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There was nothing I hated more as a kid than accidentally clicking through dialogue. I always thought that the right mouse button should act as an undo or back button. (That wouldn't have any affect on spoken dialogue, just written).
The text was updated successfully, but these errors were encountered:
I agree, this is a common frustration for me as well. But perhaps a simpler alternative would suffice -- a "journal" or "quest log" that tracks all displayed text, which can be displayed by selecting an option in the HUD..?
This has the benefit of being able to go back much further and remind oneself of context, etc.
There was nothing I hated more as a kid than accidentally clicking through dialogue. I always thought that the right mouse button should act as an undo or back button. (That wouldn't have any affect on spoken dialogue, just written).
The text was updated successfully, but these errors were encountered: