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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.1)
project(cis565_scan_regsitration)
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
# Enable C++11 for host code
set(CMAKE_CXX_STANDARD 11)
# Set a default build type if none was specified
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
SET(CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build." FORCE)
# Set the possible values of build type for cmake-gui
SET_PROPERTY(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo")
endif()
########################################
# CUDA Setup
########################################
find_package(CUDA 10 REQUIRED)
include(${CMAKE_MODULE_PATH}/CUDAComputesList.cmake)
list(APPEND CUDA_NVCC_FLAGS ${CUDA_GENERATE_CODE})
list(APPEND CUDA_NVCC_FLAGS_DEBUG "-g -G")
set(CUDA_VERBOSE_BUILD ON)
if(WIN32)
# Set up include and lib paths
set(CUDA_HOST_COMPILER ${CMAKE_CXX_COMPILER} CACHE FILEPATH "Host side compiler used by NVCC" FORCE)
endif(WIN32)
########################################
find_package(OpenGL REQUIRED)
if(UNIX)
find_package(glfw3 REQUIRED)
find_package(GLEW REQUIRED)
set(LIBRARIES glfw ${GLEW_LIBRARIES} ${OPENGL_gl_LIBRARY})
else(UNIX)
set(EXTERNAL "external")
set(GLFW_ROOT_DIR ${EXTERNAL})
set(GLFW_USE_STATIC_LIBS ON)
find_package(GLFW REQUIRED)
set(GLEW_ROOT_DIR ${EXTERNAL})
set(GLEW_USE_STATIC_LIBS ON)
find_package(GLEW REQUIRED)
add_definitions(${GLEW_DEFINITIONS})
include_directories(${GLEW_INCLUDE_DIR} ${GLFW_INCLUDE_DIR})
set(LIBRARIES ${GLEW_LIBRARY} ${GLFW_LIBRARY} ${OPENGL_LIBRARY})
endif(UNIX)
set(GLM_ROOT_DIR "external")
find_package(GLM REQUIRED)
include_directories(${GLM_INCLUDE_DIRS})
set(headers
src/main.hpp
src/main_reg.h
src/common/pointdata.h
src/common/testing_helpers.hpp
src/common/glslUtility.hpp
src/common/utilities.h
src/common/svd3.h
src/icp/icp_kernel.h
src/icp/kdtree.h
src/gmm_fit/gmm.h
src/gmm_fit/gmm_kernels.h
src/gmm_registration/gmm_reg.h
src/gmm_registration/gmm_reg_kernels.h
)
set(sources
src/main.cpp
src/main_reg.cpp
src/common/pointdata.cpp
src/common/glslUtility.cpp
src/common/utilities.cpp
src/icp/icp_kernel.cu
src/icp/kdtree.cc
src/gmm_fit/gmm.cpp
src/gmm_fit/gmm_kernels.cu
src/gmm_registration/gmm_reg.cu
src/gmm_registration/gmm_reg_kernels.cu
)
list(SORT headers)
list(SORT sources)
source_group(Headers FILES ${headers})
source_group(Sources FILES ${sources})
cuda_add_executable(${CMAKE_PROJECT_NAME} ${sources} ${headers})
target_link_libraries(${CMAKE_PROJECT_NAME}
${LIBRARIES}
)
add_custom_command(
TARGET ${CMAKE_PROJECT_NAME}
PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/shaders
${CMAKE_BINARY_DIR}/shaders
)