BC_Seperator sPos=BCMENU_NONE);
int RemoveMenu(wchar_t* pText, BC_Seperator sPos=BCMENU_NONE);
int DeleteMenu(char* pText, BC_Seperator sPos=BCMENU_NONE);
int DeleteMenu(wchar_t* pText, BC_Seperator sPos=BCMENU_NONE);
// Destoying
virtual BOOL DestroyMenu();
// function for retrieving and setting a menu options text (use this function
// because it is ownerdrawn)
BOOL GetMenuText(UINT id,CString &string,UINT nFlags = MF_BYPOSITION);
BOOL SetMenuText(UINT id,CString string, UINT nFlags = MF_BYPOSITION);
// Getting a submenu from it's name or position
BCMenu* GetSubBCMenu(char* lpszSubMenuName);
BCMenu* GetSubBCMenu(wchar_t* lpszSubMenuName);
CMenu* GetSubMenu (LPCTSTR lpszSubMenuName);
CMenu* GetSubMenu (int nPos);
int GetMenuPosition(char* pText);
int GetMenuPosition(wchar_t* pText);
// Drawing:
virtual void DrawItem( LPDRAWITEMSTRUCT); // Draw an item
virtual void MeasureItem( LPMEASUREITEMSTRUCT ); // Measure an item
// Static functions used for handling menu's in the mainframe
static void UpdateMenu(CMenu *pmenu);
static BOOL IsMenu(CMenu *submenu);
static BOOL IsMenu(HMENU submenu);
static LRESULT FindKeyboardShortcut(UINT nChar,UINT nFlags,CMenu *pMenu);
// Function to set how menu is drawn, either original or XP style
static void SetMenuDrawMode(UINT mode){
BCMenu::original_drawmode=mode;
BCMenu::xp_drawmode=mode;
};
// Function to set how disabled items are drawn (mode=FALSE means they are not drawn selected)
static void SetSelectDisableMode(BOOL mode){
BCMenu::original_select_disabled=mode;
BCMenu::xp_select_disabled=mode;
};
static int BCMenu::GetMenuDrawMode(void);
static BOOL BCMenu::GetSelectDisableMode(void);
// how the bitmaps are drawn in XP Luna mode
static void SetXPBitmap3D(BOOL val){
BCMenu::xp_draw_3D_bitmaps=val;
};
static BOOL GetXPBitmap3D(void){return BCMenu::xp_draw_3D_bitmaps;}
// Customizing:
// Set icon size
void SetIconSize (int, int);
// set the color in the bitmaps that is the background transparent color
void SetBitmapBackground(COLORREF color);
void UnSetBitmapBackground(void);
// obsolete functions for setting how menu images are dithered for disabled menu options
BOOL GetDisableOldStyle(void);
void SetDisableOldStyle(void);
void UnSetDisableOldStyle(void);
static COLORREF LightenColor(COLORREF col,double factor);
static COLORREF DarkenColor(COLORREF col,double factor);
// Miscellaneous Protected Member functions
protected:
static BOOL IsNewShell(void);
static BOOL IsWinXPLuna(void);
static BOOL IsLunaMenuStyle(void);
static BOOL IsWindowsClassicTheme(void);
BCMenuData *BCMenu::FindMenuItem(UINT nID);
BCMenu *FindMenuOption(int nId,int& nLoc);
BCMenu *FindAnotherMenuOption(int nId,int& nLoc,CArray<BCMenu*,BCMenu*>&bcsubs,
CArray<int,int&>&bclocs);
BCMenuData *FindMenuOption(wchar_t *lpstrText);
void InsertSpaces(void);
void DrawCheckMark(CDC *pDC,int x,int y,COLORREF color);
void DrawRadioDot(CDC *pDC,int x,int y,COLORREF color);
BCMenuData *NewODMenu(UINT pos,UINT nFlags,UINT nID,CString string);
void SynchronizeMenu(void);
void BCMenu::InitializeMenuList(int value);
void BCMenu::DeleteMenuList(void);
BCMenuData *BCMenu::FindMenuList(UINT nID);
void DrawItem_Win9xNT2000 (LPDRAWITEMSTRUCT lpDIS);
void DrawItem_WinXP (LPDRAWITEMSTRUCT lpDIS);
BOOL Draw3DCheckmark(CDC *dc, const CRect& rc,BOOL bSelected,HBITMAP hbmCheck);
BOOL DrawXPCheckmark(CDC *dc, const CRect& rc, HBITMAP hbmCheck,COLORREF &colorout);
void DitherBlt(HDC hdcDest, int nXDest, int nYDest, int nWidth,
int nHeight, HBITMAP hbm, int nXSrc, int nYSrc,COLORREF bgcolor);
void DitherBlt2(CDC *drawdc, int nXDest, int nYDest, int nWidth,
int nHeight, CBitmap &bmp, int nXSrc, int nYSrc,COLORREF bgcolor);
BOOL GetBitmapFromImageList(CDC* pDC,CImageList *imglist,int nIndex,CBitmap &bmp);
BOOL ImageListDuplicate(CImageList *il,int xoffset,CImageList *newlist);
static WORD NumBitmapColors(LPBITMAPINFOHEADER lpBitmap);
void ColorBitmap(CDC* pDC, CBitmap& bmp,CSize bitmap_size,CSize icon_size,COLORREF fill,COLORREF border,int hatchstyle=-1);
void RemoveTopLevelOwnerDraw(void);
int GetMenuStart(void);
void GetFadedBitmap(CBitmap &bmp);
void GetShadowBitmap(CBitmap &bmp);
int AddToGlobalImageList(CImageList *il,int xoffset,int nID);
int GlobalImageListOffset(int nID);
BOOL CanDraw3DImageList(int offset);
// Member Variables
protected:
CTypedPtrArray<CPtrArray, BCMenuData*> m_MenuList; // Stores list of menu items
// When loading an owner-drawn menu using a Resource, BCMenu must keep track of
// the popup menu's that it creates. Warning, this list *MUST* be destroyed
// last item first :)
CTypedPtrArray<CPtrArray, HMENU> m_SubMenus; // Stores list of sub-menus
// Stores a list of all BCMenu's ever created
static CTypedPtrArray<CPtrArray, HMENU> m_AllSubMenus;
// Global ImageList
static CImageList m_AllImages;
static CArray<int,int&> m_AllImagesID;
// icon size
int m_iconX,m_iconY;
COLORREF m_bitmapBackground;
BOOL m_bitmapBackgroundFlag;
BOOL disable_old_style;
static UINT original_drawmode;
static BOOL original_select_disabled;
static UINT xp_drawmode;
static BOOL xp_select_disabled;
static BOOL xp_draw_3D_bitmaps;
CImageList *checkmaps;
BOOL checkmapsshare;
int m_selectcheck;
int m_unselectcheck;
BOOL m_bDynIcons;
BOOL m_loadmenu;
};
class BCMenuToolBar : public CToolBar{
public:
BCMenuToolBar() : CToolBar() {m_iconX=m_iconY=0;}
BOOL LoadToolBar(LPCTSTR lpszResourceName);
BOOL LoadToolBar(UINT nIDResource){
return LoadToolBar(MAKEINTRESOURCE(nIDResource));
}
BOOL LoadBitmap(LPCTSTR lpszResourceName);
void GetIconSize(int &iconx,int &icony){iconx=m_iconX;icony=m_iconY;}
protected:
int m_iconX,m_iconY;
};
#define BCMENU_USE_MEMDC
#ifdef BCMENU_USE_MEMDC
//////////////////////////////////////////////////
// BCMenuMemDC - memory DC
//
// Author: Keith Rule
// Email: [email protected]
// Copyright 1996-1997, Keith Rule
//
// You may freely use or modify this code provided this
// Copyright is included in all derived versions.
//
// History - 10/3/97 Fixed scrolling bug.
// Added print support.
// 25 feb 98 - fixed minor assertion bug
//
// This class implements a memory Device Context
class BCMenuMemDC : public CDC
{
public:
// constructor sets up the memory DC
BCMenuMemDC(CDC* pDC,LPCRECT lpSrcRect) : CDC()
{
ASSERT(pDC != NULL);
m_rect.CopyRect(lpSrcRect);
m_pDC = pDC;
m_pOldBitmap = NULL;
m_bMemDC = !pDC->IsPrinting();
if (m_bMemDC) // Create a Memory DC
{
CreateCompatibleDC(pDC);
m_bitmap.CreateCompatibleBitmap(pDC, m_rect.Width(), m_rect.Height());
m_pOldBitmap = SelectObject(&m_bitmap);
SetWindowOrg(m_rect.left, m_rect.top);
}
else // Make a copy of the relevent parts of the current DC for printing
{
m_bPrinting = pDC->m_bPrinting;
m_hDC = pDC->m_hDC;
m_hAttribDC = pDC->m_hAttribDC;
}
}
// Destructor copies the contents of the mem DC to the original DC
~BCMenuMemDC()
{
if (m_bMemDC)
{
// Copy the offscreen bitmap onto the screen.
m_pDC->BitBlt(m_rect.left, m_rect.top, m_rect.Width(), m_rect.Height(),
this, m_rect.left, m_rect.top, SRCCOPY);
//Swap back the original bitmap.
SelectObject(m_pOldBitmap);
} else {
// All we need to do is replace the DC with an illegal value,
// this keeps us from accidently deleting the handles associated with
// the CDC that was passed to the constructor.
m_hDC = m_hAttribDC = NULL;
}
}
// Allow usage as a pointer
BCMenuMemDC* operator->() {return this;}
// Allow usage as a pointer
operator BCMenuMemDC*() {return this;}
private:
CBitmap m_bitmap; // Offscreen bitmap
CBitmap* m_pOldBitmap; // bitmap originally found in BCMenuMemDC
CDC* m_pDC; // Saves CDC passed in constructor
CRect m_rect; // Rectangle of drawing area.
BOOL m_bMemDC; // TRUE if CDC really is a Memory DC.
};
#endif
#endif
//*************************************************************************