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My game module's name is different than the project name, so modifications have to be made to the plugin to support this. Specifically I added a "GameModuleName" property to the plugin settings, and use that to replace all instances of FApp::GetProjectName(). I set the default of the GameModuleName property to FApp:GetProjectName(), but I'm not sure if there's a better way of getting the real game module name automatically without allowing the user to change it in the plugin settings. Additionally I adjusted the CodeFileGenerator::GetExportMacro() function as well to use the GameModuleName config setting instead.
The text was updated successfully, but these errors were encountered:
Thanks for reporting this issue!
We will have a look if there is a possibility to determine the module name automatically. Otherwise, we will implement a solution like yours.
My game module's name is different than the project name, so modifications have to be made to the plugin to support this. Specifically I added a "GameModuleName" property to the plugin settings, and use that to replace all instances of
FApp::GetProjectName()
. I set the default of the GameModuleName property toFApp:GetProjectName()
, but I'm not sure if there's a better way of getting the real game module name automatically without allowing the user to change it in the plugin settings. Additionally I adjusted theCodeFileGenerator::GetExportMacro()
function as well to use the GameModuleName config setting instead.The text was updated successfully, but these errors were encountered: