You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Wanted: An Asset Manager that eliminates our current practice of hard-coding asset file names. Furthermore, I'd appreciate if we didn't resort to a single json file of file names.
Maybe a separate library which generates code against an asset directory using t4 templates?
The text was updated successfully, but these errors were encountered:
The MonoGame Content Pipeline tool supports add-ons, but I'm unsure if we can use that for this purpose. If we could make the pipeline generate a code file, xml, json or whatever with our data it would be neat I think. Either way, anyone researching this issue should probably get familiar with the pipeline tool.
robertkety
changed the title
Alternative for hard-coding asset file names
[General] Alternative for hard-coding asset file names
Mar 25, 2017
Wanted: An Asset Manager that eliminates our current practice of hard-coding asset file names. Furthermore, I'd appreciate if we didn't resort to a single json file of file names.
Maybe a separate library which generates code against an asset directory using t4 templates?
The text was updated successfully, but these errors were encountered: