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HACKING
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HACKING
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This document defines many guidelines that should be adhered to when developing
against Banshee. These guidelines will make the codebase more readable,
extensible, and portable.
Commit Message Guidelines
=========================
Every change to source code must have a commit message associated to it. The
formatting details of this message are described here:
http://live.gnome.org/Git/CommitMessages
Please review these guidelines separate to this document, and take in account
these policies on top:
1. Unlike many other open-source projects, we don't use the git tagging
'Signed-off-by' to refer as a licencing statement of a contribution,
rather we use it as 'Reviewed by this maintainer' metadata.
2. As a consequence of the above, the choice of licencing attribution
is implicit: by contributing a patch to the Banshee project you are
automatically accepting to follow the same licence as the project
itself (see our COPYING file) unless stated on the contrary.
3. When a contributed patch contains new files, please include licence
headers in each of them, in the same way the rest of the files of
the projects already have.
4. It's recommended that you add yourself (or your company) to the list
of the copyright owners of a file if you're modifying a considerable
proportion of it.
C# Coding Style Guidelines
==========================
These guidelines should be followed when writing code in Banshee. For the most
part they are similar to the Mono syntax guidelines [1]. All public API must
adhere to the .NET Framework Design Guidelines. [2]
Patches and additions to the code base will be checked for adherence to these
guidelines. If code is in violation, you will be asked to reformat it.
1. Private variable/field names should be written like:
lower_case_with_under_scores
2. Property, event, and method names should be written like:
UpperCaseStartingLetter
3. A space before method/conditional parenthesis, braces:
if (condition) {
CallSomeFunction (args);
}
4. One space before a brace on the same line as a conditional or property:
while (condition) {
...
}
5. Namespace, Class, Method braces on separate lines:
namespace Foo
{
public class Bar
{
private void Method ()
{
if (condition) {
..
}
}
}
}
6. The exception to rule 5 is for Properties. The brace in the same line
with the get/set keyword and the respective getter/setter block all
inline, provided the block is simple:
public string Something {
get { return "yay"; }
}
7. If the property accessor block (get/set) is more than one line, use the
alternative syntax:
public string Something {
set {
DoSomething ();
something = value;
}
}
8. There is a space between generic parameters:
Dictionary<K, V> not Dictionary<K,V>
9. Use 4 space characters for indentation, NOT tabs (except in Makefiles)
10. Try to observe a 120 character wrap margin. If your lines are over 120
characters, break and indent them logically.
11. One space at both sides of all type of operators (assignment,
equality, mathematical, event-subscription, ...):
var compare = (a + b * c) != (d - e * f);
12. Please write `private` accessors even if the language defaults
to it in the context you're in.
13. For tests, use the Assert.That(actual, Is.EqualTo(expected)); syntax,
which is more readable, and prevents you from misplacing the expected
parameter in the place of the actual parameter (a mistake that is very
usual when using the older Assert.AreEqual(,) syntax).
14. Parameter names should be written like:
camelCaseWord
.NET API Naming Guidelines
==========================
1. Member names should be descriptive and it is best to avoid abbreviations
and acronyms
2. If an abbreviation or acronym is used, it should be in the form of an
accepted name that is generally well known
3. If an acronym is one-two characters long, it should be all caps
Banshee.IO and not Banshee.Io
4. If an acronym is three or more characters long, only its first letter
should be capitalized
Banshee.Cdrom
Banshee.Playlists.Formats.Pls
Banshee.Playlists.Formats.M3u
5. Prefix interfaces with 'I'
IPlaylist
IImportable
Implementation Guidelines
=========================
1. Use generics and generic collections when possible in place of
1.0 features. New code in Banshee should leverage 2.0 features
as much as possible, and old code should be updated as development
occurs in a given area.
Use List<T> instead of ArrayList, Dictionary<K, V> instead of Hashtable
2. In *most* cases Banshee.IO should be used (and possibly extended) when
IO must be performed. Do *NOT* hard-code System.IO, Mono.Unix, or
Gnome.Vfs IO into top-level APIs.
3. When a platform-specific task needs to be performed, a top-level,
generic API must be designed first and then the platform implementation
of the API can be added. See Banshee.Configuration for ideas.
4. Do not hard code path separators. Use Path.DirectorySeparatorChar instead
as it is portable to other platforms.
5. Try not to perform many string concatenations. Use a StringBuilder if
necessary
6. Avoid calls to Assembly.GetTypes as memory resulting from these calls
will not be GCed.
Organization Guidelines
=======================
1. Organize code into logical namespaces:
Banshee.Cdrom
Banshee.Cdrom.Gui
Banshee.Cdrom.Nautilus
2. Try to keep GUI as separate as possible from "real work" and keep
the namespace separate as well, if possible and applicable. For instance,
Many different CD-ROM backends could be written for different
platforms, but the same GUI should be used. Don't put GUI code in
the platform implementation:
Banshee.Cdrom
Banshee.Cdrom.Gui
Banshee.Cdrom.Nautilus
3. Banshee's sources are layed out in the following way in the build:
src/<high-level-group>/<assembly-name>/<namespace>/<class-or-interface>.cs
4. Small member definitions (delegates, argument classes, enums) can go
inside the same file containing the primary class, but classes should
generally be in separate files. Use logical grouping with files.
[1] http://www.mono-project.com/Coding_Guidelines
[2] Highly recommended reading: http://www.amazon.com/gp/product/0321246756/ or
view at: http://msdn2.microsoft.com/en-us/library/ms229042.aspx