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Now for some internet optimism.

pub package pub points build status gitHub license

at_client

Introduction

The at_client library is the non-platform specific Client SDK which provides the essential methods for building an app using the @protocol.

SDK that provides the essential methods for building an app using The @protocol. You may also want to look at at_client_mobile.

at_client package is written in Dart, supports Flutter and follows the @platform's decentralized, edge computing model with the following features:

  • Cryptographic control of data access through personal data stores
  • No application backend needed
  • End to end encryption where only the data owner has the keys
  • Private and surveillance free connectivity

We call giving people control of access to their data "flipping the internet".

Get Started

Initially to get a basic overview of the SDK, you must read the atsign docs.

To use this package you must be having a basic setup, Follow here to get started.

Check how to use this package in the at_client installation tab.

Usage

  • Set AtClientPreferences to your preferred settings.
Directory appSupportDir = await getApplicationSupportDirectory();
AtClientPreference preferences = AtClientPreference()
        ..rootDomain = 'root.atsign.org'
        ..namespace = '.my_namespace'
        ..hiveStoragePath = appSupportDir.path
        ..commitLogPath = appSupportDirdir.path
        ..isLocalStoreRequired = true;
  • These preferences are used for your application.
AtClientManager atClientManagerInstance = await AtClientManager.getInstance().setCurrentAtSign(atSign, AtEnv.appNamespace, preferences);
  • Update the user data using the put() method.
AtKey atKey = AtKey()
        ..key = 'phone'
        ..namespace = '.myApp';
await atClientInstance.put(atKey, '+00 123-456-7890');
  • Get the data using the get() method.
AtKey atKey = AtKey()
        ..key='phone'
        ..namespace = '.myApp';
AtValue value = await atClientInstance.get(atKey);
print(value.value); // +00 123-456-7890
  • Delete the data using the delete() method.
bool isDeleted = await atClientInstance.delete(atKey);
print(isDeleted); // true if deleted
  • Sync the data to the server using the sync() method if needed.
late SyncService _syncService;
_syncService = atClientManagerInstance.syncService;
_syncService.sync(onDone: _onSuccessCallback); // prints 'Sync done' on done.

void _onSuccessCallback() {
  print('Sync done');
}
  • Notify the server that the data has changed using the notify() method.
AtClientManager atClientManagerInstance = AtClientManager.getInstance();
MetaData metaData = Metadata()..ttl='60000'
               ..ttb='30000'
AtKey key = AtKey()..key='phone'
          ..sharedWith='@bob'
          ..metadata=metaData
        ..namespace = '.myApp';
String value = (await atClientInstance.get(atKey)).value;
OperationEnum operation = OperationEnum.update;
bool isNotified = await atClientManagerInstance.notify(atKey, value, operation);
print(isNotified); // true if notified
  • Notify an update operation to an atsign.
String toAtsign = '@bob';
var key = AtKey()
        ..key = 'phone'
        ..sharedWith = toAtSign;
var notification = NotificationServiceImpl(atClient!);
await notification.notify(NotificationParams.forUpdate(key));
  • Want to check connection status? Why another package in you app? Use ConnectivityListener.
ConnectivityListener().subscribe().listen((isConnected) {
  if (isConnected) {
    print('connection available');
   } else {
    print('connection lost');
  }
});

AtClient has many more methods that are exposed. Please refer to the atsign docs for more details.

Example

We have a good example with explanation in the at_client_mobile package.