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[My build version]
23:38:38 | Debug | WorldSocket | C<P S | Sending opcode SMSG_AUTH_CHALLENGE (12360).
23:38:38 | Debug | WorldSocket | C>P S | Received opcode CMSG_AUTH_SESSION (14181).
23:38:38 | Server | WorldSocket | WorldSocket:HandleAuthSession: Client 'RGOP13' authenticated successfully from 127.0.0.1:55799.
23:38:38 | Network | WorldClient | Connecting to world server...
23:38:38 | Network | WorldClient | World Server address 127.0.0.1:8085 resolved as 127.0.0.1:8085
23:38:38 | Network | WorldClient | Connection established!
23:38:38 | Debug | WorldClient | C P<S | Received opcode SMSG_AUTH_CHALLENGE (492).
23:38:38 | Debug | WorldClient | C P>S | Sending opcode CMSG_AUTH_SESSION (493) with size 221.
23:38:38 | Debug | WorldClient | C P<S | Received opcode SMSG_WARDEN_DATA (742). 23:38:38 | Warning | WorldClient | C P<S | No handler for opcode SMSG_WARDEN_DATA (742) (Got unknown packet from WorldServer)
23:38:38 | Debug | WorldClient | C P<S | Received opcode SMSG_ADDON_INFO (751).
23:38:38 | Debug | WorldSocket | C<P S | Sending opcode SMSG_AUTH_RESPONSE (9581).
23:38:38 | Error | WorldSocket | The WorldClient failed to connect to the selected world server!
23:38:38 | Error | AuthClient | C P<S | Socket Closed By Server
23:38:38 | Debug | BnetServices | [BnetTcp][127.0.0.1:55785, Account: RGOP13, Game account: RGOP13] Client requested service ConnectionService/m:7
23:38:38 | Error | WorldClient | C P<S | Socket Closed By GameWorldServer (header)
[Release version]
23:39:27 | Debug | WorldSocket | C<P S | Sending opcode SMSG_AUTH_CHALLENGE (12360).
23:39:27 | Debug | WorldSocket | C>P S | Received opcode CMSG_AUTH_SESSION (14181).
23:39:27 | Server | WorldSocket | WorldSocket:HandleAuthSession: Client 'RGOP13' authenticated successfully from 127.0.0.1:55869.
23:39:27 | Network | WorldClient | Connecting to world server...
23:39:27 | Network | WorldClient | World Server address 127.0.0.1:8085 resolved as 127.0.0.1:8085
23:39:27 | Network | WorldClient | Connection established!
23:39:27 | Debug | WorldClient | C P<S | Received opcode SMSG_AUTH_CHALLENGE (492).
23:39:27 | Debug | WorldClient | C P>S | Sending opcode CMSG_AUTH_SESSION (493) with size 221.
23:39:27 | Debug | WorldClient | C P<S | Received opcode SMSG_WARDEN_DATA (742).
23:39:27 | Debug | WorldClient | C P>S | Sending opcode CMSG_WARDEN_DATA (743) with size 5.
23:39:27 | Debug | WorldClient | C P<S | Received opcode SMSG_ADDON_INFO (751).
23:39:27 | Debug | WorldClient | C P<S | Received opcode SMSG_AUTH_RESPONSE (494).
23:39:27 | Network | WorldClient | Authentication succeeded!
In my build from the released code, there is no handler for opcode SMSG_WARDEN_DATA (742), which derives the socket closing.
I can't log in using my build version. but I can log in using the released version.
I want to fix some problems of grouping other characters far from my character. So I wanna build my self.
Is there any problem with my build process!?
The text was updated successfully, but these errors were encountered:
Warden is the server anticheat. You should disable the anticheat server side if you want to connect with your own build. Only the official release can pass the anticheat checks.
But when I use the released version, I can connect the server correctly. (Same server)
The only difference is that it's just my build version for the proxy. (play as well)
Even though I built the released source code, the warden problem arose.
But the released built version has no problem with Warden.
So I can't understand that Watden is a server-side problem.
Only the official release can pass the anti cheat checks. The code to pass those checks is not included publicly, so when you build yourself you build a version that can't work with anti cheat
[My build version]
23:38:38 | Debug | WorldSocket | C<P S | Sending opcode SMSG_AUTH_CHALLENGE (12360).
23:38:38 | Debug | WorldSocket | C>P S | Received opcode CMSG_AUTH_SESSION (14181).
23:38:38 | Server | WorldSocket | WorldSocket:HandleAuthSession: Client 'RGOP13' authenticated successfully from 127.0.0.1:55799.
23:38:38 | Network | WorldClient | Connecting to world server...
23:38:38 | Network | WorldClient | World Server address 127.0.0.1:8085 resolved as 127.0.0.1:8085
23:38:38 | Network | WorldClient | Connection established!
23:38:38 | Debug | WorldClient | C P<S | Received opcode SMSG_AUTH_CHALLENGE (492).
23:38:38 | Debug | WorldClient | C P>S | Sending opcode CMSG_AUTH_SESSION (493) with size 221.
23:38:38 | Debug | WorldClient | C P<S | Received opcode SMSG_WARDEN_DATA (742).
23:38:38 | Warning | WorldClient | C P<S | No handler for opcode SMSG_WARDEN_DATA (742) (Got unknown packet from WorldServer)
23:38:38 | Debug | WorldClient | C P<S | Received opcode SMSG_ADDON_INFO (751).
23:38:38 | Debug | WorldSocket | C<P S | Sending opcode SMSG_AUTH_RESPONSE (9581).
23:38:38 | Error | WorldSocket | The WorldClient failed to connect to the selected world server!
23:38:38 | Error | AuthClient | C P<S | Socket Closed By Server
23:38:38 | Debug | BnetServices | [BnetTcp][127.0.0.1:55785, Account: RGOP13, Game account: RGOP13] Client requested service ConnectionService/m:7
23:38:38 | Error | WorldClient | C P<S | Socket Closed By GameWorldServer (header)
[Release version]
23:39:27 | Debug | WorldSocket | C<P S | Sending opcode SMSG_AUTH_CHALLENGE (12360).
23:39:27 | Debug | WorldSocket | C>P S | Received opcode CMSG_AUTH_SESSION (14181).
23:39:27 | Server | WorldSocket | WorldSocket:HandleAuthSession: Client 'RGOP13' authenticated successfully from 127.0.0.1:55869.
23:39:27 | Network | WorldClient | Connecting to world server...
23:39:27 | Network | WorldClient | World Server address 127.0.0.1:8085 resolved as 127.0.0.1:8085
23:39:27 | Network | WorldClient | Connection established!
23:39:27 | Debug | WorldClient | C P<S | Received opcode SMSG_AUTH_CHALLENGE (492).
23:39:27 | Debug | WorldClient | C P>S | Sending opcode CMSG_AUTH_SESSION (493) with size 221.
23:39:27 | Debug | WorldClient | C P<S | Received opcode SMSG_WARDEN_DATA (742).
23:39:27 | Debug | WorldClient | C P>S | Sending opcode CMSG_WARDEN_DATA (743) with size 5.
23:39:27 | Debug | WorldClient | C P<S | Received opcode SMSG_ADDON_INFO (751).
23:39:27 | Debug | WorldClient | C P<S | Received opcode SMSG_AUTH_RESPONSE (494).
23:39:27 | Network | WorldClient | Authentication succeeded!
In my build from the released code, there is no handler for opcode SMSG_WARDEN_DATA (742), which derives the socket closing.
I can't log in using my build version. but I can log in using the released version.
I want to fix some problems of grouping other characters far from my character. So I wanna build my self.
Is there any problem with my build process!?
The text was updated successfully, but these errors were encountered: