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I have a weird feeling that this is one of those "only something that I want to do" things but maybe there's a way to deal with it.
Is there a way to have inline sprites ignore .scale() values?
I recently changed all of the text in WD to use SDF fonts instead of raster, which is great for the game's memory footprint, but it also means text has to be drawn scaled up and down sometimes (whereas previously they would have used fonts of different sizes, all at 1x scale).
This is usually okay but there are some places where in-line sprites are drawn where it becomes kind of like
I'm considering just dropping in-line sprites entirely if there isn't a good way to deal with this, seeing how many alignment issues I've already had with them in the past.
The text was updated successfully, but these errors were encountered:
I have a weird feeling that this is one of those "only something that I want to do" things but maybe there's a way to deal with it.
Is there a way to have inline sprites ignore
.scale()
values?I recently changed all of the text in WD to use SDF fonts instead of raster, which is great for the game's memory footprint, but it also means text has to be drawn scaled up and down sometimes (whereas previously they would have used fonts of different sizes, all at 1x scale).
This is usually okay but there are some places where in-line sprites are drawn where it becomes kind of like
I'm considering just dropping in-line sprites entirely if there isn't a good way to deal with this, seeing how many alignment issues I've already had with them in the past.
The text was updated successfully, but these errors were encountered: