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Cache interior spawn positions & optimise search algorythm #1063
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We could cache interior positions for a particular interior size yes, I think trying to deviate from that though could get complicated and potentially buggy. That said, what if it spawns in a bad place? We can't always detect this programmatically so caching/saving these positions could be bad. Right now, they can just re-roll the dice by respawning it. |
We could add some way to mark a bad interior position as well |
The obvious downside is people not knowing about the "bad position" button |
The problem with an off-by-default setting though is that barely anyone will know about that too and you must question if it is worth the development effort at that point. I'd love to see faster spawning but I am not sure how we can effectively solve this problem. |
I've been considering this one for a while now
Interior spawning freezes the game even with the use of subroutines
I was wondering whether with the new (rectangle) way of specifying interior size we could save a number of found interior positions per each map to reduce the search time
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