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UG_BTN.inc
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UG_BTN.inc
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(*
unit UG_BTN;
interface
implementation
*)
const
{$ifdef USE_COLOR_RGB888}
pal_button_pressed: array [0..11] of UG_COLOR =
($646464, $646464, $646464, $646464, (* Frame 0 *)
$A0A0A0, $A0A0A0, $A0A0A0, $A0A0A0, (* Frame 1 *)
$F0F0F0, $F0F0F0, $F0F0F0, $F0F0F0); (* Frame 2 *)
pal_button_released: array [0..11] of UG_COLOR =
($646464, $646464, $646464, $646464, (* Frame 0 *)
$FFFFFF, $FFFFFF, $696969, $696969, (* Frame 1 *)
$E3E3E3, $E3E3E3, $A0A0A0, $A0A0A0); (* Frame 2 *)
{$endif}
{$ifdef USE_COLOR_RGB565}
pal_button_pressed: array [0..11] of UG_COLOR =
($632C, $632C, $632C, $632C, $9D13, $9D13, $9D13, $9D13, $EF7D, $EF7D, $EF7D, $EF7D);
pal_button_released: array [0..11] of UG_COLOR =
($632C, $632C, $632C, $632C, $FFFF, $FFFF, $6B4D, $6B4D, $E71C, $E71C, $9D13, $9D13);
{$endif}
procedure _UG_ButtonUpdate(wnd: PUG_WINDOW; obj: PUG_OBJECT);
var
btn: PUG_BUTTON;
a: UG_AREA;
txt: UG_TEXT;
d: UG_U8;
begin
(* Get object-specific data *)
btn := PUG_BUTTON(obj^.Data);
(* -------------------------------------------------- *)
(* Object touch section *)
(* -------------------------------------------------- *)
if (obj^.touch_state and OBJ_TOUCH_STATE_CHANGED) <> 0 then
begin
(* Handle 'click' event *)
if (obj^.touch_state and OBJ_TOUCH_STATE_CLICK_ON_OBJECT) <> 0 then
begin
obj^.event := BTN_EVENT_CLICKED;
obj^.state := obj^.state or OBJ_STATE_UPDATE;
end;
(* Is the button pressed down? *)
if (obj^.touch_state and OBJ_TOUCH_STATE_PRESSED_ON_OBJECT) <> 0 then
begin
btn^.state := btn^.state or BTN_STATE_PRESSED;
obj^.state := obj^.state or OBJ_STATE_UPDATE;
obj^.event := OBJ_EVENT_PRESSED;
end
else
(* Can we release the button? *)
if (btn^.state and BTN_STATE_PRESSED) <> 0 then
begin
btn^.state := btn^.state and (not BTN_STATE_PRESSED);
obj^.state := obj^.state or OBJ_STATE_UPDATE;
obj^.event := OBJ_EVENT_RELEASED;
end;
obj^.touch_state := obj^.touch_state and (not OBJ_TOUCH_STATE_CHANGED);
end;
(* -------------------------------------------------- *)
(* Object update section *)
(* -------------------------------------------------- *)
if (obj^.state and OBJ_STATE_UPDATE) <> 0 then
begin
if (obj^.state and OBJ_STATE_VISIBLE) <> 0 then
begin
(* Full redraw necessary? *)
if ((obj^.state and OBJ_STATE_REDRAW) <> 0) or
((btn^.state and BTN_STATE_ALWAYS_REDRAW) <> 0) then
begin
UG_WindowGetArea(wnd^, a);
obj^.a_abs.xs := obj^.a_rel.xs + a.xs;
obj^.a_abs.ys := obj^.a_rel.ys + a.ys;
obj^.a_abs.xe := obj^.a_rel.xe + a.xs;
obj^.a_abs.ye := obj^.a_rel.ye + a.ys;
if (obj^.a_abs.ye > wnd^.ye) or (obj^.a_abs.xe > wnd^.xe) then
exit;
{$ifdef USE_PRERENDER_EVENT}
_UG_SendObjectPrerenderEvent(wnd, obj);
{$endif}
(* 3D or 2D style? *)
if (btn^.style and BTN_STYLE_3D) <> 0 then
d := 3
else
d := 1;
txt.bc := btn^.bc;
txt.fc := btn^.fc;
if (btn^.state and BTN_STATE_PRESSED) <> 0 then
begin
(* "toggle" style? *)
if (btn^.style and BTN_STYLE_TOGGLE_COLORS) <> 0 then
begin
(* Swap colors *)
txt.bc := btn^.fc;
txt.fc := btn^.bc;
end
else
(* Use alternate colors? *)
if (btn^.style and BTN_STYLE_USE_ALTERNATE_COLORS) <> 0 then
begin
txt.bc := btn^.abc;
txt.fc := btn^.afc;
end;
end;
if (btn^.style and BTN_STYLE_NO_FILL) = 0 then
UG_FillFrame(obj^.a_abs.xs + d, obj^.a_abs.ys + d, obj^.a_abs.xe -
d, obj^.a_abs.ye - d, txt.bc);
(* Draw button text *)
txt.a.xs := obj^.a_abs.xs + d;
txt.a.ys := obj^.a_abs.ys + d;
txt.a.xe := obj^.a_abs.xe - d;
txt.a.ye := obj^.a_abs.ye - d;
txt.align := btn^.align;
txt.font := btn^.font;
txt.h_space := 2;
txt.v_space := 2;
txt.str := btn^.str;
_UG_PutText(txt);
obj^.state := obj^.state and (not OBJ_STATE_REDRAW);
{$ifdef USE_POSTRENDER_EVENT}
_UG_SendObjectPostrenderEvent(wnd, obj);
{$endif}
end;
(* Draw button frame *)
if (btn^.style and BTN_STYLE_NO_BORDERS) = 0 then
if (btn^.style and BTN_STYLE_3D) <> 0 then
(* 3D *)
if (btn^.state and BTN_STATE_PRESSED) <> 0 then
_UG_DrawObjectFrame(obj^.a_abs.xs, obj^.a_abs.ys, obj^.a_abs.xe,
obj^.a_abs.ye, @pal_button_pressed)
else
_UG_DrawObjectFrame(obj^.a_abs.xs, obj^.a_abs.ys, obj^.a_abs.xe,
obj^.a_abs.ye, @pal_button_released)
else
(* 2D *)
if (btn^.state and BTN_STATE_PRESSED) <> 0 then
UG_DrawFrame(obj^.a_abs.xs, obj^.a_abs.ys, obj^.a_abs.xe,
obj^.a_abs.ye, btn^.abc)
else
UG_DrawFrame(obj^.a_abs.xs, obj^.a_abs.ys, obj^.a_abs.xe, obj^.a_abs.ye,
btn^.afc);
end
else
if (btn^.style and BTN_STYLE_NO_FILL) = 0 then
UG_FillFrame(obj^.a_abs.xs, obj^.a_abs.ys, obj^.a_abs.xe, obj^.a_abs.ye, wnd^.bc);
obj^.state := obj^.state and (not OBJ_STATE_UPDATE);
end;
end;
function UG_ButtonCreate(const wnd: UG_WINDOW; var btn: UG_BUTTON;
id: UG_U8; xs, ys: UG_S16; xe, ye: UG_S16): UG_RESULT;
var
obj: PUG_OBJECT;
begin
obj := _UG_GetFreeObject(wnd);
if obj = nil then
begin
UG_ButtonCreate := RESULT_FAIL;
exit;
end;
(* Initialize object-specific parameters *)
btn.state := BTN_STATE_RELEASED;
btn.bc := wnd.bc;
btn.fc := wnd.fc;
btn.abc := wnd.bc;
btn.afc := wnd.fc;
btn.style := BTN_STYLE_3D;
btn.align := ALIGN_CENTER;
if gui <> nil then
btn.font := @(gui^.font)
else
btn.font := nil;
btn.str := '-';
(* Initialize standard object parameters *)
obj^.update := _UG_ButtonUpdate;
obj^.touch_state := OBJ_TOUCH_STATE_INIT;
obj^.otype := OBJ_TYPE_BUTTON;
obj^.event := OBJ_EVENT_NONE;
obj^.a_rel.xs := xs;
obj^.a_rel.ys := ys;
obj^.a_rel.xe := xe;
obj^.a_rel.ye := ye;
obj^.a_abs.xs := -1;
obj^.a_abs.ys := -1;
obj^.a_abs.xe := -1;
obj^.a_abs.ye := -1;
obj^.id := id;
obj^.state := obj^.state or (OBJ_STATE_VISIBLE or OBJ_STATE_REDRAW or
OBJ_STATE_VALID or OBJ_STATE_TOUCH_ENABLE);
obj^.Data := @btn;
(* Update function: Do your thing! *)
obj^.state := obj^.state and (not OBJ_STATE_FREE);
UG_ButtonCreate := RESULT_OK;
end;
function UG_ButtonDelete(const wnd: UG_WINDOW; id: UG_U8): UG_RESULT;
begin
UG_ButtonDelete := _UG_DeleteObject(wnd, OBJ_TYPE_BUTTON, id);
end;
function UG_ButtonShow(const wnd: UG_WINDOW; id: UG_U8): UG_RESULT;
var
obj: PUG_OBJECT;
begin
obj := _UG_SearchObject(wnd, OBJ_TYPE_BUTTON, id);
if obj <> nil then
begin
obj^.state := obj^.state or (OBJ_STATE_VISIBLE or OBJ_STATE_UPDATE or
OBJ_STATE_REDRAW);
UG_ButtonShow := RESULT_OK;
end
else
UG_ButtonShow := RESULT_FAIL;
end;
function UG_ButtonHide(const wnd: UG_WINDOW; id: UG_U8): UG_RESULT;
var
obj: PUG_OBJECT;
btn: PUG_BUTTON;
begin
obj := _UG_SearchObject(wnd, OBJ_TYPE_BUTTON, id);
if obj <> nil then
begin
btn := PUG_BUTTON(obj^.Data);
btn^.state := btn^.state and (not BTN_STATE_PRESSED);
obj^.touch_state := OBJ_TOUCH_STATE_INIT;
obj^.event := OBJ_EVENT_NONE;
obj^.state := obj^.state and (not OBJ_STATE_VISIBLE);
obj^.state := obj^.state or OBJ_STATE_UPDATE;
UG_ButtonHide := RESULT_OK;
end
else
UG_ButtonHide := RESULT_FAIL;
end;
(* Button setters *)
function UG_ButtonSetForeColor(const wnd: UG_WINDOW; id: UG_U8;
fc: UG_COLOR): UG_RESULT;
var
obj: PUG_OBJECT;
btn: PUG_BUTTON;
begin
obj := _UG_SearchObject(wnd, OBJ_TYPE_BUTTON, id);
if obj <> nil then
begin
btn := PUG_BUTTON(obj^.Data);
btn^.fc := fc;
obj^.state := obj^.state or (OBJ_STATE_UPDATE or OBJ_STATE_REDRAW);
UG_ButtonSetForeColor := RESULT_OK;
end
else
UG_ButtonSetForeColor := RESULT_FAIL;
end;
function UG_ButtonSetBackColor(const wnd: UG_WINDOW; id: UG_U8;
bc: UG_COLOR): UG_RESULT;
var
obj: PUG_OBJECT;
btn: PUG_BUTTON;
begin
obj := _UG_SearchObject(wnd, OBJ_TYPE_BUTTON, id);
if obj <> nil then
begin
btn := PUG_BUTTON(obj^.Data);
btn^.bc := bc;
obj^.state := obj^.state or (OBJ_STATE_UPDATE or OBJ_STATE_REDRAW);
UG_ButtonSetBackColor := RESULT_OK;
end
else
UG_ButtonSetBackColor := RESULT_FAIL;
end;
function UG_ButtonSetAlternateForeColor(const wnd: UG_WINDOW; id: UG_U8;
afc: UG_COLOR): UG_RESULT;
var
obj: PUG_OBJECT;
btn: PUG_BUTTON;
begin
obj := _UG_SearchObject(wnd, OBJ_TYPE_BUTTON, id);
if obj <> nil then
begin
btn := PUG_BUTTON(obj^.Data);
btn^.afc := afc;
obj^.state := obj^.state or (OBJ_STATE_UPDATE or OBJ_STATE_REDRAW);
UG_ButtonSetAlternateForeColor := RESULT_OK;
end
else
UG_ButtonSetAlternateForeColor := RESULT_FAIL;
end;
function UG_ButtonSetAlternateBackColor(const wnd: UG_WINDOW; id: UG_U8;
abc: UG_COLOR): UG_RESULT;
var
obj: PUG_OBJECT;
btn: PUG_BUTTON;
begin
obj := _UG_SearchObject(wnd, OBJ_TYPE_BUTTON, id);
if obj <> nil then
begin
btn := PUG_BUTTON(obj^.Data);
btn^.abc := abc;
obj^.state := obj^.state or (OBJ_STATE_UPDATE or OBJ_STATE_REDRAW);
UG_ButtonSetAlternateBackColor := RESULT_OK;
end
else
UG_ButtonSetAlternateBackColor := RESULT_FAIL;
end;
function UG_ButtonSetText(const wnd: UG_WINDOW; id: UG_U8; str: PChar): UG_RESULT;
var
obj: PUG_OBJECT;
btn: PUG_BUTTON;
begin
obj := _UG_SearchObject(wnd, OBJ_TYPE_BUTTON, id);
if obj <> nil then
begin
btn := PUG_BUTTON(obj^.Data);
btn^.str := str;
obj^.state := obj^.state or (OBJ_STATE_UPDATE or OBJ_STATE_REDRAW);
UG_ButtonSetText := RESULT_OK;
end
else
UG_ButtonSetText := RESULT_FAIL;
end;
function UG_ButtonSetFont(const wnd: UG_WINDOW; id: UG_U8; font: PUG_FONT): UG_RESULT;
var
obj: PUG_OBJECT;
btn: PUG_BUTTON;
begin
obj := _UG_SearchObject(wnd, OBJ_TYPE_BUTTON, id);
if obj <> nil then
begin
btn := PUG_BUTTON(obj^.Data);
btn^.font := font;
obj^.state := obj^.state or (OBJ_STATE_UPDATE or OBJ_STATE_REDRAW);
UG_ButtonSetFont := RESULT_OK;
end
else
UG_ButtonSetFont := RESULT_FAIL;
end;
function UG_ButtonSetStyle(const wnd: UG_WINDOW; id: UG_U8; style: UG_U8): UG_RESULT;
var
obj: PUG_OBJECT;
btn: PUG_BUTTON;
begin
obj := _UG_SearchObject(wnd, OBJ_TYPE_BUTTON, id);
if obj <> nil then
begin
btn := PUG_BUTTON(obj^.Data);
(* Select color scheme *)
btn^.style := btn^.style and
(not (BTN_STYLE_USE_ALTERNATE_COLORS or BTN_STYLE_TOGGLE_COLORS or
BTN_STYLE_NO_BORDERS or BTN_STYLE_NO_FILL));
btn^.state := btn^.state or BTN_STATE_ALWAYS_REDRAW;
if (style and BTN_STYLE_NO_BORDERS) <> 0 then
btn^.style := btn^.style or BTN_STYLE_NO_BORDERS;
if (style and BTN_STYLE_NO_FILL) <> 0 then
btn^.style := btn^.style or BTN_STYLE_NO_FILL;
(* ! CHECK IF LOGIC ! *)
if (style and BTN_STYLE_TOGGLE_COLORS) <> 0 then
btn^.style := btn^.style or BTN_STYLE_TOGGLE_COLORS
else
if (style and BTN_STYLE_USE_ALTERNATE_COLORS) <> 0 then
btn^.style := btn^.style or BTN_STYLE_USE_ALTERNATE_COLORS
else
btn^.state := btn^.state and (not BTN_STATE_ALWAYS_REDRAW);
(* 3D or 2D *)
if (style and BTN_STYLE_3D) <> 0 then
btn^.style := btn^.style or BTN_STYLE_3D
else
btn^.style := btn^.style and (not BTN_STYLE_3D);
obj^.state := obj^.state or (OBJ_STATE_UPDATE or OBJ_STATE_REDRAW);
UG_ButtonSetStyle := RESULT_OK;
end
else
UG_ButtonSetStyle := RESULT_FAIL;
end;
function UG_ButtonSetHSpace(const wnd: UG_WINDOW; id: UG_U8; hs: UG_S8): UG_RESULT;
var
obj: PUG_OBJECT;
btn: PUG_BUTTON;
begin
obj := _UG_SearchObject(wnd, OBJ_TYPE_BUTTON, id);
if obj <> nil then
begin
btn := PUG_BUTTON(obj^.Data);
btn^.h_space := hs;
obj^.state := obj^.state or (OBJ_STATE_UPDATE or OBJ_STATE_REDRAW);
UG_ButtonSetHSpace := RESULT_OK;
end
else
UG_ButtonSetHSpace := RESULT_FAIL;
end;
function UG_ButtonSetVSpace(const wnd: UG_WINDOW; id: UG_U8; vs: UG_S8): UG_RESULT;
var
obj: PUG_OBJECT;
btn: PUG_BUTTON;
begin
obj := _UG_SearchObject(wnd, OBJ_TYPE_BUTTON, id);
if obj <> nil then
begin
btn := PUG_BUTTON(obj^.Data);
btn^.v_space := vs;
obj^.state := obj^.state or (OBJ_STATE_UPDATE or OBJ_STATE_REDRAW);
UG_ButtonSetVSpace := RESULT_OK;
end
else
UG_ButtonSetVSpace := RESULT_FAIL;
end;
function UG_ButtonSetAlignment(const wnd: UG_WINDOW; id: UG_U8;
align: UG_U8): UG_RESULT;
var
obj: PUG_OBJECT;
btn: PUG_BUTTON;
begin
obj := _UG_SearchObject(wnd, OBJ_TYPE_BUTTON, id);
if obj <> nil then
begin
btn := PUG_BUTTON(obj^.Data);
btn^.align := align;
obj^.state := obj^.state or (OBJ_STATE_UPDATE or OBJ_STATE_REDRAW);
UG_ButtonSetAlignment := RESULT_OK;
end
else
UG_ButtonSetAlignment := RESULT_FAIL;
end;
(* Button getters *)
(* PACK *)
function UG_ButtonGetForeColor(const wnd: UG_WINDOW; id: UG_U8): UG_COLOR;
var
obj: PUG_OBJECT;
btn: PUG_BUTTON;
begin
obj := _UG_SearchObject(wnd, OBJ_TYPE_BUTTON, id);
if obj <> nil then
begin
btn := PUG_BUTTON(obj^.Data);
UG_ButtonGetForeColor := btn^.fc;
end
else
UG_ButtonGetForeColor := C_BLACK;
end;
function UG_ButtonGetBackColor(const wnd: UG_WINDOW; id: UG_U8): UG_COLOR;
var
obj: PUG_OBJECT;
btn: PUG_BUTTON;
begin
obj := _UG_SearchObject(wnd, OBJ_TYPE_BUTTON, id);
if obj <> nil then
begin
btn := PUG_BUTTON(obj^.Data);
UG_ButtonGetBackColor := btn^.bc;
end
else
UG_ButtonGetBackColor := C_BLACK;
end;
function UG_ButtonGetAlternateForeColor(const wnd: UG_WINDOW; id: UG_U8): UG_COLOR;
var
obj: PUG_OBJECT;
btn: PUG_BUTTON;
begin
obj := _UG_SearchObject(wnd, OBJ_TYPE_BUTTON, id);
if obj <> nil then
begin
btn := PUG_BUTTON(obj^.Data);
UG_ButtonGetAlternateForeColor := btn^.afc;
end
else
UG_ButtonGetAlternateForeColor := C_BLACK;
end;
function UG_ButtonGetAlternateBackColor(const wnd: UG_WINDOW; id: UG_U8): UG_COLOR;
var
obj: PUG_OBJECT;
btn: PUG_BUTTON;
begin
obj := _UG_SearchObject(wnd, OBJ_TYPE_BUTTON, id);
if obj <> nil then
begin
btn := PUG_BUTTON(obj^.Data);
UG_ButtonGetAlternateBackColor := btn^.abc;
end
else
UG_ButtonGetAlternateBackColor := C_BLACK;
end;
function UG_ButtonGetText(const wnd: UG_WINDOW; id: UG_U8): PChar;
var
obj: PUG_OBJECT;
btn: PUG_BUTTON;
begin
obj := _UG_SearchObject(wnd, OBJ_TYPE_BUTTON, id);
if obj <> nil then
begin
btn := PUG_BUTTON(obj^.Data);
UG_ButtonGetText := btn^.str;
end
else
UG_ButtonGetText := nil;
end;
function UG_ButtonGetFont(const wnd: UG_WINDOW; id: UG_U8): PUG_FONT;
var
obj: PUG_OBJECT;
btn: PUG_BUTTON;
begin
obj := _UG_SearchObject(wnd, OBJ_TYPE_BUTTON, id);
if obj <> nil then
begin
btn := PUG_BUTTON(obj^.Data);
UG_ButtonGetFont := btn^.font;
end
else
UG_ButtonGetFont := nil;
end;
function UG_ButtonGetStyle(const wnd: UG_WINDOW; id: UG_U8): UG_U8;
var
obj: PUG_OBJECT;
btn: PUG_BUTTON;
begin
obj := _UG_SearchObject(wnd, OBJ_TYPE_BUTTON, id);
if obj <> nil then
begin
btn := PUG_BUTTON(obj^.Data);
UG_ButtonGetStyle := btn^.style;
end
else
UG_ButtonGetStyle := 0;
end;
function UG_ButtonGetHSpace(const wnd: UG_WINDOW; id: UG_U8): UG_S8;
var
obj: PUG_OBJECT;
btn: PUG_BUTTON;
begin
obj := _UG_SearchObject(wnd, OBJ_TYPE_BUTTON, id);
if obj <> nil then
begin
btn := PUG_BUTTON(obj^.Data);
UG_ButtonGetHSpace := btn^.h_space;
end
else
UG_ButtonGetHSpace := 0;
end;
function UG_ButtonGetVSpace(const wnd: UG_WINDOW; id: UG_U8): UG_S8;
var
obj: PUG_OBJECT;
btn: PUG_BUTTON;
begin
obj := _UG_SearchObject(wnd, OBJ_TYPE_BUTTON, id);
if obj <> nil then
begin
btn := PUG_BUTTON(obj^.Data);
UG_ButtonGetVSpace := btn^.v_space;
end
else
UG_ButtonGetVSpace := 0;
end;
function UG_ButtonGetAlignment(const wnd: UG_WINDOW; id: UG_U8): UG_U8;
var
obj: PUG_OBJECT;
btn: PUG_BUTTON;
begin
obj := _UG_SearchObject(wnd, OBJ_TYPE_BUTTON, id);
if obj <> nil then
begin
btn := PUG_BUTTON(obj^.Data);
UG_ButtonGetAlignment := btn^.align;
end
else
UG_ButtonGetAlignment := 0;
end;
(*
end.
*)