[TOC]
This document contains the minimum amount of information needed for a developer to start using Mojo effectively in Chromium, with example Mojo interface usage, service definition and hookup, and a brief overview of the Content layer's core services.
See other Mojo & Services documentation for introductory guides, API references, and more.
A message pipe is a pair of endpoints. Each endpoint has a queue of incoming messages, and writing a message at one endpoint effectively enqueues that message on the other (peer) endpoint. Message pipes are thus bidirectional.
A mojom file describes interfaces, which are strongly-typed collections of messages. Each interface message is roughly analogous to a single proto message, for developers who are familiar with Google protobufs.
Given a mojom interface and a message pipe, one of the endpoints
can be designated as a Remote
and is used to send messages described by
the interface. The other endpoint can be designated as a Receiver
and is used
to receive interface messages.
*** aside
NOTE: The above generalization is a bit oversimplified. Remember that the
message pipe is still bidirectional, and it's possible for a mojom message to
expect a reply. Replies are sent from the Receiver
endpoint and received by the
Remote
endpoint.
The Receiver
endpoint must be associated with (i.e. bound to) an
implementation of its mojom interface in order to process received messages.
A received message is dispatched as a scheduled task invoking the corresponding
interface method on the implementation object.
Another way to think about all this is simply that a Remote
makes
calls on a remote implementation of its interface associated with a
corresponding remote Receiver
.
Let's apply this to Chrome. Suppose we want to send a "Ping" message from a
render frame to its corresponding RenderFrameHostImpl
instance in the browser
process. We need to define a nice mojom interface for this purpose, create a
pipe to use that interface, and then plumb one end of the pipe to the right
place so the sent messages can be received and processed there. This section
goes through that process in detail.
The first step involves creating a new .mojom
file with an interface
definition, like so:
// src/example/public/mojom/ping_responder.mojom
module example.mojom;
interface PingResponder {
// Receives a "Ping" and responds with a random integer.
Ping() => (int32 random);
};
This should have a corresponding build rule to generate C++ bindings for the definition here:
# src/example/public/mojom/BUILD.gn
import("//mojo/public/tools/bindings/mojom.gni")
mojom("mojom") {
sources = [ "ping_responder.mojom" ]
}
Now let's create a message pipe to use this interface.
*** aside
As a general rule and as a matter of convenience when
using Mojo, the client of an interface (i.e. the Remote
side) is
typically the party who creates a new pipe. This is convenient because the
Remote
may be used to start sending messages immediately without waiting
for the InterfaceRequest endpoint to be transferred or bound anywhere.
This code would be placed somewhere in the renderer:
// src/third_party/blink/example/public/ping_responder.h
mojo::Remote<example::mojom::PingResponder> ping_responder;
mojo::PendingReceiver<example::mojom::PingResponder> receiver =
ping_responder.BindNewPipeAndPassReceiver();
In this example, ping_responder
is the Remote
, and receiver
is a PendingReceiver
, which is a Receiver
precursor that will eventually
be turned into a Receiver
. BindNewPipeAndPassReceiver
is the most common way to create
a message pipe: it yields the PendingReceiver
as the return
value.
*** aside
NOTE: A PendingReceiver
doesn't actually do anything. It is an
inert holder of a single message pipe endpoint. It exists only to make its
endpoint more strongly-typed at compile-time, indicating that the endpoint
expects to be bound by a Receiver
of the same interface type.
Finally, we can call the Ping()
method on our Remote
to send a message:
// src/third_party/blink/example/public/ping_responder.h
ping_responder->Ping(base::BindOnce(&OnPong));
*** aside
IMPORTANT: If we want to receive the response, we must keep the
ping_responder
object alive until OnPong
is invoked. After all,
ping_responder
owns its message pipe endpoint. If it's destroyed then so is
the endpoint, and there will be nothing to receive the response message.
We're almost done! Of course, if everything were this easy, this document
wouldn't need to exist. We've taken the hard problem of sending a message from
a renderer process to the browser process, and transformed it into a problem
where we just need to take the receiver
object from above and pass it to the
browser process somehow where it can be turned into a Receiver
that dispatches
its received messages.
It's worth noting that PendingReceiver
s (and message pipe endpoints in general)
are just another type of object that can be freely sent over mojom messages.
The most common way to get a PendingReceiver
somewhere is to pass it as a
method argument on some other already-connected interface.
One such interface which we always have connected between a renderer's
RenderFrameImpl
and its corresponding RenderFrameHostImpl
in the browser
is
BrowserInterfaceBroker
.
This interface is a factory for acquiring other interfaces. Its GetInterface
method takes a GenericPendingReceiver
, which allows passing arbitrary
interface receivers.
interface BrowserInterfaceBroker {
GetInterface(mojo_base.mojom.GenericPendingReceiver receiver);
}
Since GenericPendingReceiver
can be implicitly constructed from any specific
PendingReceiver
, it can call this method with the receiver
object it created
earlier via BindNewPipeAndPassReceiver
:
RenderFrame* my_frame = GetMyFrame();
my_frame->GetBrowserInterfaceBroker().GetInterface(std::move(receiver));
This will transfer the PendingReceiver
endpoint to the browser process
where it will be received by the corresponding BrowserInterfaceBroker
implementation. More on that below.
Finally, we need a browser-side implementation of our PingResponder
interface.
#include "example/public/mojom/ping_responder.mojom.h"
class PingResponderImpl : example::mojom::PingResponder {
public:
explicit PingResponderImpl(mojo::PendingReceiver<example::mojom::PingResponder> receiver)
: receiver_(this, std::move(receiver)) {}
PingResponderImpl(const PingResponderImpl&) = delete;
PingResponderImpl& operator=(const PingResponderImpl&) = delete;
// example::mojom::PingResponder:
void Ping(PingCallback callback) override {
// Respond with a random 4, chosen by fair dice roll.
std::move(callback).Run(4);
}
private:
mojo::Receiver<example::mojom::PingResponder> receiver_;
};
RenderFrameHostImpl
owns an implementation of BrowserInterfaceBroker
.
When this implementation receives a GetInterface
method call, it calls
the handler previously registered for this specific interface.
// render_frame_host_impl.h
class RenderFrameHostImpl
...
void GetPingResponder(mojo::PendingReceiver<example::mojom::PingResponder> receiver);
...
private:
...
std::unique_ptr<PingResponderImpl> ping_responder_;
...
};
// render_frame_host_impl.cc
void RenderFrameHostImpl::GetPingResponder(
mojo::PendingReceiver<example::mojom::PingResponder> receiver) {
ping_responder_ = std::make_unique<PingResponderImpl>(std::move(receiver));
}
// browser_interface_binders.cc
void PopulateFrameBinders(RenderFrameHostImpl* host,
mojo::BinderMap* map) {
...
// Register the handler for PingResponder.
map->Add<example::mojom::PingResponder>(base::BindRepeating(
&RenderFrameHostImpl::GetPingResponder, base::Unretained(host)));
}
And we're done. This setup is sufficient to plumb a new interface connection between a renderer frame and its browser-side host object!
Assuming we kept our ping_responder
object alive in the renderer long enough,
we would eventually see its OnPong
callback invoked with the totally random
value of 4
, as defined by the browser-side implementation above.
The previous section only scratches the surface of how Mojo IPC is used in Chromium. While renderer-to-browser messaging is simple and possibly the most prevalent usage by sheer code volume, we are incrementally decomposing the codebase into a set of services with a bit more granularity than the traditional Content browser/renderer/gpu/utility process split.
A service is a self-contained library of code which implements one or more related features or behaviors and whose interaction with outside code is done exclusively through Mojo interface connections, typically brokered by the browser process.
Each service defines and implements a main Mojo interface which can be used by the browser to manage an instance of the service.
There are multiple steps typically involved to get a new service up and running in Chromium:
- Define the main service interface and implementation
- Hook up the implementation in out-of-process code
- Write some browser logic to launch a service process
This section walks through these steps with some brief explanations. For more thorough documentation of the concepts and APIs used herein, see the Mojo documentation.
Typically service definitions are placed in a services
directory, either at
the top level of the tree or within some subdirectory. In this example, we'll
define a new service for use by Chrome specifically, so we'll define it within
//chrome/services
.
We can create the following files. First some mojoms:
// src/chrome/services/math/public/mojom/math_service.mojom
module math.mojom;
interface MathService {
Divide(int32 dividend, int32 divisor) => (int32 quotient);
};
# src/chrome/services/math/public/mojom/BUILD.gn
import("//mojo/public/tools/bindings/mojom.gni")
mojom("mojom") {
sources = [
"math_service.mojom",
]
}
Then the actual MathService
implementation:
// src/chrome/services/math/math_service.h
#include "chrome/services/math/public/mojom/math_service.mojom.h"
namespace math {
class MathService : public mojom::MathService {
public:
explicit MathService(mojo::PendingReceiver<mojom::MathService> receiver);
MathService(const MathService&) = delete;
MathService& operator=(const MathService&) = delete;
~MathService() override;
private:
// mojom::MathService:
void Divide(int32_t dividend,
int32_t divisor,
DivideCallback callback) override;
mojo::Receiver<mojom::MathService> receiver_;
};
} // namespace math
// src/chrome/services/math/math_service.cc
#include "chrome/services/math/math_service.h"
namespace math {
MathService::MathService(mojo::PendingReceiver<mojom::MathService> receiver)
: receiver_(this, std::move(receiver)) {}
MathService::~MathService() = default;
void MathService::Divide(int32_t dividend,
int32_t divisor,
DivideCallback callback) {
// Respond with the quotient!
std::move(callback).Run(dividend / divisor);
}
} // namespace math
# src/chrome/services/math/BUILD.gn
source_set("math") {
sources = [
"math_service.cc",
"math_service.h",
]
deps = [
"//base",
"//chrome/services/math/public/mojom",
]
}
Now we have a fully defined MathService
implementation that we can make
available in- or out-of-process.
For an out-of-process Chrome service, we simply register a factory function
in //chrome/utility/services.cc
.
auto RunMathService(mojo::PendingReceiver<math::mojom::MathService> receiver) {
return std::make_unique<math::MathService>(std::move(receiver));
}
void RegisterMainThreadServices(mojo::ServiceFactory& services) {
// Existing services...
services.Add(RunFilePatcher);
services.Add(RunUnzipper);
// We add our own factory to this list
services.Add(RunMathService);
//...
With this done, it is now possible for the browser process to launch new out-of-process instances of MathService.
If you're running your service in-process, there's really nothing interesting left to do. You can instantiate the service implementation just like any other object, yet you can also talk to it via a Mojo Remote as if it were out-of-process.
To launch an out-of-process service instance after the hookup performed in the
previous section, use Content's
ServiceProcessHost
API:
mojo::Remote<math::mojom::MathService> math_service =
content::ServiceProcessHost::Launch<math::mojom::MathService>(
content::ServiceProcessHost::Options()
.WithDisplayName("Math!")
.Pass());
Except in the case of crashes, the launched process will live as long as
math_service
lives. As a corollary, you can force the process to be torn
down by destroying (or resetting) math_service
.
We can now perform an out-of-process division:
// NOTE: As a client, we do not have to wait for any acknowledgement or
// confirmation of a connection. We can start queueing messages immediately and
// they will be delivered as soon as the service is up and running.
math_service->Divide(
42, 6, base::BindOnce([](int32_t quotient) { LOG(INFO) << quotient; }));
*** aside
NOTE: To ensure the execution of the response callback, the
mojo::Remote<math::mojom::MathService>
object must be kept alive (see
this section
and this note from an earlier section).
All services must specify a sandbox. Ideally services will run inside the
kService
process sandbox unless they need access to operating system
resources. For services that need a custom sandbox, a new sandbox type must be
defined in consultation with [email protected].
The preferred way to define the sandbox for your interface is by specifying a
[ServiceSandbox=type]
attribute on your interface {}
in its .mojom
file:
import "sandbox/policy/mojom/sandbox.mojom"
[ServiceSandbox=sandbox.mojom.Sandbox.kService]
interface FakeService {
...
};
Valid values are those in
//sandbox/policy/mojom/sandbox.mojom
. Note
that the sandbox is only applied if the interface is launched
out-of-process using content::ServiceProcessHost::Launch()
.
As a last resort, dynamic or feature based mapping to an underlying platform
sandbox can be achieved but requires plumbing through ContentBrowserClient
(e.g. ShouldEnableNetworkServiceSandbox()
).
We define an explicit mojom interface with a persistent connection
between a renderer's frame object and the corresponding
RenderFrameHostImpl
in the browser process.
This interface is called
BrowserInterfaceBroker
and is fairly easy to work with: you add a new method on RenderFrameHostImpl
:
void RenderFrameHostImpl::GetGoatTeleporter(
mojo::PendingReceiver<magic::mojom::GoatTeleporter> receiver) {
goat_teleporter_receiver_.Bind(std::move(receiver));
}
and register this method in PopulateFrameBinders
function in browser_interface_binders.cc
,
which maps specific interfaces to their handlers in respective hosts:
// //content/browser/browser_interface_binders.cc
void PopulateFrameBinders(RenderFrameHostImpl* host,
mojo::BinderMap* map) {
...
map->Add<magic::mojom::GoatTeleporter>(base::BindRepeating(
&RenderFrameHostImpl::GetGoatTeleporter, base::Unretained(host)));
}
It's also possible to bind an interface on a different sequence by specifying a task runner:
// //content/browser/browser_interface_binders.cc
void PopulateFrameBinders(RenderFrameHostImpl* host,
mojo::BinderMap* map) {
...
map->Add<magic::mojom::GoatTeleporter>(base::BindRepeating(
&RenderFrameHostImpl::GetGoatTeleporter, base::Unretained(host)),
GetIOThreadTaskRunner({}));
}
Workers also have BrowserInterfaceBroker
connections between the renderer and
the corresponding remote implementation in the browser process. Adding new
worker-specific interfaces is similar to the steps detailed above for frames,
with the following differences:
- For Dedicated Workers, add a new method to
DedicatedWorkerHost
and register it inPopulateDedicatedWorkerBinders
- For Shared Workers, add a new method to
SharedWorkerHost
and register it inPopulateSharedWorkerBinders
- For Service Workers, add a new method to
ServiceWorkerHost
and register it inPopulateServiceWorkerBinders
Interfaces can also be added at the process level using the
BrowserInterfaceBroker
connection between the Blink Platform
object in the
renderer and the corresponding RenderProcessHost
object in the browser
process. This allows any thread (including frame and worker threads) in the
renderer to access the interface, but comes with additional overhead because
the BrowserInterfaceBroker
implementation used must be thread-safe. To add a
new process-level interface, add a new method to RenderProcessHostImpl
and
register it using a call to
AddUIThreadInterface
in
RenderProcessHostImpl::RegisterMojoInterfaces
.
On the renderer side, use
Platform::GetBrowserInterfaceBroker
to retrieve the corresponding BrowserInterfaceBroker
object to call
GetInterface
on.
For binding an embedder-specific document-scoped interface, override
ContentBrowserClient::RegisterBrowserInterfaceBindersForFrame()
and add the binders to the provided map.
*** aside
NOTE: if BrowserInterfaceBroker cannot find a binder for the requested
interface, it will call ReportNoBinderForInterface()
on the relevant
context host, which results in a ReportBadMessage()
call on the host's
receiver (one of the consequences is a termination of the renderer). To
avoid this crash in tests (when content_shell doesn't bind some
Chrome-specific interfaces, but the renderer requests them anyway),
use the
EmptyBinderForFrame
helper in browser_interface_binders.cc
. However, it is recommended
to have the renderer and browser sides consistent if possible.
For cases where the ordering of messages from different frames is important,
and when messages need to be ordered correctly with respect to the messages
implementing navigation, navigation-associated interfaces can be used.
Navigation-associated interfaces leverage connections from each frame to the
corresponding RenderFrameHostImpl
object and send messages from each
connection over the same FIFO pipe that's used for messages relating to
navigation. As a result, messages sent after a navigation are guaranteed to
arrive in the browser process after the navigation-related messages, and the
ordering of messages sent from different frames of the same document is
preserved as well.
To add a new navigation-associated interface, create a new method for
RenderFrameHostImpl
and register it with a call to
associated_registry_->AddInterface
in
RenderFrameHostImpl::SetUpMojoConnection
.
From the renderer, use
LocalFrame::GetRemoteNavigationAssociatedInterfaces
to get an object to call
GetInterface
on (this call is similar to
BrowserInterfaceBroker::GetInterface
except that it takes a
pending associated receiver
instead of a pending receiver).
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