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GPU - extention to pass buffers with different API #98
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Stub |
SummaryBMD's extension header file This mechanism has seen widespread adoption across plugins and hosts but is not officially part of the standard. This issue is to get these extensions into For example there is no documentation about specific error codes (compare |
Anyone know how to rename an issue? The title is wrong because there is no GPU suite and we're not proposing one. |
There is Edit button beside the title, tested as you can see Also there is an FR from Autodesk to add Vulkan to that list |
As mentioned in meeting, PR #64 already defines error messages without GL in name... |
As discussed in the TSC we'll make that (and any others) a separate issue/PR to prevent it holding up this one |
Should we add runOn OpenGL to be complete? |
Unclear what you mean, we have the OpenGL Render Suite for that.
I made one but it wasn't great. Gary took my commits and pushed them, see above. |
I know we have a suite, I think you are saying host can decide to runOn OpenGL suite also? |
Open Effects Proposal for Standard Change
Please read the contribution guidelines first.
Standard Change Workflow
standard change
tagfeature/PROPOSAL-NAME
branch)maintainer merges PR to master which closes PR and issue
Requirements for accepting a standard change:
Summary
Describe the change succintly in one or two sentences.
Motivation
Why is this change proposed?
Problem
What problem does this proposed change solve? Be specific, concise, and clear.
Impact
Is this a new feature (no compatibility impact), a change to an existing function suite (version
the suite to avoid compatibility issues), a change to an existing property, or a documentation
change?
How will hosts and plugins negotiate use of this change? Show how it works when a host implements
it but not plugin and vice versa.
Documentation Impact
What changes to the docs are needed for this change?
Stakeholders
Who will benefit from this proposed change? Plug-ins, hosts, or both? Specific types of hosts?
Discussion
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