-
Notifications
You must be signed in to change notification settings - Fork 0
/
index.js
167 lines (154 loc) · 6.25 KB
/
index.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
// This sample demonstrates handling intents from an Alexa skill using the Alexa Skills Kit SDK (v2).
// Please visit https://alexa.design/cookbook for additional examples on implementing slots, dialog management,
// session persistence, api calls, and more.
const Alexa = require('ask-sdk-core');
const ACTIONS=[
'paper',
'rock',
'scissor'
];
const LaunchRequestHandler = {
canHandle(handlerInput) {
return Alexa.getRequestType(handlerInput.requestEnvelope) === 'LaunchRequest';
},
handle(handlerInput) {
const speakOutput = 'Welcome to rock paper scissor. What your choice?';
return handlerInput.responseBuilder
.speak(speakOutput)
.reprompt(speakOutput)
.getResponse();
}
};
const GameIntentHandler = {
canHandle(handlerInput) {
return Alexa.getRequestType(handlerInput.requestEnvelope) === 'IntentRequest'
&& Alexa.getIntentName(handlerInput.requestEnvelope) === 'GameIntent';
},
handle(handlerInput) {
const userAction = handlerInput.requestEnvelope.request.intent.slots.action.value;
let speakOutput = '';
let repromptOutput =' What is your next move?';
const alexaAction=ACTIONS[Math.floor(Math.random()*ACTIONS.length)];
const combo = userAction+alexaAction;
switch(combo)
{
case 'rockrock':
speakOutput+="you played rock and i played rock, it is a tie! ";
break;
case 'rockpaper':
speakOutput+="you played rock and i played paper, I win! ";
break;
case 'rockscissor':
speakOutput+="you played rock and i played scissor, you win! congratulations ";
break;
case 'paperrock':
speakOutput+="you played paper and i played rock, you win! congratulations ";
break;
case 'paperpaper':
speakOutput+="you played paper and i played paper, it is a tie! ";
break;
case 'paperscissor':
speakOutput+="you played paper and i played scissor, I win! ";
break;
case 'scissorrock':
speakOutput+="you played scissor and i played rock, I win! ";
break;
case 'scissorpaper':
speakOutput+="you played scissor and i played paper, you win! congratulations ";
break;
case 'scissorscissor':
speakOutput+="you played scissor and i played scissor, it is a tie! ";
break;
default:
break;
}
return handlerInput.responseBuilder
.speak(speakOutput + repromptOutput)
.reprompt(repromptOutput)
.getResponse();
}
};
const HelpIntentHandler = {
canHandle(handlerInput) {
return Alexa.getRequestType(handlerInput.requestEnvelope) === 'IntentRequest'
&& Alexa.getIntentName(handlerInput.requestEnvelope) === 'AMAZON.HelpIntent';
},
handle(handlerInput) {
const speakOutput = 'This is a skill to play rock paper scissor. What do you choose?';
return handlerInput.responseBuilder
.speak(speakOutput)
.reprompt(speakOutput)
.getResponse();
}
};
const CancelAndStopIntentHandler = {
canHandle(handlerInput) {
return Alexa.getRequestType(handlerInput.requestEnvelope) === 'IntentRequest'
&& (Alexa.getIntentName(handlerInput.requestEnvelope) === 'AMAZON.CancelIntent'
|| Alexa.getIntentName(handlerInput.requestEnvelope) === 'AMAZON.StopIntent');
},
handle(handlerInput) {
const speakOutput = 'Goodbye!';
return handlerInput.responseBuilder
.speak(speakOutput)
.getResponse();
}
};
const SessionEndedRequestHandler = {
canHandle(handlerInput) {
return Alexa.getRequestType(handlerInput.requestEnvelope) === 'SessionEndedRequest';
},
handle(handlerInput) {
// Any cleanup logic goes here.
return handlerInput.responseBuilder.getResponse();
}
};
// The intent reflector is used for interaction model testing and debugging.
// It will simply repeat the intent the user said. You can create custom handlers
// for your intents by defining them above, then also adding them to the request
// handler chain below.
const IntentReflectorHandler = {
canHandle(handlerInput) {
return Alexa.getRequestType(handlerInput.requestEnvelope) === 'IntentRequest';
},
handle(handlerInput) {
const intentName = Alexa.getIntentName(handlerInput.requestEnvelope);
const speakOutput = `You just triggered ${intentName}`;
return handlerInput.responseBuilder
.speak(speakOutput)
//.reprompt('add a reprompt if you want to keep the session open for the user to respond')
.getResponse();
}
};
// Generic error handling to capture any syntax or routing errors. If you receive an error
// stating the request handler chain is not found, you have not implemented a handler for
// the intent being invoked or included it in the skill builder below.
const ErrorHandler = {
canHandle() {
return true;
},
handle(handlerInput, error) {
console.log(`~~~~ Error handled: ${error.stack}`);
const speakOutput = `Sorry, I had trouble doing what you asked. Please try again.`;
return handlerInput.responseBuilder
.speak(speakOutput)
.reprompt(speakOutput)
.getResponse();
}
};
// The SkillBuilder acts as the entry point for your skill, routing all request and response
// payloads to the handlers above. Make sure any new handlers or interceptors you've
// defined are included below. The order matters - they're processed top to bottom.
exports.handler = Alexa.SkillBuilders.custom()
.addRequestHandlers(
LaunchRequestHandler,
GameIntentHandler,
HelpIntentHandler,
CancelAndStopIntentHandler,
SessionEndedRequestHandler,
IntentReflectorHandler, // make sure IntentReflectorHandler is last so it doesn't override your custom intent handlers
)
.addErrorHandlers(
ErrorHandler,
)
.lambda();