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In lighting override, we reset lighting for each part and then add all dynamic lights as tables for rendering the part
What if we allowed to specify, which lights should be added to every specific part?
E.g.
T.Parts = { ... part_id = { pos = ..., ..., lights = {1, 2}, } ... },
This could benefit the game in several ways
optimisation - we could make the controls lit by only one of the lights (the main one) and reduce the lag
this could allow to use more than 3 dlights per TARDIS for instance, have separate lights for corridors
The text was updated successfully, but these errors were encountered:
As mentioned in Discord, I think this could be really really useful for both performance and max light counts as you say. Definitely a good idea!
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In lighting override, we reset lighting for each part and then add all dynamic lights as tables for rendering the part
What if we allowed to specify, which lights should be added to every specific part?
E.g.
This could benefit the game in several ways
optimisation - we could make the controls lit by only one of the lights (the main one) and reduce the lag
this could allow to use more than 3 dlights per TARDIS
for instance, have separate lights for corridors
The text was updated successfully, but these errors were encountered: