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Unity-BlenderToFBX.py
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Unity-BlenderToFBX.py
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blender249 = True
try: import Blender
except:
blender249 = False
import bpy
if blender249:
try: import export_fbx
except:
print('error: export_fbx not found.')
Blender.Quit()
else:
try: import io_scene_fbx.export_fbx
except:
print('error: io_scene_fbx.export_fbx not found.')
# This might need to be bpy.Quit()
raise
# Find the Blender output file
import os
outfile = os.getenv("UNITY_BLENDER_EXPORTER_OUTPUT_FILE")
# Do the conversion
print("Starting blender to FBX conversion " + outfile)
if blender249:
mtx4_x90n = Blender.Mathutils.RotationMatrix(-90, 4, 'x')
export_fbx.write(outfile,
EXP_OBS_SELECTED=False,
EXP_MESH=True,
EXP_MESH_APPLY_MOD=True,
EXP_MESH_HQ_NORMALS=True,
EXP_ARMATURE=True,
EXP_LAMP=True,
EXP_CAMERA=True,
EXP_EMPTY=True,
EXP_IMAGE_COPY=False,
ANIM_ENABLE=True,
ANIM_OPTIMIZE=False,
ANIM_ACTION_ALL=True,
GLOBAL_MATRIX=mtx4_x90n)
else:
# blender 2.58 or newer
import math
from mathutils import Matrix
# -90 degrees
mtx4_x90n = Matrix.Rotation(-math.pi / 2.0, 4, 'X')
print("moo")
class FakeOp:
def report(self, tp, msg):
print("%s: %s" % (tp, msg))
exportObjects = ['ARMATURE', 'EMPTY', 'MESH']
minorVersion = bpy.app.version[1];
if minorVersion <= 58:
# 2.58
io_scene_fbx.export_fbx.save(FakeOp(), bpy.context, filepath=outfile,
global_matrix=mtx4_x90n,
use_selection=False,
object_types=exportObjects,
mesh_apply_modifiers=True,
ANIM_ENABLE=True,
ANIM_OPTIMIZE=False,
ANIM_OPTIMIZE_PRECISSION=6,
ANIM_ACTION_ALL=True,
batch_mode='OFF',
BATCH_OWN_DIR=False)
else:
# 2.59 and later
kwargs = io_scene_fbx.export_fbx.defaults_unity3d()
io_scene_fbx.export_fbx.save(FakeOp(), bpy.context, filepath=outfile, **kwargs)
# HQ normals are not supported in the current exporter
print("Finished blender to FBX conversion " + outfile)