-
Notifications
You must be signed in to change notification settings - Fork 313
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
max 2024 support #1087
Comments
If someone is willing to contribute a change to fix this, that would be great. See here. |
aie babylon export is much more advanced than blender export ... hop someone can help it's probably just a matter of syntax. |
I added 3ds Max 2024 support. |
hum no more log on export with last build ? |
Yeah - i noticed this too , i only checked this release and do not get any log output too So this issue will still be in the 3ds Max 2024 version too |
Thanks @FrogsInSpace. I merged your PR. I updated the deploy steps in ADO to include Max 2024. We still need someone to add Max 2024 to the installer. |
i try direct install but get error on each 2024 .dll ? |
possibly the installer doesnt work |
ok i see have to add
to 3dsmax.exe.config |
It was a long road to find this .config file change requirement. Can we add that to a README.md in the 2024 zip file or have it added to the Exporter's Manual Install web page? Does the installer make this adjustment? It currently does not "see" the 2024 installer. Thanks SOOO much for updating this. I'll be in 2024 likely for the next 3-4 years, so this is awesome that it works in here! |
Seems the "old" documentation where this information about the installers is archived on git hub but still live and a primary source of information when doing searches... :-( |
Running into same problem here. Latest version of Max, latest version of Babylon exporter. How exactly is the argument supposed to be added into the 3dsmax.exe.config file? I've tried four different ways, but Babylon always fails export with the same message from above in this thread. Here is the default config:
If I append within the existing
If I add two
|
Solution: |
The problem continues to persist.
And that's it. An empty primitive, without dimensions. |
Hi thanks for your hard work, this is the most useful of the plugins
i test export from 3dsmax 2024
2023 version seems work except rename
Exception raised during export. Node will be exportes as dummy node. Message: Methode not found: 'System.String Autodesk .Max.IModifier.get_Name()'
so glb file not work
hope that can help for futur support of 2024 version
TODO
The text was updated successfully, but these errors were encountered: