diff --git a/General/Deciding Designs.md b/General/Deciding Designs.md new file mode 100644 index 0000000..baa97e9 --- /dev/null +++ b/General/Deciding Designs.md @@ -0,0 +1,68 @@ +# Deciding Designs + +## Agenda + +- Re-watch game animation/field tours +- Finish feature importance list if not complete +- Rank feature importance list +- BREAK +- Design discussion [see below](#design-discussion) +- 3 groups Generate robot architecture based on ideas presented +- Present architectures +- Decide which concepts to prototype from the ideas presented (refer to [fundamentals list](#fundamentals-list)) - TARGET FOR MONDAY +- Create prototypes + - If prototype doesn't work for category, pick from previous ideas (I.e. collector A didn't work, try collector B) +- Decide final design + +## Design Discussion + +- Break up into 3 groups for each section for research +- Old robots/designs and videos (see [research recommendations](#research-recommendations)) +- Present each sections (1 design per group per section) + - example: 3 groups research collector, 3 groups present collector, move on to next section + +!!! important + 1 single mechanism can cover multiple categories + Each step in process think about how you can combine with previous categories + +### Order + +1. Collector (repeat per game piece) +2. Releaser (repeat per scoring location) +3. Transfer + 1. (things that move game piece location) + 2. e.g. elevator, arm, wrist, belts, wheels + 3. Anything that move game piece from original collected position +4. Climber +5. Think optimizations/extras for each component (major competitive advantage/cycle time reduction) + 1. Turrets, hoods, ability to do two motions at once, game piece orientation changing (flip cone), etc. +6. What things can be combined/simplified + +## Fundamentals List + +- What’s quickest +- What’s most reliable +- What are failure modes + - Invalid geometry + - Collisions +- What is simple +- What are failure points + - Motors + - Chains + - Pneumatics + - Sensors + - Durability +- Size/packing/weight/volume (extension limit/bumper rule) +- Does it meet feature importance list criteria +- Susceptibility to defense + + +## Research Recommendations + +How to research robot designs (suggested order) + +1. Find similar old games (FRC, FTC, VEX) +2. Find successful robots from that game (TBA, champs) +3. Match footage +4. Watch robot reveals +5. Look at Ri3D