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Pathfinder: Smoothing #28

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persn opened this issue Sep 17, 2016 · 1 comment
Open

Pathfinder: Smoothing #28

persn opened this issue Sep 17, 2016 · 1 comment

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@persn
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persn commented Sep 17, 2016

The paths made by the pathfinder are incredibly rough and unnatural, essentially the problem is that it works on a granular level. We should look into applying a post processing smoothing algorithm to the paths made by our pathfinder.

@persn persn added this to the v0.2.0 milestone Mar 17, 2017
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persn commented Nov 19, 2017

Consider using Theta* as a pathfinder algorithm to get smooth paths, Theta* is essentially a A* variant that weights smooth paths, so if it works it would be perfect for us to solve this problem with minimum effort. http://lapinozz.github.io/learning/2016/06/07/lazy-theta-star-pathfinding.html

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