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this_is_game.py
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this_is_game.py
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import pygame
import random
import math
from pygame import mixer
print("")
print("")
print("")
print("This Game Was Created By: ")
print("********************************")
print("********************************")
print("********************************")
print("********************************")
print("............Ahmed E.............")
print("********************************")
print("********************************")
print("********************************")
print("********************************")
print("SCORE")
#initialize the pygame
pygame.init()
#create the screen
screen = pygame.display.set_mode( (800,600) )
#Backround
background = pygame.image.load('background.png')
#Background Sound
mixer.music.load('background.wav')
mixer.music.play(-1)
#Caption and Title
pygame.display.set_caption("Space Invaders")
icon = pygame.image.load("ufo.png")
pygame.display.set_icon(icon)
#Player
playerImg = pygame.image.load("space-invaders.png")
playerX=370
playerY=480
playerX_change=0
#Enemy
num_of_enemies = 6
enemyImg = []
enemyX= []
enemyY= []
enemyX_change= []
enemyY_change= []
for i in range(num_of_enemies):
enemyImg.append( pygame.image.load("alien.png"))
enemyX.append(random.randint(0,736))
enemyY.append(random.randint(20,150))
enemyX_change.append(4)
enemyY_change.append(20)
#Bullet
#Ready --> Not shooted yet
#Fire --> The bullet is moving
bulletImg = pygame.image.load("bullet.png")
bulletX=0
bulletY=480
bulletX_change=0
bulletY_change=40
bullet_state='ready'
#Score
score_value=0
font = pygame.font.Font('freesansbold.ttf' , 32)
textX=10
textY=10
def show_score(x,y):
score = font.render("Score : " + str(score_value) , True , (255,255,255))
screen.blit(score , (x,y))
#Game Over Text
over = pygame.font.Font('freesansbold.ttf' , 64)
def game_over_text():
over_text = over.render("GAME OVER" , True , (255,255,255))
screen.blit(over_text , (200,250))
def player(x,y):
screen.blit(playerImg , (x,y))
def enemy(x,y,i):
screen.blit(enemyImg[i] , (x,y))
def fire_bullet(x,y):
global bullet_state
bullet_state="fire"
screen.blit(bulletImg , (x+16,y+10))
def isCollision(enemyX,enemyY,bulletX,bulletY):
distance = math.sqrt(math.pow(enemyX-bulletX,2) + math.pow(enemyY-bulletY,2))
if distance<27:
return True;
else:
return False
#Game loop
running = True
while running:
#fill by RGB
screen.fill( (110,140,0) )
#background
screen.blit(background , (0,0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running= False
if event.type == pygame.KEYDOWN: #Key is pressed
if event.key == pygame.K_LEFT:
playerX_change=-5
if event.key == pygame.K_RIGHT:
playerX_change=5
if event.key == pygame.K_SPACE and bullet_state=="ready":
bullet_sound = mixer.Sound('laser.wav')
bullet_sound.play()
bulletX = playerX
fire_bullet(bulletX,bulletY)
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key==pygame.K_RIGHT:
playerX_change=0
playerX+=playerX_change
if playerX<0:
playerX=0
elif playerX>736:
playerX=736
player(playerX,playerY)
for i in range(num_of_enemies):
#Game over
if enemyY[i]>400:
for j in range(num_of_enemies):
enemyY[j]=2000
game_over_text()
break;
enemyX[i]+=enemyX_change[i]
if enemyX[i]<0:
enemyX_change[i]=4
enemyY[i]+=enemyY_change[i]
elif enemyX[i]>736:
enemyX_change[i]=-4
enemyY[i]+=enemyY_change[i]
#Collision
collision= isCollision(enemyX[i],enemyY[i],bulletX,bulletY)
if collision:
collision_sound = mixer.Sound('explosion.wav')
collision_sound.play()
bulletY=480
bullet_state="ready"
score_value+=1
enemyX[i]=random.randint(0,800)
enemyY[i]=random.randint(20,150)
print(score_value)
enemy(enemyX[i],enemyY[i] , i)
#Bullet Movement
if bullet_state is "fire":
fire_bullet(bulletX ,bulletY)
bulletY-=bulletY_change
if bulletY<=0:
bulletY=480
bullet_state="ready"
show_score(textX,textY)
pygame.display.update()