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please make this a mod im tryna test to see if it works but i cant put in the script its still in testing cause i wanna add more elements #647

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Igotclothesforchristmas opened this issue May 20, 2024 · 6 comments

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@Igotclothesforchristmas

elements.aether = {
color: "#ffe4e1",
behavior: behaviors.GAS,
category: "gases",
state: "gas",
density: 0.05,
weight: 1,
update: function(x, y) {
// Update the element's behavior
},
reactions: {
"water": { elem1: "aqua_vapor", elem2: null },
"fire": { elem1: "fire_spirit", elem2: null },
"dirt": { elem1: "terra_dust", elem2: null },
}
};

elements.aqua_vapor = {
color: "#add8e6",
behavior: behaviors.GAS,
category: "gases",
state: "gas",
density: 0.08,
weight: 1,
update: function(x, y) {
// Update the element's behavior
},
reactions: {
"fire": { elem1: "mystic_mist", elem2: null },
"dirt": { elem1: "enchanted_mud", elem2: null },
}
};

elements.fire_spirit = {
color: "#ff4500",
behavior: behaviors.GAS,
category: "gases",
state: "gas",
density: 0.02,
weight: 1,
update: function(x, y) {
// Update the element's behavior
},
reactions: {
"water": { elem1: "steam", elem2: null },
"dirt": { elem1: "scorched_earth", elem2: null },
}
};

elements.terra_dust = {
color: "#8b4513",
behavior: behaviors.POWDER,
category: "powders",
state: "solid",
density: 1.2,
weight: 50,
update: function(x, y) {
// Update the element's behavior
},
reactions: {
"water": { elem1: "enchanted_mud", elem2: null },
"fire": { elem1: "scorched_earth", elem2: null },
}
};

elements.mystic_mist = {
color: "#d8bfd8",
behavior: behaviors.GAS,
category: "gases",
state: "gas",
density: 0.06,
weight: 1,
update: function(x, y) {
// Update the element's behavior
},
reactions: {
"dirt": { elem1: "mystic_clay", elem2: null },
"fire": { elem1: "flame_spark", elem2: null },
}
};

elements.enchanted_mud = {
color: "#6b4226",
behavior: behaviors.LIQUID,
category: "liquids",
state: "liquid",
density: 1.5,
weight: 100,
update: function(x, y) {
// Update the element's behavior
},
reactions: {
"fire": { elem1: "mystic_clay", elem2: null },
}
};

elements.scorched_earth = {
color: "#654321",
behavior: behaviors.SOLID,
category: "solids",
state: "solid",
density: 1.8,
weight: 120,
update: function(x, y) {
// Update the element's behavior
},
reactions: {
"water": { elem1: "enchanted_mud", elem2: null },
}
};

elements.mystic_clay = {
color: "#a52a2a",
behavior: behaviors.SOLID,
category: "solids",
state: "solid",
density: 1.7,
weight: 110,
update: function(x, y) {
// Update the element's behavior
},
reactions: {
"fire": { elem1: "terra_dust", elem2: null },
}
};

elements.arcane_crystal = {
color: "#00ffff",
behavior: behaviors.SOLID,
category: "solids",
state: "solid",
density: 2.0,
weight: 150,
update: function(x, y) {
// Update the element's behavior
},
reactions: {
"water": { elem1: "mystic_mist", elem2: null },
"fire": { elem1: "fire_spirit", elem2: null },
"dirt": { elem1: "terra_dust", elem2: null },
}
};

elements.spirit_flame = {
color: "#ff69b4",
behavior: behaviors.GAS,
category: "gases",
state: "gas",
density: 0.03,
weight: 1,
update: function(x, y) {
// Update the element's behavior
},
reactions: {
"water": { elem1: "steam", elem2: null },
"dirt": { elem1: "scorched_earth", elem2: null },
"aether": { elem1: "fire_spirit", elem2: null },
}
};

elements.elven_dust = {
color: "#f0e68c",
behavior: behaviors.POWDER,
category: "powders",
state: "solid",
density: 0.5,
weight: 20,
update: function(x, y) {
// Update the element's behavior
},
reactions: {
"water": { elem1: "enchanted_mud", elem2: null },
"fire": { elem1: "spirit_flame", elem2: null },
}
};

elements.magic_water = {
color: "#1e90ff",
behavior: behaviors.LIQUID,
category: "liquids",
state: "liquid",
density: 1.0,
weight: 50,
update: function(x, y) {
// Update the element's behavior
},
reactions: {
"fire": { elem1: "mystic_mist", elem2: null },
"dirt": { elem1: "enchanted_mud", elem2: null },
"aether": { elem1: "aqua_vapor", elem2: null },
}
};

elements.lightning_bolt = {
color: "#ffff00",
behavior: behaviors.ENERGY,
category: "energy",
state: "gas",
density: 0.05,
weight: 1,
update: function(x, y) {
// Update the element's behavior
},
reactions: {
"water": { elem1: "aqua_vapor", elem2: "steam" },
"dirt": { elem1: "scorched_earth", elem2: null },
"aether": { elem1: "electric_mist", elem2: null },
}
};

elements.electric_mist = {
color: "#b0e0e6",
behavior: behaviors.GAS,
category: "gases",
state: "gas",
density: 0.04,
weight: 1,
update: function(x, y) {
// Update the element's behavior
},
reactions: {
"fire": { elem1: "spirit_flame", elem2: null },
"dirt": { elem1: "enchanted_mud", elem2: null },
}
};

elements.void_essence = {
color: "#8a2be2",
behavior: behaviors.LIQUID,
category: "liquids",
state: "liquid",
density: 1.2,
weight: 60,
update: function(x, y) {
// Update the element's behavior
},
reactions: {
"water": { elem1: "dark_mist", elem2: null },
"fire": { elem1: "dark_flame", elem2: null },
"dirt": { elem1: "dark_mud", elem2: null },
}
};

elements.dark_mist = {
color: "#483d8b",
behavior: behaviors.GAS,
category: "gases",
state: "gas",
density: 0.06,
weight: 1,
update: function(x, y) {
// Update the element's behavior
},
reactions: {
"fire": { elem1: "dark_flame", elem2: null },
"dirt": { elem1: "dark_mud", elem2: null },
}
};

elements.dark_flame = {
color: "#8b0000",
behavior: behaviors.GAS,
category: "gases",
state: "gas",
density: 0.04,
weight: 1,
update: function(x, y) {
// Update the element's behavior
},
reactions: {
"water": { elem1: "dark_mist", elem2: null },
"dirt": { elem1: "dark_mud", elem2: null },
}
};

@Igotclothesforchristmas
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please :)

@slweeb
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slweeb commented May 20, 2024

Test are not accepted, you should learn how to test it on the wiki: https://sandboxels.wiki.gg/wiki/Modding_tutorial

See the "Installing the game locally" section

@Igotclothesforchristmas
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Test are not accepted, you should learn how to test it on the wiki: https://sandboxels.wiki.gg/wiki/Modding_tutorial

See the "Installing the game locally" section

I SAID I CANT IM ON IPAD :(((((((((((( WHY MUS U DO DIS 2 MEEEEEEE...and... death :(

@jakob3797
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jakob3797 commented May 21, 2024 via email

@jakob3797
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jakob3797 commented May 21, 2024 via email

@aduncan99
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u can fork this repository on github and then put ur mod in there
that way you can open it on github pages and test it there without having to download anything

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4 participants