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ACM Digital Library.js
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"lastUpdated": "2020-04-20 05:31:35"
}
/*
***** BEGIN LICENSE BLOCK *****
Copyright © 2019 Guy Aglionby
This file is part of Zotero.
Zotero is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Zotero is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Zotero. If not, see <http://www.gnu.org/licenses/>.
***** END LICENSE BLOCK *****
*/
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"DOI": "10.1145/258948.258973",
"ISBN": "9780897919180",
"abstractNote": "Fran (Functional Reactive Animation) is a collection of data types and functions for composing richly interactive, multimedia animations. The key ideas in Fran are its notions of behaviors and events. Behaviors are time-varying, reactive values, while events are sets of arbitrarily complex conditions, carrying possibly rich information. Most traditional values can be treated as behaviors, and when images are thus treated, they become animations. Although these notions are captured as data types rather than a programming language, we provide them with a denotational semantics, including a proper treatment of real time, to guide reasoning and implementation. A method to effectively and efficiently perform event detection using interval analysis is also described, which relies on the partial information structure on the domain of event times. Fran has been implemented in Hugs, yielding surprisingly good performance for an interpreter-based system. Several examples are given, including the ability to describe physical phenomena involving gravity, springs, velocity, acceleration, etc. using ordinary differential equations.",
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"pages": "263–273",
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"firstName": "Jason I.",
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"date": "September 18, 2014",
"DOI": "10.1145/2566617",
"ISSN": "2157-6904",
"abstractNote": "Peter Blau was one of the first to define a latent social space and utilize it to provide concrete hypotheses. Blau defines social structure via social “parameters” (constraints). Actors that are closer together (more homogenous) in this social parameter space are more likely to interact. One of Blau’s most important hypotheses resulting from this work was that the consolidation of parameters could lead to isolated social groups. For example, the consolidation of race and income might lead to segregation. In the present work, we use Foursquare data from New York City to explore evidence of homogeneity along certain social parameters and consolidation that breeds social isolation in communities of locations checked in to by similar users. More specifically, we first test the extent to which communities detected via Latent Dirichlet Allocation are homogenous across a set of four social constraints—racial homophily, income homophily, personal interest homophily and physical space. Using a bootstrapping approach, we find that 14 (of 20) communities are statistically, and all but one qualitatively, homogenous along one of these social constraints, showing the relevance of Blau’s latent space model in venue communities determined via user check-in behavior. We then consider the extent to which communities with consolidated parameters, those homogenous on more than one parameter, represent socially isolated populations. We find communities homogenous on multiple parameters, including a homosexual community and a “hipster” community, that show support for Blau’s hypothesis that consolidation breeds social isolation. We consider these results in the context of mediated communication, in particular in the context of self-representation on social media.",
"issue": "3",
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"journalAbbreviation": "ACM Trans. Intell. Syst. Technol.",
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"publicationTitle": "ACM Transactions on Intelligent Systems and Technology",
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"lastName": "Adrion",
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"abstractNote": "This organizational history relates the role of the National Science Foundation (NSF) in the development of modern computing. Drawing upon new and existing oral histories, extensive use of NSF documents, and the experience of two of the authors as senior managers, this book describes how NSF's programmatic activities originated and evolved to become the primary source of funding for fundamental research in computing and information technologies. The book traces how NSF's support has provided facilities and education for computing usage by all scientific disciplines, aided in institution and professional community building, supported fundamental research in computer science and allied disciplines, and led the efforts to broaden participation in computing by all segments of society. Today, the research and infrastructure facilitated by NSF computing programs are significant economic drivers of American society and industry. For example, NSF supported work that led to the first widelyused web browser, Netscape; sponsored the creation of algorithms at the core of the Google search engine; facilitated the growth of the public Internet; and funded research on the scientific basis for countless other applications and technologies. NSF has advanced the development of human capital and ideas for future advances in computing and its applications. This account is the first comprehensive coverage of NSF's role in the extraordinary growth and expansion of modern computing and its use. It will appeal to historians of computing, policy makers and leaders in government and academia, and individuals interested in the history and development of computing and the NSF.",
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"abstractNote": "The current interaction paradigm to access the mobile web forces people who are blind to hold out their phone at all times, thus increasing the risk for the device to fall or be robbed. Moreover, such continuous, two-handed interaction on a small screen hampers the ability of people who are blind to keep their hands free to control aiding devices (e.g., cane) or touch objects nearby, especially on-the-go. To investigate alternative paradigms, we are exploring and reifying strategies for \"screenless access\": a browsing approach that enables users to interact touch-free with aural navigation architectures using one-handed, in-air gestures recognized by an off-the-shelf armband. In this article, we summarize key highlights from an exploratory study with ten participants who are blind or visually impaired who experienced our screenless access prototype. We observed proficient navigation performance after basic training, users conceptual fit with a screen-free paradigm, and low levels of cognitive load, notwithstanding the errors and limits of the design and system proposed. The full paper appeared in W4A2018 [1].",
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