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This is a known issue which is caused by the unload/reload functionality.
As we still use a fixed entry point, I added a check to see if the allocation failed which means it has been previously injected.
In this case it will try to free the memory and then re-allocate it.
That will cause a attempt to free memory that is in use if it has not previously been unloaded but injected a 2nd time.
Payload can cause the ps4 to kernel panic on 11.00 if injected multiple times on purpose on by accidental
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