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Configs
!This is not a config meant to be edited by the average user!
This file acts much like the old block ID file stored in ./world
. It allows the client and server to sync on the numeric ID for each esplove registered. Unless trying to fix a desync issue or other bug do not edit this file. Doing so will result in the client/server being out of sync or the game crashing on start.
Legacy, this will be removed in the future. It was designed to control settings for the battery block.
Config | Name | Use |
---|---|---|
allow_day_night_switch | Allow time changing | Allows explosives to change time of day during detonation |
antimatter_block_and_ent_dmg_on_redmatter | Enable antimatter entity and block damage if redmatter gets cancelled | Whether or not antimatter damages blocks and entities when detonating and killing a black hole (caused by red matter explosives). Setting this to false means that when an antimatter detonation occurs while a black hole is in range, no block or entity damage will be dealt - only the black hole will be removed. |
antimatter_break_unbreakable | Allow antimatter blasts to destroy unbreakable blocks | Should antimatter ignore hardness checks for unbreakable, allows destroying bedrock and warded stone. This config option does nothing if 'antimatter_break_blocks' is set to false. |
antimatter_size | Antimatter blast radius | Size of the antimatter blast. Be careful with setting this to high values, as the block-edit count, and thus also the runtime scales cubically for small values or quadratically for large values. |
blast_do_block_updates | Enable antimatter block updates | Whether or not the big explosions trigger block updates for all blocks. Setting this to false leads to performance improvements, especially when dealing with a lot of water. |
exothermic_create_netherrack | Enable exothermic explosive to place netherrack | Allows the exothermic to place netherrack in the world during the blast. |
redmatter_movement | Allow redmatter movement | Allows red matter explosions (the resulting black holes) to be moved. |
fuse_times/bomb_carts/* | Bomb cart fusetimes | Set fuse times for bomb carts here. The times are written in ticks, where 20 ticks = 1 second. |
fuse_times/explosives/* | Explosives fusetimes | Set fuse times for explosives (the block) here. The times are written in ticks, where 20 ticks = 1 second. |
fuse_times/grenades/* | Grenade fusetimes | Set fuse times for grenades here. The times are written in ticks, where 20 ticks = 1 second. |
Used by developers and admins to toggle settings in game.
Config | Name | Use |
---|---|---|
debug_threads | Debug Threads | Enabled console output to show what the explosive and data threads are doing. |
debug_explosives | Debug Explosives | Enables console output for explosive state and logic |
debug_missile_launches | Debug Missile Launches | Enables console output for missile launchers |
debug_missile_tracker | Debug Missile Tracker | Enables console output for missile tracking system |
Configuration for EMP explosive
Config | Name | Use |
---|---|---|
allow_creeper_charging | Allow EMPs to supercharge creepers | Should a lighting effect be applied to the creeper to super charge it due to EMP effect? |
allow_draining_energy_entity | Allow power draining of energy entities | Should EMP effect drain energy entities that do not support EMP effect directly? |
allow_draining_energy_items | Allow power draining of energy items | Should EMP effect drain energy items that do not support EMP effect directly? |
allow_draining_energy_tiles | Allow power draining of energy tiles | Should EMP effect drain energy tiles that do not support EMP effect directly? |
allow_entities | Allow affecting entities | Should EMP effect run on entities? |
allow_entity_inventory | Affect entity inventories | Should EMP effect run on entity inventories? (Eg. Player, Cart) |
allow_ground_items | Affect dropped items | Should EMP effect run on items dropped on the ground? |
allow_item_inventory | Affect items inside item-inventories | Should EMP effect run on item inventories? (Eg. Bag, Backpack) |
allow_missiles_destroy | Allow destroying flying missiles | Should the EMP effect kill missile entities mid flight? |
allow_missiles_drop | Drop destroyed missiles | Should EMP effect trigger missiles entities to drop as items when killed? |
allow_tile_inventory | Affect inventory items | Should EMP effect run on block/tile inventories? (Eg. Chest, Hopper, Machine) |
allow_tiles | Affect tiles | Should EMP effect run on blocks and tiles? |
Configurations for integration with IC2
Config | Name | Use |
---|---|---|
disable | Disable IC2 support | Set to true to disable IC2 support. Requires restart to take full effect. |
from_ic2 | RF/IC2 conversion ratio | How many RF/FE should be equal to 1 EU (IC2 power unit) |
Configurations for extra items used purely for crafting
Config | Name | Use |
---|---|---|
enable_battery | Enable Battery | TODO explain |
enable_crafting_items | Enable crafting items | Whether or not to enable intermediate crafting items. Only disable if you have another mod installed that provides this content. |
enable_ingots | Enable Ingots | Whether or not to add ingots. Only disable if you have another mod installed to provide this content. |
enable_plates | Enable Plates | |
enable_wires | Enable Wires | |
enable_circuits | Enable Circuits | |
enable_loot_drops | Enable adding items to loot chests (dungeon, village, etc.) | Enables finding crafting items inside of chests as loot. Use a loot table mod to change the drop rates. |
enable_sulfur_drops | Enable sulfur drops | Enables dropping sulfur from creepers. Use a loot table mod to change the drop rates. |
Configurations for launcher blocks
Config | Name | Use |
---|---|---|
tier_1_delay | T1 launch delay (in ticks) | Time in ticks (20 ticks a second) to delay missile launching for the tier 1 launcher |
tier_1_power_capacity | T1 energy buffer size (in RF) | Size of the energy buffer for the tier 1 launcher |
tier_1_power_per_launch | T1 launch energy use (in RF) | Energy consumed per launch for the tier 1 launcher |
tier_1_range | T1 launcher range (in blocks) | Range of tier 1 launcher in blocks (meters) |
tier_1_redstone | T1 allow launching via redstone signal | true if missiles can be launched with the tier 1 launcher using redstone, false to disable |
Similarly for Tier 2 and 3 |
Primary configs that are not easily placed in sub config files
Config | Name | Use |
---|---|---|
use_energy | Require Power | Set to true to use power for machines, false to disable power usage |
handheld_launcher_tier_Limit | Handheld tier limit | Max tier of explosive the handheld rocker launcher can fire. Creative bypasses this limit and is only enforced for survival players. |
Config | Name | Use |
---|---|---|
speed | Speed | Horizontal movement speed limit, don't change unless you known what you are doing |
simulation_start_height | Simulation Height | Hight Y axis to move missiles from in world to out of world to allow simulating flight without loading chunks. Increase this for mods that change the max Y level or to fix problems with space mods. |
Cluster Config: link
Config | Name | Use |
---|---|---|
thread_count | Thread Count | Number of worker threads to run to handle blast calculations. Try to only match 50% of the number of cores your machine can support. Otherwise the main game thread will slow down while the workers are processing. Which is counter to the reason threads exist. |