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hl2glsl.csproj
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hl2glsl.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.21022</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{2E192089-DBB1-4F0D-8426-48CCBD11C5F5}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>hl2glsl</RootNamespace>
<AssemblyName>hl2glsl</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<FileUpgradeFlags>
</FileUpgradeFlags>
<OldToolsVersion>3.5</OldToolsVersion>
<UpgradeBackupLocation />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<ItemGroup>
<Compile Include="ArrayListUtils.cs" />
<Compile Include="AssemblyInfo.cs" />
<Compile Include="DependencyGraph.cs" />
<Compile Include="DependencyGraphNode.cs" />
<Compile Include="GLSLGenerator.cs" />
<Compile Include="GrammaticaNodeUtils.cs" />
<Compile Include="Main.cs" />
<Compile Include="parser\HlslAnalyzer.cs" />
<Compile Include="parser\HlslConstants.cs" />
<Compile Include="parser\HlslParser.cs" />
<Compile Include="parser\HlslTokenizer.cs" />
<Compile Include="TokenTreeToText.cs" />
<Compile Include="UnsupportedTokenException.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="Properties\" />
</ItemGroup>
<ItemGroup>
<Reference Include="grammatica-1.4">
<HintPath>dependencies\grammatica-1.4.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<None Include="parser\hlsl.grammar" />
<None Include="README.md" />
<None Include="tests\BloomPostprocess\Microsoft Permissive License.rtf" />
<None Include="tests\Simple3DGameXaml\license.rtf" />
<None Include="tests\StockEffects\Common.fxh" />
<None Include="tests\StockEffects\Lighting.fxh" />
<None Include="tests\StockEffects\Macros.fxh" />
<None Include="tests\StockEffects\Microsoft Permissive License.rtf" />
<None Include="tests\StockEffects\Structures.fxh" />
</ItemGroup>
<ItemGroup>
<Content Include="tests\BloomPostprocess\BloomCombine.fx" />
<Content Include="tests\BloomPostprocess\BloomExtract.fx" />
<Content Include="tests\BloomPostprocess\GaussianBlur.fx" />
<Content Include="tests\Simple3DGameXaml\ConstantBuffers.hlsli" />
<Content Include="tests\Simple3DGameXaml\PixelShader.hlsl" />
<Content Include="tests\Simple3DGameXaml\PixelShaderFlat.hlsl" />
<Content Include="tests\Simple3DGameXaml\VertexShader.hlsl" />
<Content Include="tests\Simple3DGameXaml\VertexShaderFlat.hlsl" />
<Content Include="tests\StockEffects\AlphaTestEffect.fx" />
<Content Include="tests\StockEffects\BasicEffect.fx" />
<Content Include="tests\StockEffects\DualTextureEffect.fx" />
<Content Include="tests\StockEffects\EnvironmentMapEffect.fx" />
<Content Include="tests\StockEffects\SkinnedEffect.fx" />
<Content Include="tests\StockEffects\SpriteEffect.fx" />
</ItemGroup>
</Project>