-
Notifications
You must be signed in to change notification settings - Fork 300
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
iOS > accelerometer.cs not implemented; default MG implementation laggy #25
Comments
#region File Description #region Using Statements #endregion namespace Platformer2D
#if IPHONE #if WINDOWS_PHONE
#if IPHONE
#if WINDOWS_PHONE
#if IPHONE #if WINDOWS_PHONE
#endif
} |
This issue needs raising against the main MonoGame project, it's not a sample specific issue. Can you please close this issue and re raise it on the MonoGame project GitHub |
Any update @gomski did you create an issue in the main MG repo? if so can we close this issue? |
The current implementation of the acceleroment.cs is only working on windows phones. I have used the default way of implementing accelerometer but doing it this way the accelero data becomes very laggy after a minute or so. I switched to th Xamarin implementation of the accelerometer and it was working fine on my iPad. Maybe it would be useful to implement the accelero abstraction for iOS in MG according to http://developer.xamarin.com/recipes/ios/input/accelerometer/use_coremotion_with_accelerometer/
The text was updated successfully, but these errors were encountered: