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async_worker.md

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AsyncWorker

Napi::AsyncWorker is an abstract class that you can subclass to remove many of the tedious tasks of moving data between the event loop and worker threads. This class internally handles all the details of creating and executing an asynchronous operation.

Once created, execution is requested by calling Napi::AsyncWorker::Queue. When a thread is available for execution the Napi::AsyncWorker::Execute method will be invoked. Once Napi::AsyncWorker::Execute completes either Napi::AsyncWorker::OnOK or Napi::AsyncWorker::OnError will be invoked. Once the Napi::AsyncWorker::OnOK or Napi::AsyncWorker::OnError methods are complete the Napi::AsyncWorker instance is destructed.

For the most basic use, only the Napi::AsyncWorker::Execute method must be implemented in a subclass.

Methods

Env

Requests the environment in which the async worker has been initially created.

Napi::Env Napi::AsyncWorker::Env() const;

Returns the environment in which the async worker has been created.

Queue

Requests that the work be queued for execution.

void Napi::AsyncWorker::Queue();

Cancel

Cancels queued work if it has not yet been started. If it has already started executing, it cannot be cancelled. If cancelled successfully neither OnOK nor OnError will be called.

void Napi::AsyncWorker::Cancel();

Receiver

Napi::ObjectReference& Napi::AsyncWorker::Receiver();

Returns the persistent object reference of the receiver object set when the async worker was created.

Callback

Napi::FunctionReference& Napi::AsyncWorker::Callback();

Returns the persistent function reference of the callback set when the async worker was created. The returned function reference will receive the results of the computation that happened in the Napi::AsyncWorker::Execute method, unless the default implementation of Napi::AsyncWorker::OnOK or Napi::AsyncWorker::OnError is overridden.

SuppressDestruct

void Napi::AsyncWorker::SuppressDestruct();

Prevents the destruction of the Napi::AsyncWorker instance upon completion of the Napi::AsyncWorker::OnOK callback.

SetError

Sets the error message for the error that happened during the execution. Setting an error message will cause the Napi::AsyncWorker::OnError method to be invoked instead of Napi::AsyncWorker::OnOK once the Napi::AsyncWorker::Execute method completes.

void Napi::AsyncWorker::SetError(const std::string& error);
  • [in] error: The reference to the string that represent the message of the error.

Execute

This method is used to execute some tasks outside of the event loop on a libuv worker thread. Subclasses must implement this method and the method is run on a thread other than that running the main event loop. As the method is not running on the main event loop, it must avoid calling any methods from node-addon-api or running any code that might invoke JavaScript. Instead, once this method is complete any interaction through node-addon-api with JavaScript should be implemented in the Napi::AsyncWorker::OnOK method and Napi::AsyncWorker::OnError which run on the main thread and are invoked when the Napi::AsyncWorker::Execute method completes.

virtual void Napi::AsyncWorker::Execute() = 0;

OnOK

This method is invoked when the computation in the Execute method ends. The default implementation runs the Callback optionally provided when the AsyncWorker class was created. The Callback will by default receive no arguments. The arguments to the Callback can be provided by overriding the GetResult() method.

virtual void Napi::AsyncWorker::OnOK();

GetResult

This method returns the arguments passed to the Callback invoked by the default OnOK() implementation. The default implementation returns an empty vector, providing no arguments to the Callback.

virtual std::vector<napi_value> Napi::AsyncWorker::GetResult(Napi::Env env);

OnError

This method is invoked after Napi::AsyncWorker::Execute completes if an error occurs while Napi::AsyncWorker::Execute is running and C++ exceptions are enabled or if an error was set through a call to Napi::AsyncWorker::SetError. The default implementation calls the Callback provided when the Napi::AsyncWorker class was created, passing in the error as the first parameter.

virtual void Napi::AsyncWorker::OnError(const Napi::Error& e);

OnWorkComplete

This method is invoked after the work has completed on JavaScript thread. The default implementation of this method checks the status of the work and tries to dispatch the result to Napi::AsyncWorker::OnOk or Napi::AsyncWorker::Error if the work has committed an error. If the work was cancelled, neither Napi::AsyncWorker::OnOk nor Napi::AsyncWorker::Error will be invoked. After the result is dispatched, the default implementation will call into Napi::AsyncWorker::Destroy if SuppressDestruct() was not called.

virtual void OnWorkComplete(Napi::Env env, napi_status status);

OnExecute

This method is invoked immediately on the work thread when scheduled. The default implementation of this method just calls the Napi::AsyncWorker::Execute and handles exceptions if cpp exceptions were enabled.

The OnExecute method receives an napi_env argument. However, the napi_env must NOT be used within this method, as it does not run on the JavaScript thread and must not run any method that would cause JavaScript to run. In practice, this means that almost any use of napi_env will be incorrect.

virtual void OnExecute(Napi::Env env);

Destroy

This method is invoked when the instance must be deallocated. If SuppressDestruct() was not called then this method will be called after either OnError() or OnOK() complete. The default implementation of this method causes the instance to delete itself using the delete operator. The method is provided so as to ensure that instances allocated by means other than the new operator can be deallocated upon work completion.

virtual void Napi::AsyncWorker::Destroy();

Constructor

Creates a new Napi::AsyncWorker.

explicit Napi::AsyncWorker(const Napi::Function& callback);
  • [in] callback: The function which will be called when an asynchronous operations ends. The given function is called from the main event loop thread.

Returns a Napi::AsyncWorker instance which can later be queued for execution by calling Queue.

Constructor

Creates a new Napi::AsyncWorker.

explicit Napi::AsyncWorker(const Napi::Function& callback, const char* resource_name);
  • [in] callback: The function which will be called when an asynchronous operations ends. The given function is called from the main event loop thread.
  • [in] resource_name: Null-terminated string that represents the identifier for the kind of resource that is being provided for diagnostic information exposed by the async_hooks API.

Returns a Napi::AsyncWorker instance which can later be queued for execution by calling Napi::AsyncWork::Queue.

Constructor

Creates a new Napi::AsyncWorker.

explicit Napi::AsyncWorker(const Napi::Function& callback, const char* resource_name, const Napi::Object& resource);
  • [in] callback: The function which will be called when an asynchronous operations ends. The given function is called from the main event loop thread.
  • [in] resource_name: Null-terminated string that represents the identifier for the kind of resource that is being provided for diagnostic information exposed by the async_hooks API.
  • [in] resource: Object associated with the asynchronous operation that will be passed to possible async_hooks.

Returns a Napi::AsyncWorker instance which can later be queued for execution by calling Napi::AsyncWork::Queue.

Constructor

Creates a new Napi::AsyncWorker.

explicit Napi::AsyncWorker(const Napi::Object& receiver, const Napi::Function& callback);
  • [in] receiver: The this object passed to the called function.
  • [in] callback: The function which will be called when an asynchronous operations ends. The given function is called from the main event loop thread.

Returns a Napi::AsyncWorker instance which can later be queued for execution by calling Napi::AsyncWork::Queue.

Constructor

Creates a new Napi::AsyncWorker.

explicit Napi::AsyncWorker(const Napi::Object& receiver, const Napi::Function& callback, const char* resource_name);
  • [in] receiver: The this object passed to the called function.
  • [in] callback: The function which will be called when an asynchronous operations ends. The given function is called from the main event loop thread.
  • [in] resource_name: Null-terminated string that represents the identifier for the kind of resource that is being provided for diagnostic information exposed by the async_hooks API.

Returns a Napi::AsyncWork instance which can later be queued for execution by calling Napi::AsyncWork::Queue.

Constructor

Creates a new Napi::AsyncWorker.

explicit Napi::AsyncWorker(const Napi::Object& receiver, const Napi::Function& callback, const char* resource_name, const Napi::Object& resource);
  • [in] receiver: The this object passed to the called function.
  • [in] callback: The function which will be called when an asynchronous operations ends. The given function is called from the main event loop thread.
  • [in] resource_name: Null-terminated string that represents the identifier for the kind of resource that is being provided for diagnostic information exposed by the async_hooks API.
  • [in] resource: Object associated with the asynchronous operation that will be passed to possible async_hooks.

Returns a Napi::AsyncWork instance which can later be queued for execution by calling Napi::AsyncWork::Queue.

Constructor

Creates a new Napi::AsyncWorker.

explicit Napi::AsyncWorker(Napi::Env env);
  • [in] env: The environment in which to create the Napi::AsyncWorker.

Returns an Napi::AsyncWorker instance which can later be queued for execution by calling Napi::AsyncWorker::Queue.

Constructor

Creates a new Napi::AsyncWorker.

explicit Napi::AsyncWorker(Napi::Env env, const char* resource_name);
  • [in] env: The environment in which to create the Napi::AsyncWorker.
  • [in] resource_name: Null-terminated string that represents the identifier for the kind of resource that is being provided for diagnostic information exposed by the async_hooks API.

Returns a Napi::AsyncWorker instance which can later be queued for execution by calling Napi::AsyncWorker::Queue.

Constructor

Creates a new Napi::AsyncWorker.

explicit Napi::AsyncWorker(Napi::Env env, const char* resource_name, const Napi::Object& resource);
  • [in] env: The environment in which to create the Napi::AsyncWorker.
  • [in] resource_name: Null-terminated string that represents the identifier for the kind of resource that is being provided for diagnostic information exposed by the async_hooks API.
  • [in] resource: Object associated with the asynchronous operation that will be passed to possible async_hooks.

Returns a Napi::AsyncWorker instance which can later be queued for execution by calling Napi::AsyncWorker::Queue.

Destructor

Deletes the created work object that is used to execute logic asynchronously.

virtual Napi::AsyncWorker::~AsyncWorker();

Operator

Napi::AsyncWorker::operator napi_async_work() const;

Returns the Node-API napi_async_work wrapped by the Napi::AsyncWorker object. This can be used to mix usage of the C Node-API and node-addon-api.

Example

The first step to use the Napi::AsyncWorker class is to create a new class that inherits from it and implement the Napi::AsyncWorker::Execute abstract method. Typically input to your worker will be saved within class' fields generally passed in through its constructor.

When the Napi::AsyncWorker::Execute method completes without errors the Napi::AsyncWorker::OnOK function callback will be invoked. In this function the results of the computation will be reassembled and returned back to the initial JavaScript context.

Napi::AsyncWorker ensures that all the code in the Napi::AsyncWorker::Execute function runs in the background out of the event loop thread and at the end the Napi::AsyncWorker::OnOK or Napi::AsyncWorker::OnError function will be called and are executed as part of the event loop.

The code below shows a basic example of Napi::AsyncWorker the implementation:

#include<napi.h>

#include <chrono>
#include <thread>

using namespace Napi;

class EchoWorker : public AsyncWorker {
    public:
        EchoWorker(Function& callback, std::string& echo)
        : AsyncWorker(callback), echo(echo) {}

        ~EchoWorker() {}
    // This code will be executed on the worker thread
    void Execute() override {
        // Need to simulate cpu heavy task
        std::this_thread::sleep_for(std::chrono::seconds(1));
    }

    void OnOK() override {
        HandleScope scope(Env());
        Callback().Call({Env().Null(), String::New(Env(), echo)});
    }

    private:
        std::string echo;
};

The EchoWorker's constructor calls the base class' constructor to pass in the callback that the Napi::AsyncWorker base class will store persistently. When the work on the Napi::AsyncWorker::Execute method is done the Napi::AsyncWorker::OnOk method is called and the results return back to JavaScript invoking the stored callback with its associated environment.

The following code shows an example of how to create and use an Napi::AsyncWorker.

#include<napi.h>

// Include EchoWorker class
// ..

using namespace Napi;

Value Echo(const CallbackInfo& info) {
    // You need to validate the arguments here.
    Function cb = info[1].As<Function>();
    std::string in = info[0].As<String>();
    EchoWorker* wk = new EchoWorker(cb, in);
    wk->Queue();
    return info.Env().Undefined();

Using the implementation of a Napi::AsyncWorker is straight forward. You only need to create a new instance and pass to its constructor the callback you want to execute when your asynchronous task ends and other data you need for your computation. Once created the only other action you have to do is to call the Napi::AsyncWorker::Queue method that will queue the created worker for execution.