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I'm looking through example code and the sdk, but I can't find any information on what bin data the ShowMessage() websocket message is supported by the Holoplay service.
I've seen jpeg & png's sent, but does the data need to be compressed? (Can I send raw RGB?)
Maybe there's code somewhere for the websocket server I can't see?
The text was updated successfully, but these errors were encountered:
I'm looking through example code and the sdk, but I can't find any information on what
bin
data theShowMessage()
websocket message is supported by the Holoplay service.I've seen jpeg & png's sent, but does the data need to be compressed? (Can I send raw RGB?)
Maybe there's code somewhere for the websocket server I can't see?
The text was updated successfully, but these errors were encountered: