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the visibility graph implemented in visibility.cpp does not handle wall obstacles (only bots as circles for now). it also does not handle ball as obstacle correctly; when bot needs to go on the other side of the ball, the path generated always collides with the ball.
The text was updated successfully, but these errors were encountered:
the visibility graph implemented in visibility.cpp does not handle wall obstacles (only bots as circles for now). it also does not handle ball as obstacle correctly; when bot needs to go on the other side of the ball, the path generated always collides with the ball.
The text was updated successfully, but these errors were encountered: