- add level to npc/item input (20ab4eb)
- allow database override uri (d6bcd77)
- fix null accessor (c6754a5)
- show level in small sprites (9426748)
- add url deep linking for editor tables (5de68ae)
- make trait scrolls bind properly if they're holiday (2887c14)
- preliminary implementation of dynamic event chains (50722b1)
- Release Patch 1.7.13 (7c4c9bd)
- start/end message are not technically required for events (a5d16b7)
- Sync version (094064e)
- add more logging for mod test (df9f338)
- add potency calculator to spells (8ad7ad1)
- Release Patch 1.7.12 (f5d150e)
- Sync version (b1e5d34)
- fix autogenerated content to start at the first level for the trait, rather than 5 (3d09fd7)
- Release Patch 1.7.11 (e606029)
- Sync version (f9990ed)
- add more prop validation for map objects (2e3b5d2)
- add teleport validation for maps (8493388)
- add validation service to abstract getting errors/etc (65f522e)
- Release Patch 1.7.10 (4ddc023)
- Sync version (846691d)
- improve stuff by using childProcess.spawn instead of execSync (2be90cd)
- Release Patch 1.7.8 (a328010)
- Sync version (25cf472)
- add better logging (acf15fd)
- allow macros sometimes in spell picker (af5af2e)
- Release Patch 1.7.7 (b0f5401)
- Sync version (a89e730)
- typo (4a2cd4e)
- add dialog validators (56e37f0)
- add upgrades to pinpointer (04b4726)
- CR metadata includes class/type and now does calculations in the npc section (dca8128)
- Release Patch 1.7.6 (e75cec5)
- Sync version (19515b5)
- fix pinpoint to utilize STEM->creaturesSummoned (b1c6421)
- Release Patch 1.7.5 (e6121e2)
- Sync version (377ad2b)
- fix map input, startup error, visual errors with test modal (73c87bf)
- Release Patch 1.7.3 (81e83a7)
- show last update for content in web modkit (9a11471)
- Sync version (4c8df06)
- add dropdown for spawn map on test mod page (f082e6f)
- closes #29 (bbe6f72), closes #29
- ensure map dir exists, I guess (99a2ac4)
- fix build (9c1bd1b)
- Release Patch 1.7.2 (4f6189f)
- support additive imports (2e46f21)
- Sync version (e63afe5)
- add achievement editor, fix other bugs (b7e73df)
- fix for validation spawner properties with some map edge cases (c4a6ed6)
- fix visual issue on spawner tab (5d3da80)
- Release Minor 1.7.0 (a9bdcbf)
- Sync version (ca75060)
- Release Patch 1.6.20 (5b7a941)
- Sync version (0395a65)
- fix(npc): copydrop should have a prefix (ca6b93f)
- ignore holiday items when doing max resistance report (bf2cb1c)
- Release Patch 1.6.19 (d5461c1)
- Sync version (4c0121c)
- add report to check max prot per level (a1dbc81)
- effect input should include spells with no effects, too (dc0fb44)
- Release Patch 1.6.18 (2c3e7ca)
- support shared navigation urls/etc for easier debugging and sharing (2391473)
- Sync version (c2254eb)
- Release Patch 1.6.15 (16b1216)
- set skill level when loading npc page (0073419)
- Sync version (db12379)
- fix naming, make query service able to write back (b8d56da)
- fix spell calc for spells that are static (34ae332)
- Release Patch 1.6.14 (d78ca2d)
- Sync version (2e0d746)
- add spell flag to only target caster (e22a699)
- Release Patch 1.6.12 (df51571)
- Sync version (8caa867)
- don't lowercase types or assume anything about them. fix auto-weapon-skill selector to be lowercase (b539329)
- rair server should not be required to export a mod (d37ff5c)
- Release Patch 1.6.10 (e2141b5)
- support sprite-changing effects (a297551)
- Sync version (c43ad7e)
- better handling of version string sending (155aceb)
- Release Patch 1.6.7 (6b3c1eb)
- store resources in a common dir, not with the app (6039e69)
- Sync version (7918293)
- add postversion script (8c366b2)
- Release Patch 1.6.5 (2f00b70)
- Sync version (4b2e54f)
- Sync version (0567ffe)
- Release Patch 1.6.3 (930f527)
- Release Patch 1.6.1 (a209d59)
- swap traits when using the editor if it exists in the tree to make it more usable. (1dde4e5)
- fix ANNOYING SCROLL JANK in core editors (9170040)
- fix build (ae3b386)
- stem lookup tool (6195723)
- support _npconly in stem to allow a blank entry to be saved, so it can be selected and used (b6d420f)
- fix stat selector for scale (cf878ac)
- add stem schema. stem validation. stem awkward properties validation. (066cfb7)
- fix trait scroll generator (dcedee8)
- make default route the default. not /home. (b5a1dba)
- support linked effect for spells (c0f2cb3)
- support scaling spell effect durations in the editor (75eefa8)
- support validating trait trees (7883d35)
- support validating trait trees (db8936a)
- fix icon borders for trait picker (b08f3ad)
- add angularonly build (6bc3ca0)
- add shims for web (d09a40d)
- add validation for map helditems and peddle items (ad0b750)
- fix icon (dcbe9f4)
- fix track by for trait trees (50525f9)
- add stat range analysis (19a3873)
- add validations for class items and held items (047383c)
- add weapon tool for damage calculation checking (983f088)
- better analysis interface (548fc1d)
- better hash/analyze (9b9af62)
- fix not saving table filters for dialogs and droptables (6675774)
- improve lore gen, error reporting loop, ensure_maps plurality (9b62ec2)
- make magic reports work (0e78d07)
- mod validations: check layers, and make sure bgms exist (d70d15d)
- pinpoint uses baseclass checks now (881f83d)
- remove extraneous json() usages (6ee29fc)
- requireHeld can be pinpointed (ea56c35)
- support peddleitem for validate/pinpoint (4561456)
- Remove forced entrypoint (f502a54)
- closes #74 (9a24070), closes #74
- closes #75 (fdab724), closes #75
- closes #76 (9fe8da5), closes #76
- fix build (642a4f3)
- #47 (bdc20c7), closes #47
- #47 (adf76de), closes #47
- add TEM to STEM editor, #47 (498fd59), closes #47
- closes #63 (23f2850), closes #63
- closes #66 (4a2b843), closes #66
- closes #69 (567be7e), closes #69
- closes #70 (312b6f2), closes #70
- closes #71 (ddafe71), closes #71
- closes #72 (a50b11c), closes #72
- closes #73 (0567691), closes #73
- edit stat object refactor (c6b1d66)
- hopefully fix build (4f1fce8)
- merge in defaults when doing an edit (134917f)
- Rework all inputs to use STEM instead of json() (ca2a028)
- add core content editor (c009374)
- closes #65 (757e9e8), closes #65
- fix a very awkward issue where canceling editing would not reset the fact that you were editing (5905f03)
- actually fix build for realz yo (439535c)
- #18 (16ab241), closes #18
- #18 (be3309e), closes #18
- #44 (ecc6d74), closes #44
- #44 (3f7a4d6), closes #44
- #44 (0b56ec2), closes #44
- 2 pages of npc. fixes to various components (41f9dea)
- actually fix build (fc757d2)
- add base editor component, stat input, item swap utilities (4aa8cd5)
- add base effect editor (8ca63f8)
- add missing icons (7f19b1d)
- add mod validation. closes #4 (7a35ed9), closes #4
- add npc sprite validation (bf8528f)
- Add tailwind (1a756cb)
- added ag-grid, stuff works. (296f426)
- adjst builds (6aa346e)
- asdf (2eba1e4)
- autogenerate rune/lore, #44 (4c2f00d), closes #44
- back up mod before stripping ids, whoops! (fc66877)
- better handling of map creator (0dda47a)
- better validation setup. closes #24 (b106e43), closes #24
- cleanup for validations, etc (6dfcb41)
- clone data when doing editing, too (ebd0b00)
- closes #10 (4204940), closes #10
- closes #11. add ids to everything for easier editor experience. add debug view so json blobs can exi (cb37e5d), closes #11
- closes #12 (d0de684), closes #12
- closes #13 (0d63b9a), closes #13
- closes #14 (c9a3dcb), closes #14
- closes #15 (94170ca), closes #15
- closes #16 (19e20c4), closes #16
- closes #17 (64a36db), closes #17
- closes #18 (b5319a4), closes #18
- closes #19 (7b999ab), closes #19
- closes #20 (325894c), closes #20
- closes #21 (68c5359), closes #21
- closes #22 (ff97d6e), closes #22
- closes #23 (9464a2e), closes #23
- closes #26 (23847ab), closes #26
- closes #27 (959111b), closes #27
- closes #28 (39edd23), closes #28
- closes #31 (172dddc), closes #31
- closes #32 (d5e7091), closes #32
- closes #33 (b979c7d), closes #33
- closes #34 (3dcd3d7), closes #34
- closes #35 (4754e44), closes #35
- closes #36 (a0e27e1), closes #36
- closes #37 (eaf03a8), closes #37
- closes #38 (1d5be07), closes #38
- closes #39 (05ed207), closes #39
- closes #41 (4497730), closes #41
- closes #42 (567fd45), closes #42
- closes #43 (6dbc76f), closes #43
- closes #48 (e42d539), closes #48
- closes #49 (baeeab8), closes #49
- closes #5 (86f2d7e), closes #5
- closes #51 (239785e), closes #51
- closes #52 (95de2d3), closes #52
- closes #53 (d5e3d64), closes #53
- closes #54 (5696494), closes #54
- closes #56 (766cd5f), closes #56
- closes #57 (e75de34), closes #57
- closes #58 (ce4f373), closes #58
- closes #7 (12cf568), closes #7
- closes #8 (7035ca4), closes #8
- do not strip ids when exporting mod (7cadaa1)
- finalize exports. closes #3 (302393a), closes #3
- finish core stats tab for items (9590aa8)
- finish item editor (aa98482)
- finish tab 2 for items (9d9a116)
- fix build (058aa39)
- fix build (0ac5c38)
- fix build (6d49a7a)
- fix build (82090df)
- fix build (2fe40bf)
- fix build (b24cd6e)
- fix build? (6e6c9c2)
- fix effect searching (261f9d4)
- fix lint (72b197c)
- fixes (7ce53a8)
- fixes (384a318)
- improve effect picker (4b3c916)
- improve effect picker (8067c2a)
- Initial commit (9c133e0)
- initial commits (bebdc24)
- lint fix (6729f98)
- lint fix (9365f2d)
- move animation (1ddba20)
- move attribute and mood to the top of the effect selector (bfdff8f)
- move exporter to frontend. closes #25 (b3a0b69), closes #25
- porting backend functionality, interfaces, etc (d126f09)
- really fix build (00c8abe)
- remove _itemRef requirement (0799d35)
- Remove unnecessary assertion (1de4cf3)
- slight changes (ff2d93e)
- start core work (ef2276d)
- support all existing content (98e0318)
- support quest renaming (d1de149)
- ui fixes, enable copy button on more interfaces (46f13b7)
- update anuglar, remove deps (4eeee91)
- update dialogs and item validation (6a25a93)
- Validation for non-existent things. better logging on delete/edit/new (2d474b4)
- Validation improvements to reduce noise (5194be9)