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TODO
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TODO
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[] Common EditContext
- Broadcast Asset change events for UI top handle (is. tilesetchange, maptile changed, tile brush size change, source file contents change, etc...)
[] Serialize asset metadata to Game Config
- Avoid relying on comment metadata. Also allows to load non-struct data
[] Export settings to serialize data
- C Header: No structs, just raw array data
- BIN: raw byte array in c or asm format
[] Backup game to temp dir on system load. Handle all crashes/exceptions, revert state to handle gracefully.
[] RLE encoding/decoding. On tileset load, if RLE, set each tile inidivually. Otherwise, use DMA load
[] Portal Spawning Try to add support for portal spawning as well as map blending
[] Zone streaming support.
- Can stream in Multiple Zones for a single tileset.
Handle this by loading tiles and setting up the neighboring BG.
Ping pong between BG1 and BG2
If player is walking towards a new zone, overwrite screenblock of furthest zone's BGn, and adjust the scroll of BGn.
[] Support 4bpp image data: From Editor automatically build the 16 palettes, and tile palette index maps
[] Create a game browser to install games from EdGBA_Games repo, or another endpoint like itch.io
[] Handle Rect collisions
[] UI Menu system
[] Handle .S ASM compilation to supprot BIOS calls and interrupts
[] NPC Editor
- Add scripts ( List of directions and animations, with timers)
- Dialog system
[] World Editor
- Used for portal, zone editting
- Maps will be rendered as tiles in the world. Zones can be streamed in. Setup spawn info for player
[] Tile Toolkit
- Common Edit Tools that map and tiled image editor will use
- Create tile cursor
- temp tile drawn on top of current view
- Create a Stamp tool that allows to place large squares of the selected tile
- Create a brush preset tool that allows users to stamp a prearranged tiles
- Line tool
- Fill tool
- Tile Selection hotkeys to quickly move selection rect
[] Pixel Image Editor Tab
- Simple interfacae to handle raw image data
[] Assets Editor
- Simple asset editor to load, rename, add, remove the various asset types
[] TiledImage Editor
- Create an editor for tilesets, spritesheets
[] Object Editor
- Add shape and Sprite editor to the map.
- Rects will have shape IDs that are Macros into the maps rect array
- Customize the walk and scroll boundaries.
- Show/Hide layers
[] World Editor
- Is a map graph and zone editor, uses maps as tiles
- Setup portals, zone transitions etc...
- If maps share a Map Mode and tilesets, then allow these to be preloaded with a zone transition icon
- Portals that can be setup to respawn player
- Add additional spawn info based on map connection
[] Editor Loading